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Practical Creativity 

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In this 2014 GDC Next session, MMO designer Raph Koster explains what science tells us about creativity, and offers practical straightforward steps that any game designer or developer can make use of in order to get more creative.
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14 янв 2017

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Комментарии : 257   
@i_am_the_arm
@i_am_the_arm 2 года назад
8:59 "As the budgets rise, we will see less creativity in the industry" Couldn't be more true after 7 years
@xplodegg
@xplodegg 2 года назад
This guy knows his shit!
@TheZenytram
@TheZenytram 2 года назад
The best technic for creativity is "let your self be BORED for a couple of minutes". Go some where without internet and smartfone, sit and look to a wall in silence, watch the grass grow. You'd be amazing how quickly you brain come up with ideas on those situations.
@MeRenegade
@MeRenegade Год назад
Yea, I aimlessly let the pencil wander over a blank page and in a minute or so my mind starts. Or do something inconsequential, or tell myself I am not working just going through this idea, etc. The moment the mind is "free" it just pours creativity.
@graver067966739
@graver067966739 Год назад
I second this. I did a nature camp out with no electronics or books or mental distractions of any kind and I left after a weekend with about 2 months worth of inspiration. Definitely would recommend
@MGHOoL5
@MGHOoL5 3 года назад
Practical Creativity [Summary]: -Don't look at the core of the game but break the game down into modular inputs and subsystems and build yourself a mechanics library. Then, try to link and reskin those patterns in uncommon ways. Changing inputs (e.g. making them discrete or relative, adding force and build-up) and topology is a common way to change the theme of the game. -Extending a stat like adding more damage and moves is not innovative. Instead, add new rules like time limit and critical damage, or maybe on yourself to push your innovation in development, such as imagining making a tactical RPG with no violence. -Adding a verb or a goal like "cause damage" and "don't take damage" leads to a game about fighting. Adding "rescuing" gives you a defender game. To platforms, adding "fast" gives you speed-runs. Too many goals is a sandbox. You can also modify this by changing its metaphor. For example, instead of Pac Man's 'visit all spaces', you get Bristles that has 'paint all the walls' which also adds 'jump' and 'paint over' and thus 'competing'. Do that to mechanics too. Instead of 'visit all spaces', make them 'visit some spaces' which adds collectables. Then maybe make these spaces hidden, 'find those spaces', and you get secrets. -Tell a story that isn't often hold, which you easily can get from memory. For example, you experienced learning a bike, adopting a child, traveling to a new place, moving to a new house, etc. make it into a game. Or a feeling and concept rarely expressed like Romance (how do you make a game about romance? What are the mechanics in romance? e.g. It is about flawed characters that help complete each other, they sacrifice to one another and gain things like confidence)
@dorukcoskun601
@dorukcoskun601 Год назад
"Too many goals is a sandbox." This should have been in reverse. Lack of explicit goals create a sandbox environment, thus the player can decide her own goals. Cheers
@benjoe1993
@benjoe1993 6 лет назад
"Think back to your last vacation or a childhood memory to tell an original story." 48:20 "Adopting a child." That's one wicked vacation!
@KroltanMG
@KroltanMG 3 года назад
Or an even more wicked childhood memory!
@benjoe1993
@benjoe1993 3 года назад
@@KroltanMG Ohh yeah, haven't thought about that possibility :D
@Lunareon
@Lunareon 5 лет назад
This is probably the best practical guide to creativity I've seen so far, and it could easily be applied to any industry. Thanks for sharing! :)
@marspharaoh
@marspharaoh 2 года назад
Pmloo lol lol look good yuh b u TV. You vu vuu u
@SumanKumar-tm1xr
@SumanKumar-tm1xr 2 года назад
, vhb
@origenward3845
@origenward3845 2 года назад
@@marspharaoh Isha boo boo doo doo
@helloofthebeach
@helloofthebeach 5 лет назад
Everyone interested in making games should watch this. There is a game about gluing though and it's Katamari Damacy.
@bunnybreaker
@bunnybreaker 7 лет назад
This is one of the best GDC talks I've ever seen. So much food for thought.
@lhmsc
@lhmsc Год назад
Diablo 1 actually started as a turn-based RPG. The dev accidentally lowered the turn timer by a lot which made it basically real time and thus the action-rpg genre was born.
@fernandorendon8618
@fernandorendon8618 4 года назад
40:02 not only i'm from Argentina, i'm also a student of "recreology" and you'd be amazed at the amounts of games that you can come up with using just a chalk and the floor
@3333218
@3333218 3 года назад
Hola hermano! Saludos de Brasil! I'd be really interested in learning more about recreology! Can you point me some reading material?
@scrub_jay
@scrub_jay 3 месяца назад
It's funny to think that the most beloved game in the world, football (soccer) is just a matter of kicking the ball through the correct segment of a giant chalk rectangle. A huge number of the world's sports really boil down to chalk on the floor, with differing levels of equipment.
@benjoe1993
@benjoe1993 6 лет назад
I think I will watch this 10 more times I think.
@muzboz
@muzboz 3 года назад
I've come back to this about 4 times, and this time it really clicked into place at each step, for me. :) I think I had to go out and try to make more digital games, learn more programming and algorithms, think more abstractly about design, start playing D&D, play more board games, and then it all made more sense to me, some years later. :D
@olivierballou392
@olivierballou392 3 года назад
Fascinating
@baronvonbeandip
@baronvonbeandip 2 года назад
Dude, this talk is immense. It's like a brain massage.
@bagandtag4391
@bagandtag4391 7 лет назад
This talk was amazing. So much stuff that could come out by doing simple things.
@proksenospapias9327
@proksenospapias9327 3 года назад
47:53 "Nobody has modeled the stages of grief". Gris did a year or two later! Btw what an interesting speech.
@tobyk5091
@tobyk5091 3 года назад
I think Celestes chapter 9 does too in a way
@louiscorbett3278
@louiscorbett3278 7 лет назад
Best talk from GDC i've heard, I love this guy :-)
@nemesisurvivorleon
@nemesisurvivorleon 2 года назад
A bunch of things I did for fun as a kid are apparently special creativity techniques. I thought imagination and experimentation was a norm, but a lot of people Ive encountered over the years cant seem to even visualize things...
@einholzstuhl252
@einholzstuhl252 Год назад
There is this thing called Aphantasia. A large percentage of the population in america and other countries do not have the ability to visualize mental images. A friend of mine and my syster also have Aphantasia. Me and my dad on the other side have no problem with visualizing. It gets rarely talked about.
@northrain0462
@northrain0462 7 лет назад
Great talk... his book "A Theory of Fun" is also amazing
@lunardust201
@lunardust201 7 лет назад
Is that the book where he comes up with an actual definition of fun, "pleasure with surprises" ?
@DamianSzajnowski
@DamianSzajnowski 2 года назад
@@lunardust201 xD
@Ermude10
@Ermude10 7 лет назад
I'm interested in what the people who disliked this video thinks. What in this video made it bad enough to warrant a dislike? I'm genuinely interested!
@NipapornP
@NipapornP 7 лет назад
If it's really relevant, i.e. for educational purpose, here we go: It's well known, that showing loads of text on a screen, different to the speech, is a no-go at presentations, as people are NOT capable of that kind of cognitive multitasking. Luckily, in a recorded video one can stop- go, stop - go and read the text separately. Maybe people find this guy just disgusting. Maybe he did something bad to someone in a complete different context, like beating his wife/children. Notice that different individuals have different opinions and are always more or less emotional as well.
@Ermude10
@Ermude10 7 лет назад
I agree with your first point, but as you also said, since it's a video where we can pause, it's not as relevant. The other points, well... I wanted to hear from people who actually disliked it, rather than someone speculating about it ;)
@iCodeForBananas
@iCodeForBananas 7 лет назад
This is TRUE out of the box creative thinking. I love it.
@wowlecks
@wowlecks 6 лет назад
I've seen probably hundreds of talks from people that I really admire, and this guy seems like one of the smartest out there.
@muzboz
@muzboz 3 года назад
I've had to come back at this a few times, over the years, and this time through, I really think it all clicked! :)
@Ok_Eul-Tae
@Ok_Eul-Tae 7 лет назад
This presentation is really getting my creative juices flowing.
@harshivpatel6238
@harshivpatel6238 4 года назад
You know it goes both ways right?
@Ok_Eul-Tae
@Ok_Eul-Tae 4 года назад
@@harshivpatel6238 What?
@harshivpatel6238
@harshivpatel6238 4 года назад
nvm
@revimfadli4666
@revimfadli4666 3 года назад
@@harshivpatel6238 creative juices can flow out, you mean?
@harshivpatel6238
@harshivpatel6238 3 года назад
@@revimfadli4666 creative juices can also mean the juices that create life, you know what I mean, ;-) That kinda juices.
@rungus24
@rungus24 2 года назад
As a songwriter/writer with a ton of mental illnesses, I have to say that creativity can indeed be a heavenly spontaneous event.
@MikeGemi
@MikeGemi 11 месяцев назад
Im a lot more of a numbers and logical thinker but this talk seriously hits on a ton of great notes for getting creativity flowing. This should be referenced a lot more, im gonna us this as a template when working with a team
@ashleyneku5432
@ashleyneku5432 2 года назад
47:53 "Nobody has modeled the stages of grief" Assuming you don't subscribe to the notion that Majora's Mask can very easily be a representation of every single stage, in their defined order, featuring characters whose personalities are literal representations of each described stage and very little else.
@donnysen
@donnysen 5 лет назад
I have watched countless of these GDC talks.... Raph, if you somehow see this.... Thank you. Phenomenal presentation.
@ADITYA3GAME
@ADITYA3GAME 6 месяцев назад
The books he mentioned at 15:30 were Game Design Patterns and Advanced Game Mechanics
@018FLP
@018FLP 2 года назад
I love how randomly old GDC videos keep popping in my TL. and all of them are amazing. This is a topic i love too much, and it's the core of my game development. BTW> A AMAZING game about Romance: It takes two. And the creative approach is exactly the same premisse he said. Flawed individuals helping each other to overcome challenges.
@wheelskis
@wheelskis Год назад
Very helpful talk from Paul Giamatti 🤣After making the connection, I can't unhear it. Raph and Paul sound nearly identical to me. But seriously, Raph's presentation covers multiple modalities of gaming, various examples, and many practical tips for creativity in game design. I occasionally come back to a game I have been gradually working on for a year, and this was what I needed to hear as I approach my game again.
@Schematical
@Schematical 5 лет назад
Just discovered this guy and I am loving his work. Mad scientist brilliant!
@fabiboiii
@fabiboiii 3 года назад
Games being made of minigames has been stuck in my head ever since playing the Ratchet and Clank series, they truly excel at that!
@Agret
@Agret Год назад
Have a look at It Takes Two, it's exactly what you say. A game composed of minigames.
@fabiboiii
@fabiboiii Год назад
@@Agret my partner and I play it sometimes and it rocks! thanks for the recommendation!
@50shadesofskittles9
@50shadesofskittles9 2 года назад
I created a whole new space in my clickup task management app just to explore these ideas thoroughly! :D my fav ever video on GDC!
@arheru
@arheru 7 лет назад
Incredibly inspiring talk! Thank you GDC, and thank you Raph!
@scriptyshake
@scriptyshake 2 года назад
I bought his book last summer along with a few other game design books. I haven't gotten to it yet, but having listened to this brilliant talk - I'm picking it up RN
@brandonallen2301
@brandonallen2301 2 года назад
Really interesting to see someone who studied poetry try to distill creativity. Great example of the creativity that comes from interdisciplinary synthesis, that's he's talking about
@NoTengoIdeaGuey
@NoTengoIdeaGuey 11 месяцев назад
This dude is a damn G. So used to speakers just reading the slides back to us.
@martendittmann5431
@martendittmann5431 7 лет назад
Great talk! Inspiring. I've been having trouble coming up with mechanics for my game but I think I'll give it thirty minutes a day for a little while just to come up with ideas (and not implement them until I narrow them down to the best few). As "Spice and Wolf", a great anime I watch, said, "Shame in failure is a waste of time."
@enrico7049
@enrico7049 6 лет назад
This is my favourite talk from GDC. Thank you so much.
@aarikk
@aarikk Год назад
This is one of the best talks I've seen so far.
@dimomarkov8937
@dimomarkov8937 5 лет назад
That's probably the best lecture on GDC I've encountered so far :)
@Altrue
@Altrue 6 лет назад
Such a great talk given by such a great person!
@Runslik3Wind
@Runslik3Wind 4 года назад
I've watched a ton of these and i think this is the best one.
@UndeadSoldierE
@UndeadSoldierE 7 лет назад
Fantastic talk. Inspiring and very informative.
@diogow3
@diogow3 7 лет назад
Very insightful. A must watch.
@robrobusa
@robrobusa Год назад
The relaxed bit clashes for me with the cluttered environment i create better in a clean and orderly environment, because my brain is calmer. That said i love this talk.
@BatteryExhausted
@BatteryExhausted 7 лет назад
✅This is superb. The ideas about context and the cards analogy is so easy to understand and yet incredibly deep and inherently useful. At 28:09 he breaks into a captivating poetic interlude. Such a well rounded, entertaining and informative lecture. Raph is a total dude.
@eywhatswrong
@eywhatswrong 7 лет назад
Very pleasant to listen to. Simplicity is a king. I think this is one of the most vital talks game designers have to watch / listen to. Maybe I'd go as far as to say essential.
@gazereaper
@gazereaper Год назад
8:59 wow was he spot on about the AAA industry.
@DailyFrankPeter
@DailyFrankPeter 5 лет назад
Tactical RPG that must fit in a cube and be non-violent: a team house renovation game - Doorfitters! (OTOH, not sure this one would turn out non-violent...)
@JamUsagi
@JamUsagi 4 года назад
Renovating a house with extreme violence sounds awesome actually
@fullanalysis93
@fullanalysis93 6 лет назад
Holy smokes this talk is incredible! I might need to watch this again, and then thrice so I can take notes.
@vladimir_ckau
@vladimir_ckau 7 лет назад
Thanks for the Raph's talk video!
@cam4722
@cam4722 7 лет назад
What an amazing talk, Raph. Makes me want to go back and read your book again!
@sergeylysyi511
@sergeylysyi511 2 года назад
the high note really got me
@YouOpaOpa
@YouOpaOpa 6 месяцев назад
40:20 "How cool would it be to play Space Invaders where your method of attack was Breakout?" that's basically Sky Racket and we started it in 2015 haha. It's available on Steam and Switch =)
@osakanone
@osakanone Год назад
My all tame favourite GDC talk.
@sub-jec-tiv
@sub-jec-tiv 6 месяцев назад
I will always listen to people who have played everything from boardgames to Choplifter, Jumpman etc.
@chaosordeal294
@chaosordeal294 Год назад
If you don't play board games, you really don't know what's going on in gaming right now. The originality puts the video game industry to shame, honestly.
@agentmith
@agentmith 7 месяцев назад
I know it has been a year after you posted this, but I’m curious as to what you meant here, or what you were referring to. Could you maybe provide some additional detail or insight? Thanks!
@tymondabrowski12
@tymondabrowski12 5 месяцев назад
​@@agentmith There is a huge board games/card games/etc. physical games industry boom, at least in Europe. I think they just mean there is more innovation there.
@Mascaraud
@Mascaraud 4 месяца назад
There's been a ton of innovation going on in board games the past 15-20 years. Lots of really interesting designs, systems and mechanics. These concepts are slowly finding their way into video games. Things like deck builders are just one example. You can see how that mechanic, and cards in general, have become prevalent in videogames over the past few years.
@marfin4325
@marfin4325 2 месяца назад
It's sad that so many gamers think video games are upgraded board games. In reality the majority of board games are much more elegant and creative than the majority of video games.
@gxharrypotterdvd25
@gxharrypotterdvd25 2 года назад
One of the best talks I have seen.
@PharmacyBrain
@PharmacyBrain Год назад
I actually have Raph's book on my shelf and haven't read it yet. I'm going to now. I've been missing out. And, wow, I was literally sitting on a base framework of a game with no defined mechanics and this video literally helped me come up with a really fun idea. 💡
@MrGoodbye23
@MrGoodbye23 6 лет назад
Plz, more talks from this guy.
@SaiNarayan_
@SaiNarayan_ 7 лет назад
Truly fantastic talk. Thanks!
@KaSophie
@KaSophie 7 лет назад
Thank you for finally giving me a reason to explain in an articulate way why I have my desk messy! This was a great talk - I wish I was in the public watching, only to make some noise hehe :)
@ViniSouza93
@ViniSouza93 Год назад
Awesome talk! I watched it right after studying the book "A Theory of Fun" - it complemented the reading very well!
@Captyr_____
@Captyr_____ 4 года назад
Really solid concepts. Reaffirms a lot of theories about creativity I have had.
@Somewhere_sometime_somehow
@Somewhere_sometime_somehow 3 года назад
best GDC talk I watched
@mrslake7096
@mrslake7096 7 лет назад
Great talk, Thanks very much, will definitely check the book
@christophernixonart
@christophernixonart 7 лет назад
This was a really excellent talk!
@DePistolero
@DePistolero 3 года назад
I have watched this on 1.5x speed and still watched it for about 3 hours.... Was thinking it would be better if I just screenshot the slides... and then he said writing by hand is great.
@Halopedian
@Halopedian 6 лет назад
Incredible talk and the underlying concepts are applicable to any creative field
@vincentchou9036
@vincentchou9036 2 месяца назад
Amazing talk, so inspired by this video!
@kamehamegamer
@kamehamegamer 7 лет назад
Really great talk I'm gonna pick up his book.i love the idea of a prototyping kit think I'll head to the craft store later
@sylenzos6869
@sylenzos6869 2 года назад
addition to adding axes idea: change the importance of axes too. A vertical fighting game. A shooter in anti-gravity space.
@futurama140
@futurama140 7 лет назад
Very interesting. I love having my personal thoughts confirmed by a professional like this; I spent four years in prison, during which time I spent permuting the mechanical abilities of board games, card games, dice games, and so on, as well as creating new games. If you've ever played Uno using a deck of regular playing cards, if you've ever made a multi-player tabletop version of Harvest Moon, if you've ever adapted the mechanics of D&D to use binary checks rather than the bidenary (20 possible outcomes, I believe I have coined this term by cursory Googling) system, you may know what I'm talking about. I seemed to have reinvented the wheel (created and taught myself game theory) in absence of a wheel of my own, and it's so nice to know that I was not off in my conclusions!
@EvgeniPetrov
@EvgeniPetrov 7 лет назад
How did u end up in prison?
@futurama140
@futurama140 7 лет назад
At 19 I allowed 16-17 year olds to bring liquor to, and drink at, my apartment, after I heard they were going to drink in the park before that. They call it "contributing to the delinquency of a minor by facilitation". No harm was meant... Learned my lesson though.
@EvgeniPetrov
@EvgeniPetrov 7 лет назад
Wow :( I wish you all the best I hope you have grown from that experience to be stronger person.
@maddiejaksa
@maddiejaksa 7 лет назад
I would love to hear about your trial and the conclusions of the judge to punish you so harshly.
@futurama140
@futurama140 7 лет назад
There was no trial, I took a plea deal for a couple years probation. There usually isn't a trial when you admit what you did. However, I repeatedly violated probation each time with harsher penalties until I ended up in prison. That's more of an explanation than the situation merits, to be frank. That was nearly a decade ago now. The point I was trying to make was about the connections I had made in a situation where my tools were limited, agreeing with the lecturer.
@99TopHats
@99TopHats 6 лет назад
When I listen to these talks I play sudoku because it helps me focus on what’s being said and I usually don’t have to look at the screen too often... so when he mentioned sudoku I was a little shook lol
@loekTheDreamer
@loekTheDreamer 7 лет назад
Wow, this is an amazing talk! Thank ou so much for sharing!
@YOUCANTDOTHATONTELEVISION
@YOUCANTDOTHATONTELEVISION 4 года назад
Great talk. Great advice and insights
@Solemhs
@Solemhs 4 года назад
Here because of Reckful :)
@Yoakemaee
@Yoakemaee 4 года назад
same :)
@andrei-ioancirnu6224
@andrei-ioancirnu6224 4 года назад
Used to watch GDC vids on my way home from uni. Kinda happy when reckful mentioned this one FeelsGoodMan
@megatronusv2215
@megatronusv2215 3 года назад
Rip :(
@jean-baptistegrosselin7310
@jean-baptistegrosselin7310 2 года назад
Probably the best GDC talk I've seen so far.
@presauced
@presauced 2 года назад
Gotta agree.
@michaelgagnon5535
@michaelgagnon5535 7 лет назад
Doing my first video games these days and this is soooooooooo interesting !
@FFehse-dk9is
@FFehse-dk9is 5 лет назад
this one of the best video on youtube I've ever seen 😀😍👌👍
@andvaribekho
@andvaribekho Год назад
love how You used the ultima online font ❤️
@user-yo9nn2pu2s
@user-yo9nn2pu2s 3 месяца назад
18:30 Incredible!
@II00I00
@II00I00 Год назад
Great talk. Made me think of a... thing I learned recently created by Brian Eno and Peter Schmidt called Oblique Strategies. It is meant to help you out of a creative block by providing directions, ranging from simple to inscrutable. Fun and I think similar to the ideas presented here.
@samohickey
@samohickey Год назад
Another amazing talk.
@absurd0000
@absurd0000 2 года назад
Timeless Talk
@yikelu
@yikelu Год назад
Got on the slide and started thinking about "chemistry" rather than "physics", then I realized Tetris is a model of chemistry.
@randysewell3199
@randysewell3199 6 лет назад
This guy is a genius!
@devanorth2119
@devanorth2119 2 года назад
This guy is brilliant!
@RaulRiveraArroyo
@RaulRiveraArroyo 7 лет назад
Excellent talk!
@WhiteLotusZuko
@WhiteLotusZuko 5 лет назад
the best video i ever see
@DanielDroegeShow
@DanielDroegeShow Год назад
The part about the constraints reminds me about strategy. Often people think about a strategy as what you do or mistake it for a plan, but in reality a strategy is more about what you don't do, so you can do something else better. What does it mean when I can't see the wheelbarrow, but just an abstract idea of all wheelbarrows I have ever seen combined into one continually morphing image?
@Yadeehoo
@Yadeehoo 5 лет назад
Wow that was truly amazing thanks
@camille-jeanhelou4444
@camille-jeanhelou4444 2 года назад
Great talk. Love it
@RglMrn
@RglMrn 8 месяцев назад
Great talk. Thanks!
@technicallyluke9993
@technicallyluke9993 2 года назад
this is an amazing talk!
@_JoeDigital
@_JoeDigital 4 года назад
Seriously good talk!
@pixboi
@pixboi 2 года назад
About statistics slide: I think that these kind of statistics can work, if they're just abstracted into an aesthetically pleasing way. You could think about the time attack again: How about rising water levels? Or a poison cloud that finally surround the map?
@SpikeTheSpiker
@SpikeTheSpiker 7 лет назад
Amazing talk!
@bini420
@bini420 Год назад
good talk
@IcyLucario
@IcyLucario Год назад
Awesome talk.
@egoalter1276
@egoalter1276 Год назад
Closest thing to RTS without a map I can think of is incremental games like cultist simulator. Though balancing resource flow in realtime based on abdtract nodes is probably closer to grand strategy.
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