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Preparing Models for Substance 3D Painter in Maya | Adobe Substance 3D 

Adobe Substance 3D
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27 окт 2024

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Комментарии : 37   
@ninedu2828
@ninedu2828 2 года назад
What a huge coincidence. I literally just installed Painter yesterday to start learning how to texture, and then this gets uploaded the next day. Thank you.
@KMHasan
@KMHasan Год назад
Possibly this is the most important class for Maya Artists planning to use Substance Painter the greatest tool for texturing. 😍😍Loved this. Please make more for Maya Artists who wants to use your SP or other Substance Tools.
@chrisjhart
@chrisjhart 2 года назад
What a great tutorial! Just starting with Painter and this tutorial covers exactly what I needed and answered all of those questions in my head.
@keithyakouboff8755
@keithyakouboff8755 4 месяца назад
Appreciate that. I've learned however, to do one of those steps a little different. I want to keep the number of texrtures down to a minimum. So, I'll have one texture set, but I'll use UV shells to mask out different parts for different paint layers. This way, I may wind up with 30 or more layers, but when it's processed, I have only one RGB texture, height map, roughness map, etc., for the entire model.
@TheUnseenBlade_
@TheUnseenBlade_ 2 года назад
Finally something actually helpful, thanks.
@Vexcenot
@Vexcenot 11 месяцев назад
4:10 tutorial starts
@davyrwhite
@davyrwhite 2 года назад
Great video, thanks! I was having issues getting the vertex colours to export in my .obj file. Tried a few things but switching to .fbx solved this and now I can use the color IDs.
@Substance3D
@Substance3D 2 года назад
OBJ is a very old, not so reliable format. FBX (and in the future USD) are the way to go!
@em-df4nl
@em-df4nl Год назад
just had the same issue, thanks for your comment! exported to .fbx and my color IDs are there now. THANKYOU! :)
@sassuskrassus3166
@sassuskrassus3166 Год назад
I never really used the workflow of ID but damm is it handy Didn’t even know that you can assign vertex color in Maya after using it for 3 years 😂 That video was damm helpful
@howl13
@howl13 2 года назад
ok, joking aside… more of her plssss !!
@AnaOctopodiform
@AnaOctopodiform Год назад
Thanks, super concentrated info 👌🏻 learned new tricks))
@erik9817
@erik9817 Год назад
Thanks. What about if the materials are assigned to polygons, rather than separate objects? At 5:21 if I "click and drag", the UVs remain attached to the unselected faces having another material. Clicking and dragging just elongates the edges of the unselected faces that are close to the border. Is UV packing per texture set even relevant when, as I have, textures are applied per face on a single object?
@nayandurge8877
@nayandurge8877 Год назад
Thank you mam it is very very informative 🙏 thank you very much
@abdirahinmohamed2823
@abdirahinmohamed2823 5 месяцев назад
thank you♥
@MrAsag
@MrAsag Год назад
mid level of displacement texture in painter is 0.5 so the gray color is 0. but how I can change the mid level to 0 value, with is black is 0?
@geyan1415
@geyan1415 2 года назад
Thanks!!!!!!
@ShivamThakur-n8g
@ShivamThakur-n8g 7 месяцев назад
thank yo💗
@DracoVerta
@DracoVerta Год назад
Great video! One question - at 6:02, what is the name extension for the object that you opened? Is it an FBX, OBJ, or what extension did you use?
@artyomcg
@artyomcg 11 месяцев назад
FBX. You can see it after she selected it from file explorer
@iaroslavvolkov3646
@iaroslavvolkov3646 2 года назад
Thank You!
@markfernandez5474
@markfernandez5474 Год назад
renaming the shaders did not transfer to substance for me. you have to click on the stream up button and rename the shading group node and that crossed to substance for me. dont know if im doing it right but just putting this out there. hope it helps someone.
@razor191919
@razor191919 2 года назад
When you use auto UV, how do you export the new UV layout? For example, if I want to Render the texture in Arnold, could I use Substance Painter's UV map or would I need to do it via Maya before texturing?
@orlandodimov793
@orlandodimov793 2 года назад
You can transport the entire mesh isnt that with the UV map? You can import than the mesh in a new maya project or the same. How You prefere
@howl13
@howl13 2 года назад
i was so sure i wanna gonna learn on how to cast accio. oh whelp~
@howl13
@howl13 2 года назад
when you use the auto UV in painter, can you control the textile density on each UV island?
@Substance3D
@Substance3D 2 года назад
Not on a per island level, it's full auto. It does keep it consistent for all islands though. You can still set them per textureset, so split the unimportant stuff onto another set.
@Substance3D
@Substance3D 2 года назад
You can however export the mesh out and then just edit the auto UV's a bit, then bring it back in. Still less work than full manual.
@howl13
@howl13 2 года назад
@@Substance3D okey that help, i was just curious. i love making UV, i know im weird. also is it possible to request a video topic? could you make a tutorial on how to make trim sheet on painter? i know its more efficient to make em’ in designer, but i prefer painters stacks. the nodes on designer gives me a headache after a while.
@Substance3D
@Substance3D 2 года назад
@@howl13 Hey, great idea, i'll see what we can do here!
@radaxsly
@radaxsly 8 месяцев назад
my brain is happy now xD
@ThraceKelsick
@ThraceKelsick 2 года назад
Great video, even if it is narrated by Judi Dench lol
@francivalterlimapereira2943
@francivalterlimapereira2943 2 года назад
Preparing Models for Substance 3D Painter in zbrush poderiam fazer o vídeo.
@leclerc_1652
@leclerc_1652 2 года назад
Why don't you have fusion 360? That is better
@sudharshanr9931
@sudharshanr9931 2 года назад
What is fusion 360 ?
@adarshwhynot
@adarshwhynot 2 года назад
@@sudharshanr9931 cad software
@alexgrenlie862
@alexgrenlie862 Год назад
If you paint by polygon or by island you don't need to do any of these extra steps. I feel bad for the beginner who gets overwhelmed with all this information that is unnecessary. It made me think of how you "need" to assign color maps, which is also extremely unnecessary.
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