You know, as a Faust main we've been eating good (litteraly, my tummy is full of items :) ) since the last part of season 2, but I'm glad our pot brothers joined us on the way back up the tierlist
This is some super cool tech thanks for putting it out there, i love how pots gameplan is changing I feel he is becoming a lot more consistent nowadays!
Maybe I'll even learn one of those routes by the time this season ends. I doubt it, but I'm still glad my fellow glue eaters without a crippling labbing allergy are having fun.
Chililion's exploration into Potemkin's new move, Heat Tackle, is an absolute game-changer! 🎮 His in-depth research and analysis have opened up a whole new dimension for Potemkin players, showcasing the true potential of this powerful move. The way he breaks down the mechanics, frame data, and practical applications is truly next-level. It's clear that Chililion's dedication to understanding the intricacies of Guilty Gear -STRIVE- is elevating the entire community's gameplay. Kudos to Chililion for his invaluable contribution to the Potemkin meta! 🔥 #GuiltyGear #Chililion #HeatTackleHype
dont heart this shit, punk. this was generated by chatgpt. this comment solely serves to assist you further in the spread of your content. quite frankly i dont even know what a "heat tackle" is good day to you
LOL im just gonna copy over my other reply: JF = Just Frame, or in order words 1 frame of leniency. It essentially boils down to hitting a kBMF on the exact frame an opponent is about to hit the floor, which gives it different properties. Here's a video explaining it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ne8iUPcCD_8.html&ab_channel=Gelatin
with the amount of kara's pot has to do just to play like a normal chararacter, I don't know why they haven't already relaxed the input window for the kara or make the input simpler like they have with HC, Millia etc.
Kara Heat Knuckle is just an unecessary try hard tactic....a well timed regular input heat knuckle covers 75% of full screen..most opponents in STRIVE are within that range because everyone likes to jump in forward air dash on Potemkin...I havent seen a reason to use Kara Heat Knuckle other than to be a try hard and just be able to say.."I CAN DO A KARA HEAT KNUCKLE"..but thos video doesnt tell the full truth in the heat of battle
@@cerdi_99 his comment still makes no sense then, because the video outlines like 5 different reasons kara heat tackle has a genuinely useful application and isn't just a flex
kara generally refers to cancelling the startup of one things into another. GGST has three kinds of karas: Normal > special/super (potemkin, sol uses these) Dash > Special (most characters with a dash use some variant of these. you can see gold sparks out the back of your character if you did this correctly.) Special > Super (many characters use these in their confirms) In general the button and movement associated with the second thing you're cancelling into has to be done within 1-3 frames of the first. I'm not just what js. and c. are supposed to mean. Only things i can think of are j.S (jumping slash) and c.S (close slash) It might be better to join a discord server and ask there because people answer faster.
JF = Just Frame, or in order words 1 frame of leniency. It essentially boils down to hitting a kBMF on the exact frame an opponent is about to hit the floor, which gives it different properties. Here's a video explaining it: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Ne8iUPcCD_8.html&ab_channel=Gelatin