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Pokken Basics Chapter 2: ULTIMATE POKKEN GLOSSARY | Pokkén Tutorial and Guide 

BadIntent
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Pokkén Basics is a guide designed to help you level up in Pokkén Tournament and Pokkén Tournament DX! We'll start with building a foundation of fundamentals, then focus on strategy development.
Timestamps:
0:38 Input Notation
1:38 ULTIMATE GLOSSARY
1:38 Air tech/air drift
2:00 Armor - Blue, Red, Burst/Light, hit stun hitstop
5:38 Blocking/Guarding/Shielding
6:35 Buffering
7:09 Cancel
7:26 Clash
7:40 Combo
8:04 Critical hit
8:10 Exhaust
9:16 Frame Data
9:44 Grey Life
10:14 Height, low profiling, high profiling
11:23 Hitbox, Hurtbox, collision box
11:57 Homing Cancel, Perfect block
12:25 IAD Instant Air Dash
12:42 Just Frame
12:51 Knockdown/Hard Knockdown
13:21 L-Cancel
13:45 Link
14:01 Lockout, Frame trap
14:47 Meaty
15:39 Oki/Okizeme
15:48 Option select
16:32 Poke Comb
19:01 Safe Jump, reversal
19:15 Throw Crush/tech
19:44 Wall Blast
19:53 Wall Splat
Pokkén Basics Website: www.pokkenbasi...
Full Pokken Basics Playlist: • Pokken Basics
Written Guide: www.pokkenarena...
Twitch: / badintentx
Twitter: / badintentx
Resources:
Frame Data from The Apple BOOM: docs.google.co...
Milln terminology shorthand: www.pokkenarena...
Pentao move interactions: www.pokkenarena...
Shoryuken.com Exhaust frames article: shoryuken.com/2...
Blaziken Safe Jump www.google.com...
Option Select Psystrike: • Shadow Mewtwo Option S...
Option Select Sky Uppercut: • Tech Tuesdays: Blazike...
Music:
Pokken Tournament DX- Thalia Beach
Pokemon Stadium 2- Academy Quiz
Pokemon Ruby/Sapphire- Petalburg City
Ice Cave- Pokemon Heart Gold/Soul Silver
Diving- Pokemon Omega Ruby/Alpha Sapphire
Rival Battle- Pokemon Black 2/White 2
Dragon's Den- Pokemon Gold/Silver
Gym Leader Battle- Pokemon Red/Blue
Plumeria Battle- Pokemon Sun/Moon
Trick House- Pokemon Ruby/Sapphire
External videos:
Thulius vs Suicune Master Final Round XX: • FRXX Pokken Top 16 - S...

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18 сен 2024

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Комментарии : 36   
@deadlyshoc1249
@deadlyshoc1249 7 лет назад
LMAO “so the game blasts them off again!” I really hope I’m not the only one who got that joke. Awesome vid man keep it up.
@BadIntent
@BadIntent 7 лет назад
loll thanks dude, ya i'ma keep churning out the goods
@seejay6360
@seejay6360 7 лет назад
Man as someone who is new to this game and new to the fighting game genre in general, this is amazing. Unfortunately even despite your detailed efforts to explain some of these concepts, I still feel overwhelmed.. but hoping I can eventually learn all of this and play the game at a respectable level. Thanks for putting this (and the whole series to come) together!
@BadIntent
@BadIntent 7 лет назад
Thanks for the positive words. Don't be discouraged, learning my first fighting game, Street Fighter 4, was super overwhelming with all the mechanics. Just try to remember one or two new concepts every time you play and don't rush until you get them down. Have fun!
@BadIntent
@BadIntent 7 лет назад
Thanks all the support so far! Hopefully you're loving Pokken Tournament DX! Many more videos are in the works and I'll be able to put them out faster now that this giant one is out of the way. What specific topics would you like to see covered in Pokken Basics?
@SonicCaliburS4
@SonicCaliburS4 7 лет назад
You didn't cover Overblasts and that term is given to you in game! When a projectile beats another ^
@BadIntent
@BadIntent 7 лет назад
SpinCycle projectile interactions in chapter 3 👀
@LGXZ
@LGXZ 5 лет назад
What does jy mean though
@mw2401
@mw2401 5 лет назад
@@LGXZ jump y
@onepinkyoshi9567
@onepinkyoshi9567 6 лет назад
this man is a god for this guide and being so damn good at the game his blaziken is 👌
@BadIntent
@BadIntent 6 лет назад
Thanks!!
@RagdollArtwork
@RagdollArtwork 7 лет назад
Excellent! Though I should note that CADCing is actually much more easy and consistent if you press the direction BEFORE pressing R! The game puts it in a weird order that provides inconsistent results in the tutorial.
@BadIntent
@BadIntent 7 лет назад
You're right! Pressing the direction before is indeed the best method, thanks for pointing that out.
@WammyGiveaway
@WammyGiveaway 7 лет назад
I am really liking your Pokken videos, Bad Intent. Compared to the other existing Pokken videos out there, yours is probably the most in-depth and analytical I've ever seen. It seems to me that Pokken borrowed a number of mechanics from the likes of Tekken, Street Fighter, and even Samurai Shodown in terms of the clash mechanic (but in SS, they clash using weapons for a short time, while in Pokken, it's a quick and physical one-hit affair). Although it is too early to ask, do you plan on doing character-specific moveset videos for your channel in the future? I have a general suggestion that I would like to disclose. After watching your discussion on Poke Combos, I recall that a few of the moveset videos list alternate commands for a specific move, but only one example is demonstrated. There's a move by Pikachu that has a command execution of "Y, X OR Y, Y, X OR Y, Y, Y, X," and the user only demonstrated the middle input. If possible, can you demonstrate these alternates? I look forward to watching future videos from you Bad Intent.
@BadIntent
@BadIntent 7 лет назад
Hey, thanks, glad you like them! Yeah there are so many mechanics from other games in here it's really cool. And that's an excellent suggestion. I will put the moveset video idea into my list of planned content, I think it will be really helpful.
@WammyGiveaway
@WammyGiveaway 7 лет назад
I really appreciate it, Bad Intent. One thing to keep in mind with movesets is that the prompts in the tutorials cover up a part of the animation, specifically for jump attacks. I like how you've set up your presentation, the time marks at the left corner and notes at the bottom. I think there are settings in the game itself that allow you to disable the HUDs, but I'm not really sure of that. The main reason I request for a clean visual is because I'm working on a fan game, and I want to capture as much as their actions as possible for move references. I will explain in private message later about this request in detail.
@BadIntent
@BadIntent 7 лет назад
Thank you, glad the layout helps! And ahhh great point about disabling the HUD. I used to do it in some of my older videos but forgot all about it lol.
@iKilLaMoDz
@iKilLaMoDz 6 лет назад
Got linked this channel from the Pokken channel in discord. Really good helpful videos. Thanks for doing this even though she videos are 8 months old lol
@BadIntent
@BadIntent 6 лет назад
nice! glad to see people are still sharing Pokkén Basics. You'll learn a lot with the series as I'm still uploading videos in it to this day!
@scotthoward1466
@scotthoward1466 7 лет назад
Awesome, keep it up. Loving the help
@BadIntent
@BadIntent 7 лет назад
You're welcome, thanks for the support!
@adriantrans-amgta5981
@adriantrans-amgta5981 2 года назад
[A] ]A[ :) I found a wierd combo for burst SM which is 8X - 2X - and either 6Y - 66 - 4A - Super, or 5YY - Super, or an additional 2X - 2X. In burst mode, Shadow Mewtwo's 8X can send opponents into the air, and has a quick enough recovery to hit them with the Y auto, 2X, or 6Y. But you need to precisely time it to hit them as high as possible if you use 2X. If you go too early, you miss 2X and are now 3/4 screen away, though the opponent is in hard knockdown, so you can use 6Y for Oki. If you are too late, you will whiff 2X and be point blank, or at best, you won't be able to land the full combo, which is over 200 dp for any route shown. Nearly 300. But if you time it right, the opponent will get hit diagonally above your 2X, and stay in the air enough time to land the rest.
@Brightplays
@Brightplays Год назад
Wait do you use the d-pad to moves too or is it the same as the stick pad controls?
@TtestPL
@TtestPL 7 лет назад
I have not heard of the Lockout property before and still don't really understand what it is. From your description, it sounds like it's just a gapless blockstring? For profiling, I've heard the term high crush/low crush being used as well, especially for people more familiar with Tekken.
@BadIntent
@BadIntent 7 лет назад
Yep high and low crush are equivalents. I used profiling because I played Street Fighter first, but same idea. And yeah the difference with lockouts is it's actually a combo that ends as if it was a true block string. You get put into the same state as if your shield was broken even though you got hit.
@caolanochearnaigh9804
@caolanochearnaigh9804 4 года назад
Can Darkrai's command grab (Dream Eater) be punished?
@michaellao7264
@michaellao7264 4 года назад
Is the numeric system filled if you are on the right side? I’m assuming it is.
@kitsukii_9526
@kitsukii_9526 2 года назад
Nope, it works regardless. The ones on the left of the diagram are inputted the opposite way you’re facing. Think of it as back instead of left
@edgarsvonda2664
@edgarsvonda2664 7 лет назад
I watched last part around 40 times , in pratice around 1h trying to figure out why yy up a means purple sprinkles . Like yy 5a 8x works , but i dont understand what over writes what , seems like just a combo .
@BadIntent
@BadIntent 7 лет назад
You'll get it! Check out my original video on it, I explain it better there! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-WsY3bziQB_c.html If you still can't after watching that I will try to help a different way
@carolinedevlin2446
@carolinedevlin2446 4 года назад
Any fellow Darkrai mains in the comment section?
@melanie2186
@melanie2186 6 лет назад
I am still really confused and don’t understand anything
@BadIntent
@BadIntent 6 лет назад
feelsbad
@spikedave5957
@spikedave5957 4 года назад
I came for tips not a math clasd
@mw2401
@mw2401 5 лет назад
what does "jank" mean LMFAO
@kitsukii_9526
@kitsukii_9526 2 года назад
Jank is just bad game design, glitches, or cheese mechanics lol
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