@@haydes1285 Nah dude. If you look at his HP increase on level up throughout the video, it seems like Ant is HP EV training Shedinja to be max HP. Since Shedinja doesn't have a good HP to begin with, he probably would not do that if it wasn't max IV.
Fun fact, in Ruby, Sapphire, and Emerald, it is possible for the capture tutorial with Wally to end with Ralts fainting. This can only happen if Zigzagoon is generated with 11 Attack, the Ralts has a Nature that lowers Defense, an IV of 3 or less in HP, and 5 or less in Defense. With all this, Zigzagoon can do a maximum of 10 damage with its first Tackle, and after Growl is used on it, 7 with its second. This makes for a total of 17 damage, just enough to knock out Ralts. However, the game continues on as if it had been caught. The normal probability of this alone occurring is 0.01%, but on top of that, it can be a shiny. I'm honestly not sure if seeing this occur in a normal game counts as good luck or bad luck.
I have to say, the Shiny placement was an excellent move. You could've just removed them entirely, but going the extra mile and making shinies a guaranteed spawn *only* when you can't possibly catch them was genius.
That's actually a rare fact, the starting Poochyena will always flee if your Pokémon are low enough health. I think it was so that people wouldn't white out on the first random encounter and potentially mess up the game, but who knows, could have been to not make you feel bad about yourself for losing to a level 2
What I really enjoy about Smant's challenge run is that he almost always flips the script and turns his disadvantages into actual parts of his strategy, like instead of complaining about getting a low-roll every turn, he just sees it as guaranteed consistent damage and plans his next move around that.
That is the thing about this mod, it removes random chance from the equation entirely. You always know how much damage is going to be done or received. In some ways that makes it easier, or at least more predictable.
Not sure. It has a hard coded 2 in 3 chance to miss. And i think it still always fails in case of a speed or level difference, but that might just be gen 1. Either way you could always pp stall it
I legitimately lost it at the Knock Off Makuhita, because of course it has that. Of course it has a super-effective move to kill Shedinja. I didn't even remember it got that, but it does.
@@Early90sBabyEntertainment no it's not. Claiming to be both anti BLM and anti ignorance is a bigoted contradiction that automatically makes your content worse than anything by any streamer I have ever watched
Ah, Wally's disappearing shiny Ralts. Got that in a Nuzlocke once, wish I'd documented that run. I joked that he was sad about his Ralts's hair being a different color than his, so he dyed it green to match.
Werster has a clip of Wally getting a shiny Ralts in a speedrun of the vanilla game, and yeah, it didn't stay shiny for Wally's future encounters (since really Wally's future encounters are already set in the game, not based on the initial catch sequence).
I watched the video and heard him explain Anorith’s ability and still was wondering why he was keeping Harden over the other moves XD this comment reminded me.
The chat was relentless with questions and questioning for the entire playthrough. These streams were very entertaining but surely made you wonder about the average viewer.
Fun fact: Maxie's magnitude on Blaziken had a total power of 900. 150 for a magnitude 10, 1.5 times for same type attack bonus, 2 times for critical and an additional 2 times for super effective. Edit: just did some calcs. On the low end camerupt dealt around 2400 damage. On the high end camerupt dealt around 4400 damage. Even if magnitude was on a different team member, they would have also died.
I assume that in this mod enemies also always get the highest possible rolls, so 4400 damage it is. btw, when you include things like STAB and effectiveness it's no longer base power, it's just power.
And you know that you won’t crit to accidentally kill a potential capture. Also you know how much damage your opponent is going to do to you, it’s a lot but you are always ready for it, no surprising you with an unexpected crit.
To make it even worse they could have made it check if you have a pokeball in your bag when you go into a wild battle, and make it shiny if you don't have any pokeballs.
Sinister, but it looks like this mod was made just simply reversing all the chances (that aren't guaranteed) for something to happen, rather than being outright Murphy's Law.
@@apollogarvan9446 I’d guess all it did was remove the random number generator and replaced all detrimental to the player effect to max value and all positive effects to 1 or 0
(31:19) Wow, I don't think I was ever aware that Protect has a 1/65,536 chance of failing on the first use in Gen. 3. It's like the 1/256 miss glitch from Gen. 1 all over again, but squared this time.
@@Kantcino I`ve tried to see if this will work in other games, Gen 1, and an even harder example, and you literally can`t. Charmander is the only one with a 100% accurate move in Scratch, and it will die to a lvl 5 Pidgey with 3 Crit-Gusts and it can't flee until the 5th turn xD
Showdown actually had a “Haxmons” mode for a while that was this but for both sides. Lapras kind of ruled the meta thanks to its Shell Armor and immunity to freezing, and Inner Focus was apparently super-popular.
Late thing to add: if he has the persistence to make it to the Elite Four, Shedinja is going to be key to defeating Steven. Metagross's move set is Psychic, Meteor Mash, Earthquake, and Hyper Beam. An incredibly powerful move set... none of which can hurt Shedinja. Then again, he'll probably need to be 70-something to beat Glacia. (Rescinded because Sheer Cold won't work on a higher level Pokemon anyway... But he'll still need really high levels to get past a Walrein that always crits with Surf and always paralyzes with Body Slam)
It'd be so funny if you stacked this with the mod that made stat drops permanent. It was what I thought of as soon as you said, "If I ever get hit with a sand attack, that pokemon is useless."
when i was young i thought that getting your stats lowered in battle would keep them lowered forever and that special attack was a super move that would be super powerful after using enough moves, so i always used pure attacking moves with no drawbacks
@@imcool4512 I’m gonna be honest, I was worried that my stat drops wouldn’t go away too, but after checking my stats multiple times, I was able to confirm that I was an a idiot
12:53 Dang this is actually a pretty cool bit of trivia to me! The other day, I saw a Shedinja in Colosseum that knew Swords Dance. It's not listed in its moveset anywhere, so I kinda figured that the devs had basically put a hackmon on the NPC team, but to my surprise it looks like devs took this obscure-ish fact into account to make a Shedinja that legitimately knew Swords Dance. I guess Bulbapedia could've told me this too but it's pretty far down and hidden among all the other trivia on Shedinja's page so it's easy to miss.
Sableye would have been a good pokemon for this challenge too, normal, fighting and psychic types cannot hit you, you get good moves too while leveling up and sabyleye is neutral to other types so you can take couple of hits unlike shedinja.
I got everything first. 48 conocolup under 8. Calculated 82 critical to get under that loser Kiddanzsa who thought he was PokiKingpin. Not. Attacked by the Red Dog, that's me. I will never be defeated
@@robertbartley2409 not confirm. Crit is positive for doer but negative for taker. If one of his pman does to another its depends on mod definer i guess
I kind of love how they make the Poochyena you can never catch a shiny. And you will never see a shiny ever again after that point. "Worst possible luck" and it makes sure you know that IMMEDIATELY. 19:59 - Sudden propeller hat And also, I literally never knew that Protect had a chance of failing on the first use in gen 3. 1/65,536. I guess we all learned something today!
Thinking about it, this challenge would be near impossible in gen 1 due to the 1/256 glitch and opponents not using pp. You'd have to use an x-accuracy in every battle, or exclusively use Swift, amd you can't get either of them before the first gym
If the hack maker (for this supposed "Bad Luck" hack of RBY) ignored the 1/256 glitch it would probably make for quite a good challenge, though the game isn't as luck-centric as emerald until you look at competitive and blue kaizo
@@_y4020 Actually thinkng about it, it's possible Mt Moon might render this challange impossible. Would Charizard+Gyrados have collectively enough PP to make it to the other side? Edit: oh wait nevermind, you can just run away if you outspeed.
Fun fact! Someone once did a Nuzlocke challenge of Ruby with a very similar concept - it was called the "Worst Luck Possible Nuzlocke" by someone named Zowayix and it's legendary on the old Nuzlocke Forums. I'd recommend anyone interested to check it out - it's a classic!
Oh man, I was just about to mention that! It’s an absolute masterpiece in my opinion, and I’ve been hoping someone would make a romhack for that ever since I first saw it. Thanks for bringing it up!
were encounter rates factored into the "luck" portion of this mod? also u always catch everything and get a high roll crit, always land secondary effects, never miss, etc. would not bring any challenge whatsoever. the reason a run like this is interesting is because the base games of everything before gen 4 and after gen 5 are extremely easy even if you play with traditional nuzlocke rules, don't heal in battle, play on set, don't overlevel, etc. so this is a way to force them to be difficult (though it does seem to mostly add tedium since it makes you resort to overleveling the shit out of your pokemons and using x items & healing items in battle)
@@joedorben3504 he was getting encounters every 4 tiles he walked, chat said that's the minimum you can walk before getting an encounter. not sure if there is a max but if there isn't he wouldn't get any wild pokemon. other than that it would probably be easy, I just thought it would be neat, maybe there are some custom nuzlock rules that would make a normal game almost impossible but wouldn't be as bad with this?
It would be unbelievably easy. Even if grass provides no encounters, you can fish, so there is no issue with not having encounters. And if you pick Mudkip, all Pokémon that aren’t flying type or have levitate are immediately invalidated, since it learns mud-slap and muddy water.
So freezing moves will always freeze and since when you thaw is dependent on luck you're never gonna thaw. Also Steven is gonna be brutal because he has an armaldo with ancient power for a guaranteed boost and metagross with guaranteed meteor mash attack boosts
Also remember he has a 1-use get-out-of-jail-free card with Wobuffett. Not sure if freezers have supereffective against Shedinja, if not just PP stalling is an option (then swap once PP is gone)
Reminds me of an old run documented on the nuzlocke forums. There was this guy who did a "worst luck possible nuzlocke" run of Ruby. He didn't take the concept quite this far, like IVs were still random for example and encounters worked just like normal, other than that the rules were much the same. Main difference was that he made sure to do every fight optimally, preparing and planning for every encounter so that no pokemon of his would die, or if one had to die, he would get the absolute most out of it (and he also limited leveling so that his mons can never be more than 5 levels higher than next major opponent's ace), so yeah, very similar idea, but very different approach
@@KonixEpyx That was the name, thank you lol been ages since I read the threads but used to love them. And yeah, would be cool if someone managed to get a hold of him
Ways to make this worse Instead of the pokemon breaking out *immediately,* it always make sure to let the animation play right up before it could lock in. AI always goes for paralysis or sleep first if possible, as it’s guaranteed to go into effect for every turn Wild pokemon that have “guaranteed catches” always go for Self-Destruct first. Guaranteed shiny optional Your pokemon crit without fail if it’ll result in fainting the wild pokemon, but only if it has a “guaranteed catch” Metronome always leads to Splash if used by you, or [strongest possible super-effective move] if used by the opponent. Game randomly crashes just as your about to win a battle, because SERIOUSLY Satan, when are you going to return my calls??
what (i think) this game does: -all uncatchable pokemon are shiny -moves always miss if not 100% or guaranteed. -captures need to be guaranteed or pokeballs will fail. -your pokemon always do lowest roll damage. -certain abilities of opponents always proc (i.e. static, effects spore etc.) -opponent pokemon always high roll crit. -opponent pokemon always hit their attacks -status effects always proc (flinch, infatuation, paralysis, confusion always hit yourself) -status effects take the longest time to recover from (sleep, confusion, frozen) -secondary effects never triggers for his pokemon -Maxie succeeds in his plans to expand the land, leading to the evaporation of every ocean and every drop of water. this was mankind's end
The one thing that is someone buffed is the fact that since attacks always get the lowest rolls, you can be more strategic and not pray for a high roll
I am Dimaduloo. Feel privileged to know such greatness. There will never be such perfection as myself to reply ever again. I demand the respect of all and respect no-one, you are all loosers to the great Dimaduloo.
@@reddog5378 Don't you Dimmadare disrespect the great Doug Dimmadome, the owner of the Dimmsdale Dimmadone. If you want to avoid his wrath, you would best escape soon before you Dimmadie!
I randomly thought of this idea one day like “what if you got crit high rolled every turn?” because I saw a clip of a 21 turn freeze. Can’t believe one of my favorite creators had the exact same challenge made and attempted it :)
@@reddog5378 Already thought of it. You stole that from me and I want my thought back please so don’t dillydally around young chappy and don’t think again.
@@reddog5378 Already thought of it. You stole that from me and I want my thought back please so don't dillydally around young chappy and don't think again
Moves with "100% accuracy" has NEVER meant guaranteed hits, I don't know why people are acting like it's a betrayal of trust or something. "We'll take the starter with Pound because it can't miss", like what? Have you never played Pokémon before? I just don't get the uproar.
I would've expected a guts swellow. It would make a lot of sense, it can't be paralized, it's a flyier, it has aerial ace (that bypasses accuracy) and can spam stab facade, plus it's really easy to burn against slugmas since they have flame body. I'm courious to see the second part!
@@Hadaron ??? all pokemon can be paralysed? makuhita can be paralysed too? do you miss the part where thats specifically why he got makuhita/guts, so he can intentionally get poisoned or burned so he can't get paralyse stalled forever this comment is just saying how a guts swellow wouldve been 10x better, with zigzagoon for the hms/surf
I think about too but you honestly need to be very over leveled to be effective because due to the poor stats of your pokemon and the low roll some pokemons are still very hard to OHKO with this strat.
@@BMHorakhty You clearly have never used a Swellow with Guts and Facade. It turns to a 140 * 1.5 with stab * 1.5 Guts boost on Swellow, making it a killing machine with 125 base speed
I love how he switches outfits, changes camera angles, and literally puts on a propeller hat at 19:58 with 0 explanation as to why Edit: how TF did this connect generate an argument in the replies
Best thing about watching smallant Is he never really shows signs of weariness so you're like " oh this challenge Is easier than I thought" and then you proceed to see he has spent 12 hours
This is an interesting challenge to actually strategize since you have the same outcomes happening. Even planning out guaranteed damage ranges is interesting with this challenge. It also highlights how many moves are unusable if they can miss.
I love this kind of challenge: it removes the percent change anxiety for pure, hard, strategic thinking and it gives a real, hard, good, necessary challenge for us veteran fans. Honestly: let’s just cut our losses: if it’s not a 100% chance for us, it’s a 0% chance for us and if it’s not a 0% chance for the opponent, it’s a 100% chance for the opponent. It’s almost like NY or LA: if you can make it here, you can make it anywhere.
Crazy how I knew about cutting grass in Pokemon Gold at 8 years old, but never once did it again in Gen 3 when those came out. Caught me off guard when Ant used the strat in this run :D
I did it in Sapphire to catch Latias because I thought "If I cut all the grass but one square, it MUST be in that patch!" Knowing about encounter mechanics now I realise that was a dumb idea yet 9-yo me thought it was genius.
Atsogn should’ve made it to where if you didn’t have poke balls it would be a 100% chance shiny but as soon as you got one pokeball it turns to 0% shiny chance
Wasn't long, pretty boring actually. I expected a lot more from Potiputipompus returning to capture the crit in the mokipok energy destabilizer. Did you find the divider too simplistic to quantify a significant departure of crit CT4364 or am I the only intelligent monopoly conveyor playing undercover? Dimadimadamadoos 5734
22:52 "Flamethrower is better though" "Explain how we can get flamethrower?" "Gamble your life away" "SO ITS A THOUSAND FOR FIFTY COINS.." That was so sudden xD
Very early on in the video, I noticed something. If all luck rolls are 100% worst outcome, then you ALWAYS know what's gonna happen. If you know the game, that is. Looking at it this way, you don't have bad luck, because you don't have luck at all. Everything becomes set in stone based on the rules, and you can plan accordingly. That isn't to say it's EASY, but it becomes a solvable problem. EDIT: He even says as much later in the vid.
With these rules, your team becomes super shit. You only get Goldeens in the sea and Poochyenas in the grass all over. Especially in gen 1 with a horde of pidgeys and ratatas
The move locking strat is actually a very good strat for trying to have your pokemon be one hit killed by a super effective move. Just switch in and out till it runs out. Usually i do this with two pokemon which have resistence to two certain moved
i just opened twitch for the first time in like half a year and thought i'd check if you're live and turns out.... your moms live.. i've just spent 10 minutes watching her trying to make a goomba stack with chats help just to realize she already got that moon and my heart just melted. she's such a cool mom.
The shiny poochyena in the beginning floored me. It takes me back i remember getting a shiny mudkip starter and lost my shit. This is literally opposite that lol
this reminds me of that ”can you beat pokemon with the exact same button presses every time” video where he had to make a run where no matter crits, misses and random pokemon spawns u always win the game. its like the same idea except it automatically does it for u and tells u to beat it lol