These are all the neuromods you can get in Prey, not including fabricated ones. LET ME KNOW IF I MISSED ANY. This was done on the latest version of the game (1.07).
Update: I missed 12. Here they are (watch right before speaking with Alex, preferably): • PREY - All Neuromod Lo...
I have a comment you can use for timestamps and more detailed instructions.
Notes
▪︎ Make sure you get everything I get -not just the neuromods-, including codes, keycards etc They will be required sooner or later for other neuromods.
▪︎ At 12:16, the cost-effective method (v.1.11), is to use Leverage 3 on the unpowered door itself. This is 2 neuromods and several spare parts cheaper. It was different at the time of recording (v.1.07).
▪︎ Only 9 out of 173 require abilities to get (Hacking 2, 3 and Leverage 3). At 5:00, 10:16, 12:16 and 15:45.
▪︎ If you also want to fabricate neuromods, you should visit Halden Graves' office on your 2nd visit to the Neuromod Division. Inside, you'll find a fabrication plan and the only computer that enables unlimited fabrication of neuromods.
▪︎ You need 377 neuromods to get all abilities (218 for Human abilities, 159 for Typhon abilities).
▪︎ Some glitches may require you reload as they make neuromods unobtainable; Dahl's Cargo Hold may be empty. It seems to work normally if you deal with Dahl before Kaspar. The neuromods in Calvino's body also might disappear if you don't take them early on. And the neuromod at 50:55 glitched on me once and was stuck inside the floor (I could see it but not take it).
▪︎ For those of you who don't mind using glitches, there exists a duplication glitch that still works in 2024 (version 1.12) which allows you to fabricate an infinite number of neuromods ( • Prey Improved Infinite... ). However, it's pretty tricky and it takes a lot of time (50 seconds per neuromod if you're fast enough).
another one found out of bounds in the exterior by vanZ
• Prey hidden neuromod.
11 сен 2024