nyoom SOME UPDATES: re: turbo pad's effects on polswid (mentioned at 9:18) - unique turbo pads (all blue fire pads, and every turbo pad in the game that gives fire that is not the standard sacred fire speed) will actually give you a large boost of speed due to the game thinking you are at base speed with no fire and giving you the +(x speed value) bonus of the pad, and polswid's momentum preservation will hold this extra speed given (this can be most easily observed in recent koala carnival runs). Standard (sacred fire) pads will also give you a burst of speed but that speed will go away when the fire dies out unless you perform a wall-scrape before the fire naturally burns out. (Go watch recent top level roo's tubes runs to see this in action) re: hangtime boosts (mentioned at 9:35) - you can get a hangtime boost in offroad sections and maintain that momentum UNLESS you exit the offroad and enter the road in the air. (so for an example, jumping at the end ramp in roo's tubes, getting a hangtime boost by landing in the offroad, and then hopping onto the road will kill your speed, BUT if you just drive on the ground while transitioning back onto the road, your speed will be maintained) re: speed dying out mid-air (mentioned at like 11:15 and i rambled about it for a few minutes) - if you're in the air for a long time without it being a downhill, your speed will go away. if you hit a boost pad and that fire goes away midair, your speed will go away. From my understanding what's happening here is that the polswid tech isn't really applied in the air, so losing fire mid-air while not on a downhill section will make the game try to set you to the correct speed. Similarly if you float over an uphill zone long enough it will attempt to reset your speed as well. You also seem to lose speed if you land on or just before a turbo pad. I have no idea why this happens.
Your video helped out a lot as well. When putting the finishing touches on this, I made sure to check out your's and Martin's videos to see if I was missing anything.
It’s actually surprisingly simple. All you have to do is drift boost into the ramps shown. Then just remap your buttons so it’s easier to perform the precise inputs. EaSy PeAsY lEmOn SqUEzZy! Please don’t r/woooosh me
thats what i've been saying and others pointing out to use accessibility settings lol its friggin 2020 and this games doesnt have that we need to spam beenox about this
Nice video explaining the tech! I personally play analog so can't perform the tech effectively once I have to do a single direction switch. A lot of people in the community are divided on the tech as it kind of boils down to who has better remap features on their controller. However, I think its fascinating and am excited to see where the tech goes. Always fun to predicting what the next broken track will be. CTRankings definitely needs to expand filters for runs with this tech (and standard SG) from regular "as intended" runs since people are interested in seeing different flavors of optimized runs. In-game leaderboards are definitely long gone for displaying "as intended" times (a turn player has #1 on megamix on Switch currently LOL). I'm all for the tech adding depth to the game for TTs, but it is so dumb and broken that it should be kept away from actual races. Doubt a patch and board wipe will happen, plus it would probably be more detrimental at this point.
I'm not one to draw lines in the sand about what should and should not be allowed on time trial leaderboards. Currently Thunderstruck and Meteor Gorge have shortcuts that aren't really recognized by CTRanking because they are probably not intended shortcuts as they use environment detection abuse a little. That being said no one seemed to care when we were jumping on the said of the fire cauldrons in Temple Ruins and Jaws of Darkness in N. Sane Trilogy. That. Being. Said. I personally wouldn't mind a final bug fix of speed ghosts in general and a final patch on Thunderstruck. I personally think Meteor Gorge is fine actually. It's murderously difficult and only saves about 0.6 seconds per lap.
Hello! Speaking as someone who was heavily involved in the current ruleset making. We made the rules with the following assumptions at the time: Beenox will fix unintended shortcuts so they are banned. Speed tech will usually go unnoticed or be spared (eg. SG and uturn) Our ideas were mostly correct and based on the above this would be and currently is de facto allowed. However Beenox no longer is patching the game so expect large changes on ctranking in the following weeks
I was playing online and someone totally blew me away at the first jump on electron avenue and this had to have been why. This is some next level shit.
Decided to come back onto the game to try out this new tech. For me personally, having to rebind your controls like this to do it the most optimally crosses a line for me, especially when it saves an insane amount of time on a course like roo's tubes compared to not utilizing the new tech. Some may be able to use both d-pad and analog stick for left/right switching but it is still unorthodox and still requires down to be binded somewhere else anyways or else it's too impractical. Whenever Beenox is a bit more proactive in updating this game (I feel it's more of a hiatus than a permanent stagnation of updates, especially considering the pandemic, but could be just me being hopeful), this is one speedghost tech that, in my view, should be patched out.
100% agree with you and they should make the leaderboards separate if someone uses this new tech during online races it probably will me just a tad. Also I was thinking the same thing for the past few month's too with the Beenox hiatus thing.
oh man, there's a name I haven't seen in what feels like forever. It is possible that it could just be an "update hiatus" of sorts, but I've just been telling people to not get their hopes up. from what I've been told, they stopped working on the game in January, and every update we got after that was stuff that was worked on in January and just released later. The necessity of remapping is what makes this tech cross the line for a lot of people, though it is worth mentioning that remapping, technically speaking, isn't *required,* though it makes the tech infinitely easier.
Groundbreaking ! Unfortunately this tech has discouraged many people in TT and even in some competitve lobbies :/ The game should have been programmed in a better way so that everyone would have been happy maybe 🤷🏻♂️
Very possible! But if that's the case, it's not entirely 100% consistent, as there are times where I kept my speed even though I still had fire while going off the ramp on Roo's. This would be the best explanation for why you go from warp speed to nothing on Electron, though.
Do you have to hit a wall to do it or can you do it on any downhill? I think this is super cool and am excited to implement it ^_^ thank you for the video!
technically speaking the wall isn't necessary. you need to have fire, and lose it mid-air. if you happen to jump down a downhill and run out or reserves before you land, that would also work, but its a lot more difficult to set up.
The SpeedGhost is back babies lmao. I was looking around in 1.02 how to continue SG correctly after the 3rd one on this track and the answer was... U-turn on the ground and don't jump. I was so dumb lmao
To everyone crying that this is crossing the line it just looks like new tech when people first used blue fire people said they were cheating them it was with u turns this looks like something worth learning it's crazy
14:47 There's something I still don't get it. This shows that you remapped "down" to be "right", but during the races you pressed "right" normally and the kart still went in that direction
Hey just a quick question: do you HAVE to hold 'down' from the d-pad or can you hit a diagonal direction with the analog pad? In short: does it work with analog pad at all?
I knew someone was ganna figure how to do this I’ve done it a couple times in Roos tubes it works the best and it’s the easiest track to do it in for sure.
I've been able to replicate this after a few tries on electron ave. I think this should be patched in a way or anoter, either keep it without the need to input a direction, or remove it entierely (applying the expected speed as soon as you touch the ground). I would prefer to keep it as it would open some creativity on a lot of tracks. Honestly I think having to remap your controller, implying that all the muscle memory acquired for the game is going down the drain, is a bit extreme. I think I won't use this tech and forget about climbing in the rankings until something's done by Beenox sadly.
As a Xbox player I have a question for CTRanking and everyone else in regards of this tech, So pretty much I can't achieve insane times due to no button remapping for both LT and RT thus making going for WR runs or even learning them is pointless unless you're on PS4? Don't get me wrong I'm intrigued to learn it myself then come up with a final verdict but put it this way, it could make or break the community but sadly I think most of the Xbox CTR players are just going to disappear faster than anything and barely anyone will be encouraged. Sorry for the rant I love this game and grew up the original so to see a glitch potentially ruin Time Trials and CTR in general kinda scares me. Edit: apparently I can't type sentences at 1:36am nice! 😂
5th place time on CTRanking is an xbox player with a 1:04 using this tech. You may not be able to re-map LT/RT, but there are still more buttons on the controller you can re-map down to, just need to be creative.
@@iTheDashy Cheer's for the reply, you make a fair point and for sure I'll see what I can do with the button mapping but I won't be surprised if I buy a PS4 and start running CTR on it lol.
@@bh_lad If it stays unbanned, and your main interest is just time trials, a cheaper alternative would be to just buy an elite controller which comes with paddles on the back. If your interest is online, you should consider PS4 regardless of if the tech gets banned, just because like 75% of the active community is on PS4.
I got the strike pack controller mod for ps4. I mapped down left and square to the left paddle, and down right square to the right paddle, makes u turning a breeze, however still having trouble with this tech. In theory all i should have to do for this to work, is hold down x and both paddles at the same time, then take my finger off one paddle each time. I need to turn.
It is possible by using both analog and d-pad at the same time. But unless you hold the controller with a claw grip you’re better off remapping. To do it without remapping hold down on the d-pad and right on the analog. That makes you turn right so you press left of the d-pad to go left and let go of left to turn right. (You can also mirror this but i find this way easier)
Can anyone confirm of this would work with back button paddle attachments? Could you switch directions in frame perfect time with paddles mapped left and right, as opposed to remapping the d pad?