Cymanti is pretty weak if you know how to play against them. They need a boost. I was playing Cymanti till 1400 ELO after that it is almost impossible to win unless you get a lucky starting position, needed to switch to Bardur to reach 1500 ELO.
@@smartFunable thats more indicative of bardurs strength than Cymantis weakness. If anything being second only to Bardur makes them objectively not weak lmao
Archery is a really helpful tech to counter cymanti, the defense bonus on a warrior will protect them from beeing one shot by a boosted hexapod and will help you to preserve territory, and the archers themselves are very helpful to destroy body parts from the centipedes.
Please do a similar one with Polaris. What do you do when close combat is controlled by tons of Gaami supported by ice archers , and hordes of knights traverce half the map to eliminate any ranged clusters , coming from the unexplored territory beyond the sea they fricking froze?
From A LOT of experience I find that polaris is absolutely unstoppable in the mid game. So If you see them super early either go 100% aggressive and try kill them asap, otherwise your only shot of beating them is in the super lategame when you have 100+ stars per turn and can battleship spam them. I also would really like a how to counter polaris video as I think they are the single most OP tribe in the game by a significant degree. I also think they are better on drylands than other map types so I may be missing something as everyone else thinks otherwise. It's just without battleships I don't know how you beat them. Plus they can still use trade on drylands and normal tribes can't, and without battleships they can spawn bigger units than any other tribe. To me it seems like on drylands they freeze spam you midgame and outscale you lategame so unless you kill them really early your screwed. Also aquarion gets you a little extra time to try kill them but once polaris can start spaming ice fortresses, aquarion is just as screwed as everyone else.
Great video as always! Your tips will really help me as I tend to panic once I realise I'm playing against Cymanti 🙈 And congratulations on being sponsored, you really deserve it for putting such good content out there! 🥳
Hey Gullyy, I've been watching your videos since I started this game, you've been very helpful for me to progress, also would love a video series of "how to play each tribe"
On worlds with a lot of water, Cymanti is also on the weaker side. If they cannot bridge the gap with algae, then battleships will tip the scales in your favor pretty quickly.
What an amazing sponsor read! Really creative, and not just like those copypaste information about the sponsor's product from one channel to another :)
Bad example game that was a bad cymanty player compared to what I'm facing most of the time or my cymanty games. The early game pressure is usually coupled with a much stronger economy in the middle game due to city expansion (those northern cities for example) and while fungi is an overrated tech nobody considers cymanty's op terrain they usually have lots of forests and animals similar to bardur but even better than that they have an insane amount of gold comparable to Xin-Xi which gives a significant late game boost, also you didn't even mention doomux or rayacci in the video (IDK if I spelled those right) bc if a cymanty player can get a formidable late game economy going which is easily possible with the cymanty terrain its not hard to get a good doomux spam with hexapod cleanup and in some cases a backrow of the cymanty catapults which cost the same as bardur but do aoe damage, weaken enemies, and on death give more economy in the form of fungi.
after this video i realised that I play cymanti completely differently. I tend to have a slow/weak early game but mass doomux late game and its pretty much unstoppable
@@draconic6352 yeah doomux is op it has mobility health damage and suicide option which is AoE and does poison everyone around the explosion like wtf thats so busted
Honestly once I get a decent centipede going, there's not much people can do to counter me. Surrounding a city can break a siege with effectively 1 unit, of I mess up and get in reach of a mind bender I can explode my tail, and when backed up by catapults to weaken opponents, there's very little you can do, My only weakness is water, the naval update is crazy.
There are also some more ways which i used to defeat it using badur when i had 2 bases left and the whole map was conquered by cymanti😅 -use mind benders to tackle the super units -ridulously weak against water so save the bases with ports as much as possible as algae could pose a problem...
Gully - love the videos as always. Do you ever get cymanti spawning Kitons (defenders) that are pretty tough and lead to many poisoned victims that inevitably die and become spores, ultimately enriching cymanti?
I would say Cymanti can get pretty scary let game with a good economy since Doomux are quite powerful but midgame there isn't really any strong unit besides Centipedes which don't have that many hp for a super unit
Cymanti late game actually sucks, they lack Knight's persist skill which can chain multiple kills and in the late game there are just too many units and Cymanti gets overwhelmed. The only chance to win as Cymanti pass 1400 elo is to get lucky with starting position :)
I have yet to see a Cymanti player that actually balances exploring, gaining tech, and building units correctly besides you playing as them on this channel. Would you possibly be able to show a game where the Cymanti player knows more of what they are doing along with their opponent?
1. It only takes 2 unboosted hexapods to kill a defender, one of those live 2. Strategy isn't really a great tech to get against Cymanti because you don't really get anything that's useful against them and doesnt lead to a useful tech 3. Defence bonuses are removed by Cymanti's poison, making them even worse 4. Defenders will get crushed by Centis, which will be harder to deal with because you got strategy instead of a more useful tech or some more riders
@@nithraliabrawlstars6541 Literally not true. It takes 2 unboosted hexas to kill a defender with no defence multiplier. Proof: ru-vid.comr36nTWSTQkU?feature=share
@@yoppyyoppy6794 Sorry you are right. Somehow i had it wrong in memory. They are stronger than i thought. Shields are Completly useless against hexapods.
Hi Gullyy please ask midjiwan if they could add these features - [ ] I love the game but here are a few things you need to add to make it worth 5 stars - [ ] 1. Please add a feature in creative mode and pass and play games wher you can choose exactly which tiles go where(so that you can play or share your custom seats with your friends). - [ ] 2.please add a settler unit under free spirit that can set up military bases or workshops that produce stars( this would be awesome when I play online with my friends) - [ ] 3.make it so that you can disable the screen where you have to click start to start your turn in settings this would be amazing when I am playing with peace treaty’s in pass and play with my brother.also make it so that you don’t have to see the other players turns in pass and play,online (not live games though) and single player. - [ ] 4. Add might and glory to singe player and domination,perfection and infinity to multiplayer. - [ ] If you could do make all of the changes this would easily be the best game of all time and the money I spent on all the tribes would be worth it. - [ ] THANK YOU Gullyy!!👍👏👏 You are the best Gullyy
For me, cymanti is actually quite vulnerable early game. It's just that you're also vulnerable and cymanti hexapod spam is dangerous. Early game, cymanti will struggle compared to other tribes in terms of development and expansion. Cymanti has to play really well in the early game or else they risk being eradicated early. It's also hard to beat cymanti in larger maps because when you give them time to develop and get units like raychi and big THICCms, you're basically a rat against a tiger. Cymanti can actually become quite an economic powerhouse(not as great as a tribe like bardur but still great) if left unchecked which can help them power raychi and big THICCm factories
If you dont get attacked while the first 5 Turns Cymanti isnt vulnerable. Also their expansion speed is better than any other tribe. And their eco is allways a powerhouse if you dont fight anyone.
@@nithraliabrawlstars6541 Their eco isn't always a powerhouse. they miss out on many stars in early game because fungi develops in three stages. Also, I believe yadakk is much faster than cymanti in terms of expansion. Yadakk can focus mainly on expansion because their roads provide movement and population at the same time when cities are connected through roads. They also have one of the best regions because the yadakk region is usually filled with resources which allows them to focus on expansion and tech development
@@orcaguy3516 ok yadakk can possibly reach faster speed. But just if they buy riding. And you can think what u want but i do often play Cymanti and their eco is broken. Doesnt matter if they miss stars. For exchange their citys reach higher Levels. I never claimed their eco is the best in the game, and still they reach the most easiest super units
@@nithraliabrawlstars6541 I didn't claim that cymanti's eco isn't great. I claimed that it might struggle early game. For me, it becomes a powerhouse towards the end of the early game. Also, yadakk doesn't have to buy riding because it's their starting tech
@@orcaguy3516 no clue what ur talking. I already told you the eco is allways good, as long as you do less exploring. You can either play cymanti as eco tribe or as expansion tribe. And yadakk need riders to be faster than cymanti, and thats not their start tech💀
whenever I'm fighting Cymanti and they spam hexapods I just use knights, one time I was Yaddak and I got a single knight and ended up killing 4 hexapods and an undefended shaman.
Against cymanti usually no since they have poison on some most of their units and poison is turning defensive bonuses off If you know that city will get clapped hard then go for a wall
Funny thing is this is not relatable as a cymanti player i always go full economy till I see enemy borders(1v1) or i give a peace treaty (1v1v1+) and I've only lost from a insane amount knights and catapults. My tactic is doomux spam
I have played quite a few games with cymanti. In my personal opinion, you need to counter cymanti through road technology. Thanks to the roads, you can move units much farther than the cymanti and their shaman can. But if the map is tiny dry, then the cymanti are almost invincible. Only if against them are not the same cymanti.😊 🕷
@@mysticcr8tor773 Yadakk is correct. But they have a slow economic development. I think the best opponent for cymanti is bardur with researched road technology
I don't even know why I am here. i Guess I just wanted to know how other people do it. I just build a division out of healers together to counter Cymanti. Always worked
Bardur players cry that there is a tribe that can match them... None of them will say a bad word about Bardur because they themselves are Bardur players. Bardur is the tribe that smash people in 80% cases. Cymanti you can count, Bardur will win because he is simply more op tribe. The other 14 tribes are completely unnecessary because almost nobody wants to play them (and lose). "If you are not doing it already, give in and play as Bardur" it is something similar to "join the communist party and make your life easier." No, no and NO PS: Bardur is tribe for noobs who can't play other tribes
I guess it comes back to the fact that they can't easily attack and explore at once, although a better player would definitely have more stuff. Either way they would probably struggle midgame
Yadakk is pretty good against cymanti, they can out expand them. After watching more: Yadakk not only can out expand cymanti, but their eco is pretty good for not starting with a city upgrading tech. They also have one of the hardest to get, but really good tech to counter cymanti, called roads. All they need is some stars to get riders and if they do it right, have all the cities to get stars, and get tons of riders. I typically do well against cymanti as yadakk. Also-- congrats on the sponsor!
Question. Doesn't Elyrion hard counter Cymanti? You got cheap strong Polytaurs in the early game and for late game you got Dragons that can easily burn down hordes of hexapods
@@GullYYGamer I generally don’t like it when a game nerfs anything, it causes the people who were passionate about the thing nerfed to become apathetic. The much better answer is to boost others and to create easier counters instead.
just if someone cares: 6:18 there's a lethal on the board :) move warrior from Biosis NE, attack the warrior on mountain (your warrior dies, enemy goes to 8) then you buy climbing move hex to kill the warrior on hill and siege bard's C1 = gg
I think it would be cool to see more mirror matches for the non-standard races since they play so differently, because honestly I don't know how mirror match Cymanti really plays out.
As a cym main, I can tell you. I've seen a lot of mirror matches. Most of the time, it boils down to a race of centipedes and doomux. I.e, you're trying to knock out your opponent's centipedes with your own so that you get segments, or you speedrun doomux before your opponent can get them. But even then, getting doomux first is not an auto win. You still have to he efficient with them cause they're expensive and will leave you vulnerable if you rely on them too much. So really, all in all, it comes down to backing your opponent into such a corner that even doomux can't save them. At least from my personal experience
imagine Riders, if every tile was neutral and had a road on it. That's how it works out. i.e. a shitload of vision manoeuvring, distance management, and shamans dictating the dominance
@@kubakopcil9992 Pretty much, yeah! Early game is about spamming riders and trying to outnumber + outmanuever your opponent. Mid to late game tho is about getting as many centipedes up and overwhelming the enemy forces. Cause you know they're gonna be going for centipedes, so you gotta get yours going before they do. Also aiming for each other's shaman, that's a part of it. If you can knock out the enemy shaman in the early game, 9/10 it's game over. I say 9/10 cause I've managed to win a few mirror matches sans shaman. Or at least sans shaman until the late game when I get it back.
Would you guys play a similar game with no Pay to Win races and fixed multiplayer with chat and everything? Isnt this game a pile of shitload of crap, compared to what it could have been if the developers werent brainlets?
I mean how long it have taken to fix the frickin "real-time" multiplayer, so there is at least some timeout for turn and some ranking? There is still not indication if the other player is even online, the turn's remaining time bugs out earlier on PC at least, the server is often not responding to moves, because its overloaded or what, and you lose turn to it, the races are broken and the UI is clunky, annoying first time player prompts every game. I mean how can the developers be so incompetent, to make this a quick everyday "esports" game???