Hey everyone, thank you for over 30K views! This run is pretty special to me so I'm happy many people are finding it. I wanted to answer some of the questions from the comment section about the run in this comment. Why turrets can't kill me?!?? -On the map "Wakeup" ( 5:15 in the video ) when Glados picks up Chell the game gives her temporary invincibility to make sure she can't die during the cutscene. By exiting the level earlier than the game expects (via standing on the clipboard on the incinerator), it doesn't have time to remove this invincibility from the player. Thus we retain this state until the end of the game. Why stand in front of the elevators for so long!!!!! -Most levels in the game will only transition to the next when the dialogue that's currently playing has finished. (There are some levels where this isn't the case, or the dialogue is too short). In the elevator shaft there are invisible triggers that if the elevator reaches AND the dialogue has finished, the game will transition to the next level. These triggers in the elevator shaft are placed every now and then, so by timing our elevator entry at a precise point in the end dialogue, we make sure that the elevator reaches one of these triggers exactly when the dialogue finishes. This can save up to a minute or two throughout the whole run. WTF is "Bhop MODE"? Sounds suspicious!! -It's just a text box that shows up whenever i press a bind that switches my mouse wheel up and down to jumping. Similarly "SPAM E" switches my mouse wheel to spamming the E key (or rather the "use" function), usually I do this to press buttons a tiny bit quicker on average. Both of these binds are obviously allowed, the text box is just something I added for fun, most other runners use binds like these, you just can't tell when they press it. As to why i spam Bhop mode so often: Just a weird habit at this point lol If I see more questions in the future I'll update this comment.
If i would get a cent everytime i saw u commenting this under someones speedrun i would get 2 cents. maybe its not much but its funny that it happend twice. for now
As somebody who knows little about speedrunning this game seeing you seemingly just mess around with the clipboard while you wait for the cutscene only for it to actually be a glitch setup was crazy
No. Freaking. Way. I JUST WATCHED VIDEO ABOUT YOU A MINUTE AGO ?! I was watching that video about portal most hardest and impossible skips, then you dropkick all these speedrunners who couldn't do toast skip, and they started to copy you. So i got curious to watch best speedrun on portal 2. AND YOUR VIDEO POP UP, FRESH ONE AS WELL, ARE YOU LIKE WHAT, PLAYING PORTAL 24/7/365 ? You are absolutely madman, ur the best
I can't hear the dialog with you zipping around like a wizard. For real, Congrats, I have to replay stuff because blink and you missed it o_o The Zipping around like a wizard wasn't a joke.
this made me a new person, the world has officially been changed, portal 2 has been completed in under 56 minutes. i remember when best time was still an 1:01:16 and its so fucking cool to see the record get this far. also LETSGOOOOO FOR ANOTHER :57 WOOOOOOOOOOO!!!!!!!!!
The sheer moments.... toast skip, ceiling catapult, the backup portal stand shot quickness in bridge intro, btg cube throw to button just to regrab when it landed, ALMOST LASER RELAYS, triple laser two assassin like switch glitches, you can save time in neuro sabo PREWALKING? , the early shot in core, railing hop in cave johnson, wtf the cube grab in crazy box, prop flings landing on the ending railing just to edgebug off it and get right to the elevator, and making madin suffer the regrets of his easier routes in prop catch. Damn, what a thing. Gratz on the 57, I'ma go get a Peanut Butter burger from SONIC.
it took me 9 (yea i know) hours to beat this game the first time and i couldn't stop thinking about it the whole time i was watching this vid. amazing job
Wow, congrats! I also tried speedrunning portal 2 for a bit but after I saw the difficulty of some of the tricks you need I gave up. Glad to see someone still breaking huge time barriers.
why are you/is he stopping at every edge of the elevator looking downwards, is it just for fun, or does it somehow trigger faster elevator closings? i watched some vids on portal speed run tactics, but its the first time seeing this tbh. did i somehow miss out on that? also congrats :D amazing run
It's not about the closing, it's about the actual elevator ride - But, it's a little thing that's very old in the community so people don't really think of it as a 'tactic' - It's more like strafing or bhopping, where it's just a given of speedrunning the game. The game doesn't want you to miss dialog - So, when you get in the elevator and start riding it along, the game starts checking periodically if a flag is set for the dialog to be done playing. If it is set, then the level transitions, otherwise it keeps going until the next periodic check. The dialog ending doesn't end the level, then - It just allows the elevator to do so next time it hits a check. The only other way to hit the transition is if you ride all the way to the bottom of the shaft and the game force-transitions with the dialog playing as a result - I think there's at least one chamber where this is done, but I could be wrong/out of date on that. Regardless, that means the correct way to end a chamber that leads to an elevator is to trigger the last line of dialog as soon as possible, then start the elevator as soon as possible such that it hits a transition check immediately after ending the dialog. Since the checks are predetermined (no RNG involved), and we know how long the dialog is, that means that there's a specific number of ticks after that last line starts on each level (differing per-level because the dialog isn't always the same length) that you should wait before stepping inside - Which is called an elevator fade, or ele fade if you don't have much time (which, I mean, speedrunner). TASes can just kind of wing this, muck about for a moment to be flashy, and then frame-perfectly jump into the elevator, because they're TASes. Humans do it by sitting just outside the trigger to close the elevator does, waiting for a cue (a specific part of the dialog for that chamber), and then stepping inside when they hear it - The best way to cleanly line that up is to line yourself up on the edge like that and then walk forward at the right moment - Burger chooses to just continue to stare down the shaft, but you could conceivably look in any direction you want as long as you get inside at the right time, and in reality keeping the camera down is just the lazy/easy choice. The cycle time on that elevator check is such that, on average, you save about two seconds with a proper ele fade compared to getting in at a roughly random time (which is what you'd get from getting in ASAP) - That's not a lot in a game where we still see much larger timesaves like Toast Skip just barely making it into the fullgame run (saves about 10 seconds if done first-try, first made it into a WR by Burger barely over a month ago), but since there's so many elevators in this game doing it right every time saves you about a minute, which is absolutely huge - This run is a very decisive WR right now, finishing the game at the same time msushi's third place run hits Wheatley with the third bomb, would move down to fourth place on the leaderboard below that and another run without ele fading, not counting Burger's previous runs. Since all it requires is a bit of memorization and is mechanically trivial, basically every serious speedrun will do it in some form or another.
I always wanted a "glados pov" type of video where chell is "used" by a speedrunner. I can only thing that it's going to crash her by the absurdity of the actions....
Finally, an English-speaking person who doesn't think English is hard. I swear, I watched video about interesting facts about English language and it would've been fine if the video creator didn't talk about "how much English is hard to non-english people to learn". Thats so annoying.
Makes me so happy when I check back once a year to see another minute after another drop in this game. Growing up speedrunning this and seeing the same old legends run it is awesome. Congrats (Credit to Burger40)
im lucky enough to play the portal games for the first time in the last month and im hooked. I bought all the half life games to and have never played em
this is probably a really dumb question but why are you invincible to turrets? Multiple times in chapter 3 and 4 a turret is absolutely bombarding you with bullets and they don't do anything.
On the map where we wake up Glados, when she picks us up, the game gives us invincibility, but because we did a bit of trickery to stand on the incinerator, we fall into it before the game has time to remove that invincibility. Thus we can preserve it to the end of the game.