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Pre-Release Map Showcase | Security Breach Cut Content Part 1 

Petrichor
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In this video, I showcase many unused/scrapped Pre-Release Maps from Security Breach. Most of the video is recorded in the "Light Test" version of the map which has many Pre-Release differences all of which I try to cover here.
Excuse the occasional frame drop. This is the release version of Security Breach so game performance is occasionally bad.

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9 июл 2022

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Комментарии : 257   
@petrichor1987
@petrichor1987 Год назад
A new follow-up to this video is live now! Go watch it! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-RYiwf9RgZxg.html
@ratoz8127
@ratoz8127 Год назад
This isnt just ''cooler then the elevators'' This legit makes more sense in the design of the building.
@petrichor1987
@petrichor1987 Год назад
It certainly makes more sense design-wise and is they way Steel Wool wanted to create the map. Only problem is inflated load times that would have some players spending half the game in un-loaded environments. There are solutions to this problem but they require a lot of time and effort. We'll see if Steel Wool bring back this kind of design in the Ruin DLC
@tnc7399
@tnc7399 Год назад
@@petrichor1987 they should've made hard load zones. Where you enter a door to enter into a new area, having it completely open is cool, but sometimes design is necessary
@soundwavetb8636
@soundwavetb8636 Год назад
Prob because of ps4 players. Otherwise the ps4 hardware wouldn’t be able to run this. Or barely
@uprockboat3823
@uprockboat3823 Год назад
Looking at the building map wise it actually doesnt add up
@VoJonnyJoJo
@VoJonnyJoJo 11 месяцев назад
@@petrichor1987 They didn't since you can see the lobby elevators in the ruin trailer (I know this is an old comment that was made before the trailer), but it looks like some unused utility tunnels are returning in Ruin however
@darkhumour741
@darkhumour741 Год назад
this is so much better than the final games map no obnoxious lifts that make the Pizzaplex seem like a building with endless floors, no corridor seperating El Chips and the East Arcade (they're both in the same room) everything is seamlessly interconnected just like an *actual mall*
@astro-naut2567
@astro-naut2567 Год назад
Like the dude above me said, It would be a pain to run all of this on PC (imagine the PS4), that's why the elevators were added, to serve as a "loading" type of thing.
@nathanraykhman1950
@nathanraykhman1950 Год назад
Maybe it could be a setting for pcs.
@ashertheking5023
@ashertheking5023 Год назад
​@@nathanraykhman1950 or PS5's.
@giannilyanicks1718
@giannilyanicks1718 10 месяцев назад
the retail map is still cool but the beta one has something of better
@havocking9224
@havocking9224 5 месяцев назад
They probably needed game to run on more computers than just 10%
@zapetaq5582
@zapetaq5582 Год назад
The unused utility tunnels to fazer blast, gator golf and roxy raceway are probably the reason freddy says that you can go anywhere in the building at the beginning of the game, when you very clearly can't. Its also such a shame they were cut as well as the hallways for gator golf and the west arcade. Them being replaced by elevators may be because of map loading issues on low-end devices
@ender01o66
@ender01o66 Год назад
they could have made an option to play both versions of the map depending on the device you're using
@fedyfabuh3100
@fedyfabuh3100 Год назад
@Ender 01o that's alot of unnecessary work tbh It's far easier to just rework the map and use it in all versions than rework it for half and also find a way to optimise a loading nightmare for the other. Its a shame but it makes sense that it's the way it is
@ashertheking5023
@ashertheking5023 Год назад
I'm pretty sure the utility tunnels were probably made specifically for the (SCRAPPED) survival mode, and that's probably why steel wool thought it was unnecessary to add them to the main game.
@ashertheking5023
@ashertheking5023 Год назад
And steel wool should have made an option to where you could disable elevators and replaced it with hallways for those who have really good PCS or on PS5.
@nathanraykhman1950
@nathanraykhman1950 Год назад
I hope they bring back the daycare entrances, the tunnels, backstage and the VIP room in a update.
@brightstartwolf2523
@brightstartwolf2523 Год назад
tbh with the halls connected i feel like it would be more realistic but i get that if they did leave it in the game it could have very bad lag spikes
@orange_turtle3412
@orange_turtle3412 Год назад
I wish the whole map could be loaded in at once. Its not very realistic (and therefore kinda immersion-breaking) to have elevators transporting you between locations when this place is probably jam packed with people. Like imagine wanting to go to monty golf but theres a disney-size queue line just to get in the elevator.
@caldercockatoo2234
@caldercockatoo2234 3 месяца назад
The funnier thing is that in the final version of the game, the elevators don't actually, well, elevate you. When you enter the elevators you stay exactly in the same place while the next "floor" loads. Rather than moving the floors apart to accommodate the elevators and make the building act physically consistent, they instead kept it all at the same level as before. But because there are still some ways to go between floors in the original, intended way, it makes the Pizzaplex become this weird non euclidean space where stairs act perfectly normal yet elevators transport you an infinitely short amount of distance during their travel. Either that or Fazbear Entertainment canonically designed the pizzaplex to have multiple elevators that genuinely don't move at all.
@caldercockatoo2234
@caldercockatoo2234 3 месяца назад
@@Bossman-gw4ch Huh?
@Owen01
@Owen01 2 дня назад
Do you want the game to play at 2fps? The game was and still kinda is horribly optimised. Shit the game overheated my PC at launch, i had to keep a bowl of ice water on my PC and my fan pointed right at it just to keep it from overheating and being too hot to touch
@Afton_____
@Afton_____ Год назад
The fact that the Ruin DLC image has doors instead of elevators gives me hope that the original layout somehow gets implemented in the game, or at least modified to fit in on the released map.
@yuhyuh6429
@yuhyuh6429 Год назад
I love these! the utility corridors/tunnels were probably made for the (scrapped) survival mode tho, thats probably why they thought it was unnecessary to add them to the final game :( also, the fazcade hallway thing is so cool, and the backstage area would have made that part of the game much more memorable
@DarkestMarlin74
@DarkestMarlin74 Год назад
But the cut frozen endo quest was attached to them as well which wasn't a survival mode thing (it was originally how you get the fazcam)
@yuhyuh6429
@yuhyuh6429 Год назад
@@DarkestMarlin74 i thought the frozen endo section was supposed to be located in those frozen rooms next to the kitchen
@DarkestMarlin74
@DarkestMarlin74 Год назад
@@yuhyuh6429 The frozen endo itself may be, but the boiler room and the quest to thaw it is not.
@UltimateGCX
@UltimateGCX Год назад
The fact that Steel Wool has been absolutely quiet with the Ruin DLC with nothing but the teaser image suggests it will serve as one completely massive update to the base game in restoring a lot of the cut content and missions. Of course, that's just me being hopeful. Would be a really sad shame if this game is left the way it is forever.
@THE_titangames
@THE_titangames Год назад
I honestly had the same idea of one massive update occurring as well, as you said it would really be a shame if it was left the way it is.
@DarkestMarlin74
@DarkestMarlin74 Год назад
@@THE_titangames Sorry to give your hopes up but once the big patches were added (especially the one for Xbox), Steel Wool said they were done working on the base game to focus their time on Ruin. Although they could be saying this to throw players off on purpose to surprise them with it when Ruin releases, or if they're really just trying to make sure Ruin releases more complete than the base game (and will possibly change their mind and fix it when Ruin is done?), it is most likely not happening.
@andyloveridge7485
@andyloveridge7485 Год назад
No i feel like ruin isn’t what we are getting I feel like it’s gonna be a big update to the whole game and fixing a ton of stuff and later ruin will be the paid dlc although I am being super ambitious but idk something seems weird
@DarkestMarlin74
@DarkestMarlin74 Год назад
@@andyloveridge7485 I'm hoping they change their mind and fix the whole game but I don't think that's what they're doing.
@andyloveridge7485
@andyloveridge7485 Год назад
@@DarkestMarlin74 I agree
@slamsun6969
@slamsun6969 Год назад
Man I hope that the unused areas that dont mess with the already existing map from the current version will be explored in Ruin
@adammartinez8061
@adammartinez8061 Год назад
Me too…. this game seems unfinished….If RUIN comes out as a fully finished and complete, the unused areas have to be in RUIN if it comes out 100% finished and complete. Also I saw a video of someone checking out the scrapped survival mode….if you approach the level 10-12 doors….they are actually accessible.
@adammartinez8061
@adammartinez8061 Год назад
When the DLC comes out and if it’s fully finished….like 100% a game ready to be released…..then all of the cut content as well as the cut places has to be featured in the DLC.
@GentleWruzzPuppet
@GentleWruzzPuppet Год назад
I hope one day steel wool really get to finish the game they clearly wanted to make.
@adammartinez8061
@adammartinez8061 Год назад
Level 10-12 area’s are surprisingly accessible in The Scrapped Survival Mode.
@ForsakenBonnie
@ForsakenBonnie Год назад
I believe the reason why most of these areas were scrapped was because they weren't necessarily needed for the main story mode. Had they wanted to push to release survival mode, those areas would be an integral part to getting around the massive pizzaplex.
@ashertheking5023
@ashertheking5023 Год назад
So you're saying all the unused hallways my have been for the (SCRAPPED) survival mode?
@ForsakenBonnie
@ForsakenBonnie Год назад
@@ashertheking5023 That's what am thinking. They would have allowed for easy access to many areas of the pizzaplex.
@ashertheking5023
@ashertheking5023 Год назад
​​@@ForsakenBonnie like the hallways at 0:35, 1:23 and 10:04?
@ForsakenBonnie
@ForsakenBonnie Год назад
@@ashertheking5023 I mainly meant the utilidoors that go from say Roxy Raceway to Fazerblast
@ashertheking5023
@ashertheking5023 Год назад
Oh.
@ladyspicy6840
@ladyspicy6840 10 месяцев назад
The elevators always gave me the illusion that the mall is taller than the Eiffel Tower on the outside. It sucks the original entrances to the atrium got scrapped.
@adhmarneto4838
@adhmarneto4838 10 месяцев назад
11:06 this kitchen area looks similiar to the kitchen that have been show to us in the trailers, instead of that one underground kitchen that is smaller
@ashertheking5023
@ashertheking5023 Год назад
It's kinda funny that even though to despite Roxy Raceway(KIND OF), The daycare, the bakery, El Chip's, the Superstar-Cade, mazercise, and even Rockstar Row have hallway/shutter/door entrances, only the lobby, atrium, Fazcade(WHICH I FEEL LIKE SHOULD HAVE BEEN CALLED THE Rockstar-Cade), Monty golf, Bonnie bowl, and Fazer-Blast have elevator entrances, making it seem like a building with endless floors.
@K_Geldi
@K_Geldi Месяц назад
This would be the building if fnaf sb wasn't a rushed up game, we got atleast added maps for ruin. Like the electrical room above Rockstarrow (it was a new map in ruin after the backery to beauty salon)
@GamrokFeddy
@GamrokFeddy Год назад
The elevators only needed for the game's loading mechanism. If the were no elevators the game would consume too much memory for loading in the entire Pizza plex
@ender01o66
@ender01o66 Год назад
then just load in the parts of the Pizzaplex you're currently in, and load rooms next to the room you're in but in lower quality
@GamrokFeddy
@GamrokFeddy Год назад
@@ender01o66 hmm, I don't know. It is depending on the size of the rooms. Elevators are a clever way to solve this problem. Also, those long hallways (at least most of them) do the same thing
@ender01o66
@ender01o66 Год назад
@@GamrokFeddy still though, I wonder if you could mod the old layout into the actual current game so you could play with it instead
@GamrokFeddy
@GamrokFeddy Год назад
@@ender01o66 It might be possible. But it is not easy
@anorak3334
@anorak3334 Год назад
I actually now have some hope that some of these areas might return in possible future updates, now after the most recent patch, for 2 reasons: 1. If they planned on having these areas before, or were even able to implement them before, surely they can do it again (i'm assuming they restarted development at some point, it seems most likely) 2. The most recent patch introduced in a system where if the game hasn't fully loaded in an area yet that the player has arrived at, the game will freeze to load it in. So if before, they were having issues with these areas being loaded in, they could maybe now use this new system to their advantage
@petrichor1987
@petrichor1987 Год назад
Good point
@Spytagen
@Spytagen Год назад
They said they wouldn’t be adding anything else to focus on DLC.
@anorak3334
@anorak3334 Год назад
@@Spytagen They said there would be future updates still, but not ones as major as previous ones. And i know they said they won't be as major, but still, I have hopes..
@Spytagen
@Spytagen Год назад
@@anorak3334 I think completely redoing the loading system and changing the layout of map is a bigger change than F O G
@anorak3334
@anorak3334 Год назад
@@Spytagen 1. Nowhere did I say they change the loading system, I literally just said use the newly implemented loading system to possibly add in new areas 2. A lot of the areas that can be added back in don't change the map layout, such as the cut Monty entrance hallway, and then also there's side areas like Backstage that can just be added in, since a lot of them are their own seperate section, meaning the layout of the rest of the Pizzaplex doesn't need to be changed
@sackboydjso
@sackboydjso Год назад
Yeah, cut thanks to technical limitations, because maybe pc and ps5 COULD load these zones but given how poorly the game optimization is, this would been a mess. And don't get me started on PS4, the launch build already performed so bad and the atrium was a pain to move with the terrible framerate, with this many stuff conected maybe the game would outright crash.
@jordantrapo3069
@jordantrapo3069 Год назад
Maybe we will get chances to see some of them at the dlc if we upgrade security pass and be able to open doors level 9 and 10
@pitiedlobster6504
@pitiedlobster6504 Год назад
I'm hoping maybe in the future they can put it in. I'm guessing they took it out so that the game could load in some areas without leaving other areas visibly unloaded without breaking the game. Maybe with some time, they can get that to work because i really don't like the elevators, they extend the playtime and are just boring and repetitive.
@petrichor1987
@petrichor1987 Год назад
100% agree
@InkyDemon87
@InkyDemon87 Год назад
it is very sad that they have cut all that, it does not give me hope because the corridor that connected the chip with mazercise was eliminated
@petrichor1987
@petrichor1987 Год назад
Areas like the corridor between El Chips and Mazercise were most likely deleted due to technical limitations with the loading system, the game would need to load; El Chips, Mazercise, the Atrium and the daycare almost simultaniously. While it would've been cool to have seen in-game it would've caused too many problems. Perhaps Steel Wool will try and bring it back in the DLC though.
@Swiftie_136
@Swiftie_136 9 месяцев назад
I really wish they added in those unused kitchens and bars in the food court instead of just having 2 open.
@Monotail_Razuin
@Monotail_Razuin 11 месяцев назад
SB wouldve benefitted using draw distance fog like Silent Hill's fog system as it would help the game peform better and without sacrificing so much of the layout of the pizzaplex
@petrichor1987
@petrichor1987 11 месяцев назад
that's a good point. Security Breach does have fog now but it's not what you're describing here.
@arandomperson3071
@arandomperson3071 Год назад
YOOO I knew that in the first trailer when you got to the lobby scene you saw lights behind the elevator and I thought that was a room! The pre-release map is way better. I get it that it can be very demanding on hardware but STILLLLLL
@nothingtodohere199
@nothingtodohere199 8 месяцев назад
dude the bakery was such a cool idea, steel wool was high on drugs to delete THE THINGS WE WANTED AND IN THE FEB TRAILER
@lennextaylor
@lennextaylor Год назад
I think one or two (maybe both) the reasons elevators are in the game is so areas will deload and force the animatronics in that area to despawn or just to reduce lag (or maybe fix a glitch with animatronics)
@tnc7399
@tnc7399 Год назад
Well, with some minigame areas it doesn't deload the same. Animatronics AI is easy to move. It was easier on platforms I assume to run the game with elevators
@gobbles1181
@gobbles1181 5 месяцев назад
All of this stuff really shows how much potential this game had. It's almost sad to see stuff like the utility tunnels and all these other rooms that would have added so much more quality to the game, but got cut to meet deadlines or to improve performance. Very unfortunate and I wish they had added this back at some point, but at this point, over two years later and after Ruin has released, I highly doubt it's gonna happen.
@starman1004
@starman1004 11 месяцев назад
This is really fascinating. I'm hoping in the ruin DLC we will get to explore many of these unused areas especially the utility tunnels.
@lucas_the_floofas
@lucas_the_floofas Год назад
I can see the connected areas rather than elevators EASILY working for the main game with one exception. There could be a set trigger in the hallways to things like the west arcade where it will pause to load things. The only exception I see is the entrance straight to the main atrium obviously because there is no big hallway to act as a transition.
@reycgf
@reycgf 10 месяцев назад
The elevators are necessary for the performance of the game Since they are two very large areas that would be loaded and with the sw door they would be loading and freezing causing a loss of FPS
@jaydabomb2510
@jaydabomb2510 9 месяцев назад
The kitchen at 13:56 looks like the same one in the Ruin DLC. It’s nice to see them use some of the unused layouts for the DLC
@petrichor1987
@petrichor1987 9 месяцев назад
Unfortunately the kitchen in Ruin is the same as the one already in the base game. The unused part of the food court is simply just a mirror of the currently implimented area.
@petrichor1987
@petrichor1987 Год назад
Let me know your thoughts
@royschemadovits8713
@royschemadovits8713 Год назад
I hope we get to see the original larger version of the utilidor where Monty starts chasing you at the beginning of the game before it was changed in the final version from the 2nd trailer and from one of the screenshots from Dawko's 24 hour livestream back in March of 2021
@petrichor1987
@petrichor1987 Год назад
@@royschemadovits8713 Yeah it would be neat to see all of the utilidoors in game
@darkhumour741
@darkhumour741 Год назад
Is there any way they could've kept all the interconnected rooms (no lifts or utilidors) without compromising the games performance? Just curious.
@petrichor1987
@petrichor1987 Год назад
@@darkhumour741 I'm not sure. I'm certain that they'll try again to make the building seamless but there's no gurantee they'll pull it off.
@EndGreen248
@EndGreen248 Год назад
@@petrichor1987 the entire rockstar row is filled with the 3:55 trigger when I was experimenting on security breach it worked every single door to rockstar row triggered it but no moon it still works even in the new patch I hope you are going to see this :)
@skycreeper0173
@skycreeper0173 Год назад
Super awesome video.
@azumi4094
@azumi4094 Месяц назад
I like this design more. I would have loved it being like this instead of just elevators. I see why they scraped it due to performance however. Imagine the frame rate with all of this + all of those bugs that were on release lol it would've been horrible. Looking into how much scraped content was in security breach it makes me sad about what the game could have been. It could've been so much better than what we got
@therandomnessfacility9948
@therandomnessfacility9948 Год назад
Also in one of the trailers released for SB, it appears there is no orange net in the daycare.
@petrichor1987
@petrichor1987 Год назад
true. Good spot!
@Sparky6Voltz
@Sparky6Voltz 11 месяцев назад
Since they added in loading screens, it defeats the purpose of having the elevators, and corridors, in some cases, so I really hope they eventually go back to this layout
@petrichor1987
@petrichor1987 11 месяцев назад
That's a good point. Although unfortunately after seeing the Ruin trailer. It looks like at the very least the lobby > atrium elevators are staying. We'll see what happens.
@mornlngsstar
@mornlngsstar Год назад
Would’ve loved to see this is were we would find something thing a dance pass in the backstage, or during 6am, we would go here to see if there’s an exit or hint to disconnecting GlitchTrap control in Vanessa or hint to afton, while DJMM is hunting you. Yeah there are no tubes but would’ve been nice is he just destroyed everything in there, having a time limit too see what you can find before you caught or killed.
@SeekFromdoors1
@SeekFromdoors1 Год назад
I liked the atrium entrance without the elevator and the security pass 1 didnt need to use
@nothingtodohere199
@nothingtodohere199 8 месяцев назад
i feel like the 3:55 triggers were for the option to choose where you want to go like the faz cam or the fazerblaster
@noahthespike
@noahthespike Год назад
To be honest, I don't think Steel Wool removed the hallways showcased because they wanted to scrap a lot of things, they needed a way to load areas more properly and not have people running through a completely unloaded area (say they have a terrible PC and they ride the lag spike straight through the void). I doubt much of what's shown will come back for the Ruin DLC, because they would have to completely overhaul the base game's map layout too. Probably safer to not tamper with the main game too much, as things are still a little broken in some places. I would personally prefer the current map in the DLC. And the party pass bot guarding an entire doorway for Monty Golf doesn't make a whole lot of sense, however it does for an elevator. And you feel lag spikes a lot harder running through big corridors rather than elevators, tbh AstralSpiff covered it better in his video, where he went over the early build of the game
@petrichor1987
@petrichor1987 Год назад
Yes most of this was cut because of performance issues. There are things Steel Wool might still be able to do to bring this all back though, it's not impossible. Upgrading to UE5 for example would give them access to the new rendering/LOD system called Nanite which would make loading larger amounts of the building, no problem at all. We just have to wait and see what they do with all this in the future.
@noahthespike
@noahthespike Год назад
@@petrichor1987 they would have to overhaul the base game and the DLC both though, which means more potential bugs/glitches/exploits. And upgrading the lighting system would do 2 things. 1, it would make it a potentially worse experience for console players, 2, make the system requirements go higher for PC. I'd just rather them keep the current map how it is, because it has a decent linear path already. It would be terrible if we could enter the atrium without having to upgrade the Admission Pass, without having to do the Daycare section, etc.
@petrichor1987
@petrichor1987 Год назад
@@noahthespike yeah of course, it would require a lot of work on their end and I don’t think they’ll make any major changes to the current game. But for Ruin it could be a possibility, as upgrading to UE5 would cut loading times and performance struggles in half, that’s where most of the games lag comes from anyway. Steel Wool have an idealised version of the game in their mind clearly based on the way they talk about it and present it. Anything that can get them there without sacrificing performance is something they will most likely consider. Not saying they will 100% but it’s an interesting possibility.
@tnc7399
@tnc7399 Год назад
@@noahthespike Security Breach and bugs love each other more than Bethesda does.
@tnc7399
@tnc7399 Год назад
They could add a door for Monty golf. I truly think most of this was cut because they built it all in the early build, slowly realizing while making the game that making all these rooms will not meet deadlines. So they rushed to finish the main part of the game leaving these undeveloped areas.
@Spytagen
@Spytagen Год назад
Hey I’m working on a video on the development of security breach and what could have gone wrong. Im working on Mac and am not able to get footage like this, so do you want to help with it? You would be credited for all footage and your channel would be in the description and comments. It would mostly be shots from this video, but if you would be willing to record some areas again with no lighting it would help a ton. Best case scenario it blows up and we both get a boost and worst case scenario we each find a new RU-vid buddy. What do you say?
@Spytagen
@Spytagen Год назад
Also I’m totally stealing that thumbnail design for my newest video.
@phillipseye8000
@phillipseye8000 Год назад
So what I want to know is that is the ruin dlc gonna forever change the layout of the pizzaplex like it being destroyed and stuff and everything collapsed and I assume most of the pizza plex is gonna be sealed off because if not then steel wool will have to remodel the whole building. ORRRRR will there be an option in the selection screen where we can change from ruined Pizzaplex to normal And I want the debug menu to actually be a thing and not just an add on but something that you unlock when you beat the game or something just as an extra mode
@sunrise_productions
@sunrise_productions Год назад
Hey I have a question how were you able to do this? If you could let me know that would be greatly appreciated!
@TheMarshmallowMushroom
@TheMarshmallowMushroom Год назад
i think the elevators are necessary for some hardware, they are essentially loading zones
@InkyDemon87
@InkyDemon87 Год назад
con you make another video like these? of the day 1 build they found a old daycare office
@LifeWithProHD
@LifeWithProHD Год назад
I actually do prefer this version of the Pizzalplex compared to the final in game one, but I think it would've been cool if steel wool combined both versions into one for better ganesplay experience in my opinion
@tnc7399
@tnc7399 Год назад
Considering the final is almost this but missing a lot of tunnels and rooms, basically add the rooms and hallways and it would be perfect
@LifeWithProHD
@LifeWithProHD Год назад
@TNC73 The game feels so unfinished. I feel like the reason why so many backstage and utility tunnels areas are not there because Security Breach was most likely rushed due to the fact that the fans wanted Steel Wool to release the game cause they couldn't wait and maybe if Security Breach was delayed until 2022 we could've had more of these unused areas.
@tnc7399
@tnc7399 Год назад
@@LifeWithProHD no, performance issues were probably the main reason. And it isn't like Steel Wool could've just delayed it, or stopped releasing any teaser. I actually don't think there were any teasers before Security Breach that were massive enough to rush a game. That trailer revealed a date, they couldn't not have done that.
@LifeWithProHD
@LifeWithProHD Год назад
@TNC73 Well, I'm at least hoping that these areas are brought back for the Ruin DLC
@jeffreymodesitt3345
@jeffreymodesitt3345 Год назад
I know this is a substantial improvement to what we got at launch, but I've played so much of the launch version that this just feels wrong to me.
@Angelll_Dust588
@Angelll_Dust588 Год назад
Maybe in ruin the building burns down and the elevators aren’t safe to use because of that they replaced it with garage doors like the old version?(my opinion) And the hallways would be much cooler because it keeps the originality of the game and the design of the places you are gonna enter,you could hide from the animatronics in there too!But i guess the game would be programed to have the animatronics search so never mind.
@DJustMusic3
@DJustMusic3 Год назад
Knowing how the game works now... It would probably burn any device.
@terrantitanium6441
@terrantitanium6441 11 месяцев назад
Are you familiar with CuppaTea.exe's Security Breach Minecraft map? He didn't build the cut areas, but I want to! It would be our chance to explore the Security Breach we could have gotten. I just need help accessing these cut areas myself 😅
@SolarArkon
@SolarArkon Год назад
Cool Video ^-^
@missmadness564
@missmadness564 8 месяцев назад
It'd be amazing if someone made a mod that implemented these old locations back into the game
@Youarewhatyoueatsonic
@Youarewhatyoueatsonic 2 месяца назад
really hoping we’ll get to see the earliest build of the game some day, at least that we know of. The lobby looked amazing in the teaser trailer, same with the rtx one. And the old Monty chase hallway looked awesome
@missmadness564
@missmadness564 8 месяцев назад
I wish they didn't have to add in the elevators just to fix loading time, it looks so much better and feels more natural
@simizy3726HAPCNW0185
@simizy3726HAPCNW0185 10 месяцев назад
How were you able to walk in that corridor at 13:21 ? If I walk there I can walk a few feet before I fall into the void, Was it because you’re in the prerelease?
@petrichor1987
@petrichor1987 10 месяцев назад
In the current version of the map the area deloads if you walk too far past the gate. The Lighttest map however which is where this is recorded doesn't deload the area and so you can explore the corridor.
@simizy3726HAPCNW0185
@simizy3726HAPCNW0185 10 месяцев назад
@@petrichor1987 oh alright thanks
@solomon0568
@solomon0568 Год назад
I'm curious, but at the 4:43 point of the video, where are you? I can't quite recognize the area, but is that the Security Office inside the East Arcade?
@petrichor1987
@petrichor1987 Год назад
So that out of order door I'm looking at is in the information kiosk in Roxy Roxyway.
@solomon0568
@solomon0568 Год назад
@@petrichor1987 Last question! Since I'm unsure whether to just post it as a different comment, or reply right here since I've already made one. XD But in this and the next video, I don't think I've seen anything mentioning bout the Entrance to Fazer Blast. The Entrances to Monty Golf and Roxy Raceway were apparently changed or altered for one reason or another, but nothing had been touched upon bout the entrance to Fazer Blast. Is it the same in the Pre-Release Map as it is in the Final Release?
@petrichor1987
@petrichor1987 Год назад
@@solomon0568 Not much is different regarding the Fazerblast entrance from pre-release to release. The main entrance, like most, didn't originally have an elevator, instead you would just walk right into the lobby, there's no long cut hallway like the Monty Golf or Roxy Raceway entrances. The elevator either replaces a roler-door or some custom archway. Hope that answers your question :)
@th3_r0ckstar_f0x4
@th3_r0ckstar_f0x4 3 месяца назад
Cause only the devs hold ALL of the unused content while we only hold the bits that were left in the released game
@marioadventures7186
@marioadventures7186 7 месяцев назад
Now I wish this is the version of the game we got
@th3_r0ckstar_f0x4
@th3_r0ckstar_f0x4 3 месяца назад
THAT’S IT A DEV OF FNAFSB NEEDS TO GRAB ALL THE UNUSED CONTENT AND TURN IT INTO MOD THAT WOULD FIX FNAFSB
@giovanniramirez8590
@giovanniramirez8590 Год назад
Fnaf sb in a nutshell Teaser: yay that one fine looking fnaf game Real life: WHY DOESN’T MINE LOOK LIKE THAT!? Ahhhhhhhhhhh
@Youarewhatyoueatsonic
@Youarewhatyoueatsonic 10 месяцев назад
That ruin teaser bothers me. How long did they have that art? I was made before the huge cut because of the lobby doors, so it could be over a year old. wtf is up with it???? How long were they planning ruin???? Was ruin meant to be *in* the original game? It would explain the reuse of cut tunnels, but wtf??? Edit: something I’ve noticed about the daycare is that it had a ton of stuff cut, could that have to do with its relatively unfinished state in the second trailer?
@imaginationsquare
@imaginationsquare 4 месяца назад
is that cool tunnel with the water the one where Cassie in Ruin nearly drowns?
@petrichor1987
@petrichor1987 4 месяца назад
Nope not quite. It looks similar but it’s on the other side of the building
@kristiansm5668
@kristiansm5668 Год назад
Question. Was there anything different with the gameplay. Im Very curious
@petrichor1987
@petrichor1987 Год назад
No differences. Security Breach is quite light on gameplay as it stands currently. I imagine Ruin will have a lot more to show for gameplay.
@Purple_Guy001
@Purple_Guy001 Год назад
I think the two 3:55AM because we were suppose to stay five night
@StevenCatalin
@StevenCatalin Месяц назад
Hey, do you still remember the name of the map at 8:00 by any chance? Was it Airlock_4 ???
@duubby
@duubby Год назад
im pretty sure they always intended to have elevators but this was an old version and was probably used for teasers only so there is no need for elevators
@ender01o66
@ender01o66 Год назад
really?
@KZfnafX
@KZfnafX Год назад
I dont think so beacuse why monty golf had door but changed to elevator and the dj music man thing had hallway but changed to elevator and monty golf’s entry was never shown
@Destorydan
@Destorydan 10 месяцев назад
If fans didn't demanded to Steel Wool about the game should releases right now, all of unused and contents will still in the final version. Because I mean look at all of this, this is so much better than entering into the elevators and waits for 10 secs which is totally useless
@Owen01
@Owen01 2 дня назад
The elevators are for loading, which is completely necessary. Plus, the game like this would run like shit on PS4, Xbox One, Switch, and lower end PC’s
@MaxAzar
@MaxAzar Год назад
Hey bro can you let me know the name of the .umap file? I have the release version myself and really want to explore this map, thank you!
@petrichor1987
@petrichor1987 Год назад
It's called "Map_theworld_segmented-lighting" if you're using UUU that should work fine. Another way to access the map would be to install a mod to unlock the extras menus and load the light test from there.
@MaxAzar
@MaxAzar Год назад
@@petrichor1987 Thank you so much! I was losing my mind looking for that map, you just saved me a bunch of time. Appreciate it bro!
@DavinFaulkner
@DavinFaulkner Год назад
@@petrichor1987 How do I get the release build
@petrichor1987
@petrichor1987 Год назад
@@DavinFaulkner I would recommend looking up a tutorial online on how to down-patch your games through steam if you have the game there. If you've only got the console version you might be out of luck.
@aikitty8606
@aikitty8606 Год назад
I genuinely wonder why the changes were made, the elevators make sense for loading purposes but everything else doesn’t, why so made unused utilitie tunnels? Why were the mini games all together?
@CyberneticMercenary
@CyberneticMercenary Год назад
Can someone please tell me the name of the music that starts playing at 1:21 please? Been looking for it and I can’t find it. Btw nice showcase! I really prefer this version of the map over the release version.
@petrichor1987
@petrichor1987 Год назад
It's called Don't open the door. It's from the FNAF world update 2 soundtrack. Also thanks for the compliment
@CyberneticMercenary
@CyberneticMercenary Год назад
@@petrichor1987 thank you! I appreciate it! Also no problem
@tnc7399
@tnc7399 Год назад
@@petrichor1987 FNAF world, honestly it is extremely funny to see that game never dying
@wj_0848
@wj_0848 Год назад
this is soo interesting how much theyve put aqay
@Takejiro24
@Takejiro24 8 месяцев назад
I'm seeing comments that parts of the map were cut and replaced with elevators because the map would have been too resource intensive. But, I've played GTA: San Andreas on the PS2 and GTA V on my gaming laptop that's not even the best yet I never had any problems with the maps loading (well, except for me flying into trees that didn't fully render in when I flew planes and jets in San Andreas, lol) and I'm pretty sure they are far bigger than Security Breach's. In San Andreas' case, it's even more impressive considering we had loading screens when traveling between islands in its predecessors, 3 and Vice City, and their maps were far smaller. No loading between states/islands in San Andreas though. Anybody know what else could be at play here?
@Owen01
@Owen01 2 дня назад
It would have been resource intensive for PS4, Xbox One, Switch, and lower end PC’s
@cinnamon12344
@cinnamon12344 Год назад
Something I don’t understand about GatorGulf in the main game is that there is NO GULF, I do like the beautiful plants in there but I don’t understand why in the main game they didn’t put gulf in *GatorGulf*
@Anteater92006
@Anteater92006 Год назад
Actually there is a golf minigame, for some reason though you access it through an arcade cabinet in the area instead of using one of the actual courses, also its spelled golf* btw
@benben3291
@benben3291 Год назад
Ok, i don't wanna sound rude, but, HOW DID YOU GET THIS MAP!? WHAT DID YOU DO TO PLAY IT!?
@petrichor1987
@petrichor1987 Год назад
In order to access the map from the video you have to use third party tools, you'll either have to use an unreal engine console unlocker (Like Universal Unreal Unlocker) or use a mod to unlock the games extras menu. The only problem with this is that the map was removed in a patch to the game so you'll have to downpatch your game to an older version in order to access the map with the third party tools you install. You can find tutorials on how to downpatch steam games online (Perferably you should do it through the steam console, the less you download off of strange websites the better) I should also say that If you're on console you wont have any luck getting into the map unfortunately
@andyloveridge7485
@andyloveridge7485 Год назад
I hope they rework they base game and include these changes alongside ruin
@fangxshadowolf
@fangxshadowolf Год назад
Yep, this is One reason why i dislike Steel wool and how they handled SB. Seriously, some parts of pre-release work better than the 'final' release. I have No doubt that it was because of what Matpat said; they didn't want theorists to be right. The delays were waaay to convenient when a game theory came out and then a delay happened not long after. =.= I swear if they do that again with the DLC, imma share words with them about that. Either way, thanks for showing us this. Shame SB couldn't be what this had that Did work.
@petrichor1987
@petrichor1987 Год назад
I understand the idea of this being what happened but I can assure you with 100% confidence that isn't why SB released in the state it did. It's impossible that the changes that were made were because MatPat was close. Take this info as a relief, security breach released in a poor state because the vision for the game was bigger than they could handle in the time they gave themselves it wasn't because of MatPat I promise you.
@tnc7399
@tnc7399 Год назад
@@petrichor1987 I wouldn't put it past them that they don't want people to truly understand fnaf. Like this is the hardest game to solve by far. But I don't think it was the fact the game was too big for them. They decided to make a huge game, realized they wanted the game out ASAP, and then just threw stuff away as they kept going. Survival mode, the little games, map features, all of it would cause issues. They probably pulled an Anthem, but instead of spending too much planning, spending too much time building an impressively sized world. And so they rushed with what they needed to make a game.
@Owen01
@Owen01 2 дня назад
@@tnc7399 Nah the game was way too big for them. It was Steel Wools first non VR game too
@ratoz8127
@ratoz8127 Год назад
How did you get the reflections on the ground to look very good?
@petrichor1987
@petrichor1987 Год назад
I'm just using the highest graphics setting. The reflections may also look different because this version of the map has different lighting.
@ratoz8127
@ratoz8127 Год назад
@@petrichor1987 I remember in the old version of the game (pre patch) the reflections used to look exactly like this, but they don't anymore, is there any way to get them back to what they looked like before?
@petrichor1987
@petrichor1987 Год назад
@@ratoz8127 hmm curious. That's not something I noticed, this video is recorded in the pre-patch version of the game. Maybe there's your answer?
@ratoz8127
@ratoz8127 Год назад
@@petrichor1987 Oh, then that explains it, if you watch lets plays of the game in december, you will see that the reflections did look better then what they are now.
@MrEggBoi
@MrEggBoi 8 месяцев назад
This looks so much cooler than the elevators dude wtf. Idk why Steel Wool changed it
@Owen01
@Owen01 2 дня назад
For loading
@Spawner7
@Spawner7 8 месяцев назад
I want to petition to get a remake of this game where it's done and like this not full of glitches n shit
@SMCA2024
@SMCA2024 Год назад
Where can the pre-release map be found? I want to build it in Minecraft pocket edition using the bedrock version of the chisels and bits mod. If possible, can you make both the pre release and the version everyone is playing in Roblox? Also, make the bedrock version of the chisels and bits mod? Keyword: please Your video is epic, showing off all the unused areas of the game.
@SolarArkon
@SolarArkon Год назад
The map is the unused light test map within the files of security breach on launch (unsure if it’s still in the files currently) however you’re gonna need a specific mod to access this map (I believe it’s called the debug menu unlocker) and obviously be on PC to do so. You also may have to find an older version of security breach… so yeah a lot of work but good luck!
@SMCA2024
@SMCA2024 Год назад
@@SolarArkon Thank you
@alisonschmi2323
@alisonschmi2323 4 месяца назад
2:37 is it just me or does this area kinda look like the intro for Ruin? Right before Monty almost drowns Cassie
@petrichor1987
@petrichor1987 2 месяца назад
It does look like it but the corridor from Ruin is on the other side of the building.
@alevera01
@alevera01 5 месяцев назад
Could you tell me how to see the cut content of the game? I would like to see those areas myself.
@petrichor1987
@petrichor1987 5 месяцев назад
Easiest way is through the lighttest map. You need to download an older patch of security breach, ideally the release version so you can guarantee that the maps will exist. Then you’ll want to download a mod to unlock the extras menu from gamebanana or nexus mods. There tutorials on how to do these things online. If your playing on console though sadly it won’t be possible. Hope this helps :)
@alevera01
@alevera01 5 месяцев назад
What is the lightest map? I play on PC and I have the game purchased, so should I install an older version so I can see the maps? In the recent version did they eliminate those maps? And what do you mean by Extras menu? I had it but I thought it was no longer possible since Ruin arrived @@petrichor1987
@Ominyan
@Ominyan 9 месяцев назад
Yo where u get it I wanna try it out! :)
@Fonka_Ponka
@Fonka_Ponka 11 месяцев назад
Where and how did you download it? Give me a link please
@m0istur
@m0istur Год назад
Man I still question what happened
@simizy3726HAPCNW0185
@simizy3726HAPCNW0185 Год назад
OK I see you got the pc version of the prerelease do you know how to get the prerelease on ps5?
@tnc7399
@tnc7399 Год назад
They ported the prerelease from Playstation over I am pretty sure
@Owen01
@Owen01 2 дня назад
This is a PS4 pre-release build that was left in the files on SB on PS4. A PS5 one doesn’t exist in the files
@amicus4978
@amicus4978 Год назад
I'd like to know why they deleted all this stuff, it looked way cooler before... way better than the final version
@petrichor1987
@petrichor1987 Год назад
Most stuff was deleted due to technical limitations with the loading system. Other areas were canned simply because they weren't finished. I have no doubt, if Steel Wool could've gotten all these maps in smoothly, they would have in a heartbeat. I hold some hope we'll see many of these maps return in the DLC though.
@amicus4978
@amicus4978 Год назад
​@@petrichor1987 Does this version also has the original "el chips" layout? where the restaurant and the arcade are actually together
@petrichor1987
@petrichor1987 Год назад
@@amicus4978 no you have to load that in seperately using 3rd party tools
@ender01o66
@ender01o66 Год назад
@@petrichor1987 which tools?
@petrichor1987
@petrichor1987 Год назад
@@ender01o66 Universal Unreal UE4 Unlocker. And also using FModel to discover the names of the unused rooms
@blackhacker21
@blackhacker21 Год назад
11:44 oh no, backrooms
@petrichor1987
@petrichor1987 Год назад
uh oh
@GHOSTSTUDIOS113
@GHOSTSTUDIOS113 21 час назад
how do you play it?
@antoniothomas2663
@antoniothomas2663 4 месяца назад
Where can I get this
@darthpao3436
@darthpao3436 Год назад
What is the name of the first song?
@petrichor1987
@petrichor1987 Год назад
That’s the Princess Quest theme from Security Breach :)
@SeekFromdoors1
@SeekFromdoors1 Год назад
The daycare?
@DavinFaulkner
@DavinFaulkner Год назад
How do I get this
@edgardomedina977
@edgardomedina977 3 месяца назад
What's this song called? 1:21 PLS
@petrichor1987
@petrichor1987 3 месяца назад
It's called "Don't open the door" from the FNaF World Update 2 soundtrack. It's a banger.
@GOOFINVR
@GOOFINVR Год назад
why would they cut content if they made all of it??
@Owen01
@Owen01 2 дня назад
So the game didn’t run at 2fps, especially on PS4, Xbox One, Switch, and Lower end PC’s
@GOOFINVR
@GOOFINVR 2 дня назад
@@Owen01 bro that was a year ago tf you waited for 💀💀💀
@Owen01
@Owen01 2 дня назад
@@GOOFINVR Because i’ve only just had this video recommend?
@Paranoid_Milk
@Paranoid_Milk 9 месяцев назад
Someone should remake the game liek this
@petrichor1987
@petrichor1987 9 месяцев назад
You should check out the Blast to the Past mod. They're working on bringing the old Pizzaplex map back into the game.
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