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Prey (Spoilers) 

Errant Signal
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Prey: A game about identity, perceptions of ourselves and others, and reality itself.
Also Prey: A game about solving spacial problems with a GLOO gun and shooting amorphous monsters with status effects.
Not Prey: "Psychoshock."
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This episode was made possible by generous support through Patreon!
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29 сен 2024

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Комментарии : 280   
@Donyoku
@Donyoku 7 лет назад
not sticking the landing is kind of an 0451 staple too
@Yesnomu
@Yesnomu 6 лет назад
Hahaha, this reminds me of SS2's godawful stinger now.
@reedsims5407
@reedsims5407 5 лет назад
So true 😂, like bioshocks last area the proving grounds and the boss fight with atlas. What a terrible way to end an otherwise great game.
@NaumRusomarov
@NaumRusomarov 3 года назад
one thing that I've noticed about this game is that it's much better on subsequent plays. My first play felt too overwhelming and all over the place, there were just too many things to do, texts to read and gorgeous places to visit, but on my second run I could focus on the mechanics and the secondary plot quests, which not only made the game shorter but also much easier in general. this game is awesome and thoroughly enjoyable. 9/10.
@lizetta393
@lizetta393 7 лет назад
You really summed up what I've been thinking about Prey across multiple play throughs. I absolutely LOVE the opening (Even on it's own, the idea of the apartment simulation and smashing through into the real world is a super cool idea) and the early game of picking what path you want to go down first with powers and approaching each fight with a plan or spending valuable resources without one is an incredible feeling. It's not quite stealth (Unless you stick hard to stealth) and not quite horror, but feels like a nice mix of each. But in the middle of the game, it feels like that just kind of... falls apart. Even if you get into Fabrication and start fabricating neuromods as soon as you can, it still felt like I was always working towards some new power no matter how many I made. But towards the middle of the game, you have a ton of every resource except for one bottle neck (Either minerals if you're making ammo or exotic materials if you're making neuromods) and even playing on nightmare with immersion mods for minimal HUD... it stopped feeling challenging. It lost the feel of the first part of the game of planning for every fight. I found that unless I deliberately set rules for myself (Only picking up light and/or valuable items, no inventory upgrades, only using found ammo instead of fabricating), I was breezing through it. Not to mention that trying for a wrench and/or powers only playthrough is frustrating because of the lack of wrench upgrades/bonuses (Especially if you get screwed by RNG) and the fact that scope chips (Also RNG) are the only way to reduce power cooldown, so if you favor one, you're running around until it recharges or fall back on another. I certainly enjoyed sections of the game, despite the fall off in the main plot and game play. I think in 0451 style, the stories about the side characters and showing the game's world is executed very well. The little stories in both the arboretum and the Crew Quarters make them both my favorite areas, game play aside, and that those stories in general really make Talos 1 feel real. And I do think the themes of identity and what's real or "true" comes across very well; Even when the main plot loses its way a bit the side stories and environment drive those points home just as well. Maybe the patched it by the time I picked it up, but I was able to skip the credits. I wish the ending was a bit more fleshed out but still think it's wonderful, given that it isn't an "It's all a dream" cliche but has been hinted at since the beginning of the game, and I think it does a good job of wrapping up the game even when the final hours falter. I've been a huge fan of yours and your videos for awhile but just never quite found the right time to comment, but even with it's issues, Prey's a game that really resonated with me (And watching your video just makes me want to play it again), and you've put into words quite a few things that have been running through my head about it as well as bringing up some interesting points I never considered. Awesome video as always and I can't wait to see what comes next :)
@InfernalRam
@InfernalRam 7 лет назад
This video could not have come at a better time, love Errant Signal and just completed Prey not two days ago!
@danielwareking
@danielwareking 7 лет назад
I've missed your videos! Stoked to watch :)
@0RecklessAbandon0
@0RecklessAbandon0 7 лет назад
I feel you on the ending being behind credits, but at least on PC they are completely skippable.
@hemangchauhan2864
@hemangchauhan2864 7 лет назад
I think this is the first time after Bioshock 1 that a big budget game questioned the "player control" by question the "character control".
@gtabro1337
@gtabro1337 7 лет назад
I am still playing this game and loving every second of it, might even be my GOTY...
@Abeloroz
@Abeloroz 7 лет назад
Surprised you didn't mention how the "looking glass" tech connects with the main gimmick of the previous Prey game: portal technology.
@davidmelon9409
@davidmelon9409 7 лет назад
Great video! Just wondering, before putting an end to your "Summer of 0451" proyect, could you do a video on "System Shock 2"? I know you´ve talked about that game before, but it would be nice to get your full insight on it.
@whyjay9959
@whyjay9959 4 года назад
Huh, never heard the term 0451 before.
@Gradamit
@Gradamit 7 лет назад
I've been waiting for this!
@tomjack1000000
@tomjack1000000 5 лет назад
Neat I can watch this video now 2 years on
@minsklit5811
@minsklit5811 6 лет назад
I'm pretty late here, but I'm pretty sure that one of the guys in the game being called "Calvino" is a not so subtle nod to Italian author Italo Calvino. Not having played the game, I can't say if it's just a passing nod or if the game has a thematic connection to his works, but just know that there could be a way of interpreting the game through another literary lens
@einfachConny
@einfachConny 7 лет назад
dam! now I have to play just prey! and Wooo minimal spoilers this time before I can watch this video
@johnstamos5948
@johnstamos5948 7 лет назад
Interesting but would you rather want this instead of Prey 2?
@SimpleSlave
@SimpleSlave 4 года назад
This game should have been called NEURO SHOCK...that is all. So sad!!!
@ShahStark
@ShahStark 5 лет назад
The credits are totally skippable what
@Bluehawk2008
@Bluehawk2008 7 лет назад
These ghost-in-the-machine takes on personality and transhumanism always overlook how important brain chemistry is in the storage and manipulation of information. You can't just scan a brain's machine-state and throw it on a harddrive and expect that collection of nonsense to resemble a human personality unless you have an incredibly complex computer simulating a whole nervous system, circulatory system, digestive system etc. - and inserting it into an alien species is probably not going to end well for either party.
@EvilTim1911
@EvilTim1911 6 лет назад
If you have a computer that can simulate the roughly 100 trillion synapses the human brain has, it's not really difficult to imagine that such a computer could faithfully simulate brain chemistry as well. It would require more processing power, sure, but if you're already at a point where you're mimicking the brain's structure 1:1, I doubt the addition of brain chemistry would be a huge task to implement in comparison. As for the implementation of this system into an alien species, well, that's even further in the realm of speculation, but yes, it does seem very far-fetched.
@nomercy8989
@nomercy8989 7 лет назад
AIDS of March? I think I need to watch the 0451 video lol
@barneyfromblueshift
@barneyfromblueshift 7 лет назад
Ides of March.
@nomercy8989
@nomercy8989 7 лет назад
Still don't get it
@barneyfromblueshift
@barneyfromblueshift 7 лет назад
The Ides of March is March 15th. You can Google it for the historical significance.
@DMP9523
@DMP9523 5 лет назад
Thanks so much for this video! I loved the game and gameplay, but its theme didn't come through clear enough throughout the game. The questions you ask, if playing a character says something about you or about the player, could be made very interesting and confronting in the game. But this video made me question it and not the game, which sadly says all about 'sticking the landing'. Still, having not played SS2 and only the bioshocks and modern Deus Ex, I had a blast playing my favourite genre
@Zimpfnis
@Zimpfnis 7 лет назад
I had not heard of this game before. After the first 5 minutes I thought it sounds great, I might want to turn this video off and play the game first. I decided against it because you specifically warned against *minor* spoilers only. Now I'm at 14.12 and I feel you've spoilt everything. You're talking about the ending, it being a simulation. I really hope there's much more to discover in this game, but Im really worried you've spoilt it all.
@Jesterz404
@Jesterz404 7 лет назад
Sebastian Börner He kind of did.
@note4note804
@note4note804 7 лет назад
That feeling when a RU-vidr you love does a video about a subject that another RU-vidr covered with so much more depth that it ruins it. Sorry Errant, but Joseph Anderson nailed this game a lot better than you did.
@Charok1
@Charok1 7 лет назад
Too disappointing in multiple places. I'll buy it at maybe $15. Bioshock Infinite is the only one of this kind of game that I would call "good".
@user-uv5nv7od9i
@user-uv5nv7od9i 7 лет назад
This opinion disappointed me. I don't know how much of these kinds of games you've played but I highly recommend you go play more. If you don't like it that's fair, but calling bioshock infinite one of these kinds of games is insulting to these kinds of games IMO.
@The-Bloke
@The-Bloke 7 лет назад
Great analysis of a game I loved. But I'm surprised you didn't mention one aspect I felt was key, and thoroughly compelling in this game; or perhaps you don't share my view. I felt this game featured some of the very best world building of any 0451/Immersive Sim game. In fact, better than most games outside of full RPGs. I felt it built a fabulous rich, deep and believable world. Talos-1 felt true to me in a way that no other -Shock/Immersive Sim game world has come close to. The realistically proportioned environment with its close detailing felt like a real place that real people could and did occupy (falling down only at the end by not having nearly enough beds - unless they intended to imply that the rest were lost in space.) As important if not more so, the characters and their stories, mostly told through copious and intersecting emails and audio logs, felt believable and human. I felt true pathos hearing of the D&D games and the tussles of blossoming love affairs, amongst the wreck, ruins and corpses of the subsequent catastrophe. As a result Prey's world stood out for me as few others have as a real place, where real people lived and worked and played, like normal people would. A clear difference from, for example, the BioShock games, whose worlds were beautiful but ultimately shallow and easily shown to be no more than pretty facade, and where characters were mostly painted in broad, generic strokes, with little focus beyond the central cast. That for me was one of the major wins of Prey. I felt it has come the closest of any such game to really immerse me in a simulated world, albeit with the usual caveat of doing so after it all went to hell. (Playing on max difficulty I also loved the tricky combat and the necessarily resulting gathering/crafting loop - so all those extra twists at the end were mostly welcome, even if it did get rather easy towards the end.)
@Poet_Lorien
@Poet_Lorien 7 лет назад
TheBloke agreed wholeheartedly. I think this game's probably got the best art design I have ever seen
@vrapbrap
@vrapbrap 7 лет назад
In a way Prey pulled this off well. I found myself eager to read all the texts and e-mails, I wanted to know more about the world, the monsters and so on. I got so immersed into the world that when I was presented with the alien powers, I chose not to take any of them. Not a single one. I felt like it would have some grave consequences and in a way it would have, but only with the turrets I think and some changes in the ending. Most of the skills were really great too, some typical buffs and such and the slow down thing that I didn't pick, felt kinda off. I feel like that slowdown(combat focus or something) was added there just for console players as the game apparently is really tricky with a controller. I had a pretty challenging time on PC too because the mimics especially were so damn fast, but nothing I couldn't manage. Overall it had some flaws here and there, but nothing too big and like I said earlier, the world really sucked me in. Why? Because the game made me look for stuff and didn't tell me much at all if I didn't look for info. When a game forces info down your throat all the time, you start to hate the world.
@johnwenzel2756
@johnwenzel2756 6 лет назад
Between this and horizon zero dawn, we got some very fantastic world-building this year. But I really do give props to Arkane studios and their classy games
@chluff
@chluff 6 лет назад
actually every single character on the station has a bed, and although part of the crew quarters has a hull breach you can still explore those ones via the airlock
@egorkudashkin7463
@egorkudashkin7463 6 лет назад
@TheBloke Thank you for your comment. Agreed.
@The-Bloke
@The-Bloke 7 лет назад
One thing to note (as I am sure others will): the unskippable credits was a bug, fixed in a later patch. When I played I could skip the credits instantly (though I waited a couple of minutes until the replay of the pre-crisis events finished.)
@MichaelPerlmutterIsTheBest
@MichaelPerlmutterIsTheBest 7 лет назад
Just beat the game a half hour ago. Couldn't skip the first time, could skip when I went back to see the other ending.
@buttonasas
@buttonasas 2 года назад
4 years later still can't skip credits the first time around.
@RhysticStudies
@RhysticStudies 4 года назад
another excellent piece chris. I'm very interested in the Calvino character, especially after seeing so many Italian surnames in the credits. the reference here is to the late Italian writer (and subject of my doctoral dissertation) and I wonder how prey's themes overlap with his later works.
@Claverleykid1
@Claverleykid1 7 лет назад
I love the fact the games "choices" were hidden behind normal gameplay mechanics.
@estebanrodriguez5409
@estebanrodriguez5409 7 лет назад
Neuroshock?
@hemangchauhan2864
@hemangchauhan2864 7 лет назад
Hehehe, this works too
@blacxthornE
@blacxthornE 6 лет назад
The canceled Prey 2 wasn't in any way similar to Prey either so I'd rather this be called Prey than whatever it was that they showed that one time.
@Robert399
@Robert399 5 лет назад
It's not a big improvement over "Psychoshock". Plus, if you're going for that 0451 pseudo-profound pretentiousness, neuroscience isn't going to cut it; you need to talk about the _Psyche_
@Jesion-kv9tu
@Jesion-kv9tu 5 лет назад
Funny how no one seems to notice that in-game's RPG "Fatal Fortress" is a reference to Arx Fatalis
@michimatsch5862
@michimatsch5862 3 года назад
I mean, it is literally the same name. And it took me completing the treasure hunt to get it.
@DedFred739
@DedFred739 7 лет назад
Joseph Anderson also proposed another interpretation on Alex's character. In the story, everyone seems to hate Alex making him out to be a tyrant. According to the characters you talk to and the information you find lying around, he's the only one that wanted to enslave the Typhon. However, this contradicts every single appearance of him in the game. He is calm and incredibly reasonable. In the audio logs, he even seems very sympathetic towards the Typhon. Anderson's reading says that Alex wants to shoulder all the blame for what happened to the Typhon. He wants to give you a reason to save humanity by making all of them appear innocent; according to the simulation (the entire game), humanity was oblivious to what was really happening to the Tyhpon. However, if the crew members were really oblivious, which you are told they were, it is itself either a huuuge plot hole, or, much more likely, a narrative that is being force fed to the player character through the simulation, by Alex. In other words, this video never considers that the game itself might have been an altered simulation that tries to manipulate you, an expanded version of that tutorial section. The video does bring up something that only strengthens Anderson's interpretation: looking glass technologies are themselves a metaphor for the player's own 2d screens 'presenting a pretend 3d reality that is, in some superficial level, believable to you in the moment'. Since the game itself draws a parallel to deceptive realities found in looking glass tech., wouldn't that imply that you can't trust the illusion before your very eyes?
@apictureoffunction
@apictureoffunction 4 года назад
I wouldn't say the simulation paints humanity as innocent. A lot of higher up people within Transtar clearly new about the ugly reality behind nueromods and how creating them required murdering people (even if those people were criminals, although we can't be sure they actually WERE criminals, as the one guy explains that his record was exaggerated in order to ease the mind of whichever employee had to press the button to kill him). In addition to the scummy activities that Transtar higher ups were involved in, there was also the inclusion of the psycho impersonating the cook, and there was the inclusion of Walter Dahl. I think Alex tries to paint HIMSELF in a better, yet imperfect light. But I feel like the simulation he provides to the player/the typhon clearly highlights the atrocities that humanity is capable of. Alex could've easily provided a simulation in which humanity appeared totally innocent, but I think on some level he knew that doing so would only be a detriment to his ultimate goal of forcing the typhon to "really see" humanity
@ultrajari
@ultrajari 7 лет назад
My take is that the entire game is basically preparation for the ending. There's just enough poking and prodding at the idea of (subjective) reality that you're aware that there is definitely SOMETHING going on, even if you don't predict the twist, and I really like that it's basically an empathy test. I think that's a great way to look at and design games, although you're right of course that 90% of the game being shooty sneaky doesn't have an awful lot to do with that. But there are more choices throughout the game, even if a lot of them are morally pretty one-sided, as you say. The balance was a bit off, but I enjoyed playing it so much, and the ending really worked for me. Too bad it bombed and the genre is probably dead for a while again =\
@chictapi
@chictapi 7 лет назад
I honestly thought this was the best game i've played in the past 5 years. Some parts of the game were kind of ruined by glitches or faulty blends of story/game interaction, but i still loved the game. 10/10/10/10
@FreemaN4851
@FreemaN4851 7 лет назад
chictApi totally agree with you. To me Prey is the modern equivalent of system shock 2, wich totally tried to be. It has his flaws for sure but even loving the dishonored series this is my fav Arkane's game. Also the ending is by far the best one that Arkane has pulled off by far (especially when compared with the ok ish and by the numbers ending of D1 and the "we need the game to end somewhere so this is it" of D2)
@Nomis90000
@Nomis90000 6 лет назад
Add me to this list. Marketing totally passed me by and I ran into 1 game breaking bug (fixed it eventually), but I haven't had that system shock feel for years.
@noshow
@noshow 6 лет назад
I also loved it.
@dons9213
@dons9213 6 лет назад
I agree. Beautiful and very atmospheric game. I like Errant Signal's commentary on it but think it was a tad harsh - in particular the suggestion that it doesn't do anything new but is merely a well polished '0451' game - I found it to be full of creative ideas, from the base-enemy mimicking objects, the puzzles involving using the looking glass, the whole GUTS area... And in any case - I hadn't played anything that captured the original spirit of Deus Ex / Systemic Shock 2 since, well, since those games.
@erradate6425
@erradate6425 6 лет назад
*This game is a hit or miss for people* : - All of my friends hate it, but they love games like Overwatch, Assassin's creed etc. - This, to me, is the greatest game of 2017, the best fps that came out over the last 10 years along side of The dishonored franchise, the Resident evil reboot and few others. it has its flaws that I'm well aware of, but this game is such *the definition of everything I love about a game* ; its an anti fps, its low key as hell, and I love it. - Tbh this game just makes me too damn happy. - We could never have another immersive sim of our entire life, I wouldnt be sad. This game is system shock 2 and bioshock mashed together. Its such an underrated masterpiece. Could talk about it all day long.. Glad some other people love this game as much as I did. the fact your comment got a 100 likes gives me faith into the gaming community
@BackfallGenius
@BackfallGenius 7 лет назад
I absolutely loved this game. I enjoyed it far more than anything else I played this year...and yes that includes Breath of the Wild and Horizon Zero Dawn...I guess I'm just really into immersive sims. The environmental storytelling, the atmosphere, the ambience, the "lived-in" feeling that the entire space station has...it's all done so well. I especially loved some of the unexpectedly good segments like your first time through G.U.T.S., discovering the new Typhon powers for the first time in Psychotronics, min-maxing your build around Neuromod crafting, some fun enemies like the Poltergeist, etc. I agree that the beginning 1/3rd is the strongest part of the game. You feel so weak and you're terrified of everything, you think you're the only one left alive and one blow from a Phantom can kill you. I was sneaking around with explosive canisters in hand for so long until I finally found the Shotgun. It has all the makings of an excellent immersive sim and I easily got my $60 worth out of it.
@byter75
@byter75 7 лет назад
The majority of the 'action' might be combat with the faceless Typhon, however a big aspect you've overlooked for the majority of the game is world-building. The game went to incredible lengths to make Talos1 feel like its own place, every room has a story of what it was before and after the outbreak, each and every crewman is accounted for with a great amount of work put into emails, audio logs and so forth that tell us a story, even all the dimensions of the entire station fit together whether that be inside or out the station. I would also say that you are missing out on the angle of empathy that the game is going for. How much you empathize with the lives of the people of this station, how much length you go to pick up the pieces to understand what is going on. 'Looking through the looking glass' is something the devs very much wanted to combine with how you as a player empathised with the situation of Talos1. The player like a Typhon might just feel that it's just a game, a series of foes to punch your way through and on some level Prey does try to peel back the curtain and poke you to think about how you played the game at the end. I do agree though that the majority of the game falls a bit flat because of its reliance on a linear series locked door quests. Exploring new areas of the station is fun and interesting but the main storyline is mostly disconnected from that. On some level you even acknowledge this, saying that the end of the game feels long in the tooth because you are now going back through old areas that have already been explored. Once the locations are known, there's less fun in backtracking even if the same rooms are now filled with combative robots, or the boss Typhon. To me in the end, I like the premise of the game. Alex has tied up a Typhon to basically say to it 'let me tell you the story of my people'. He then watches to see how you think and act, how you handle the situation, how you think if literally put in his brother's shoes, how much you *empathise*. In this case, it seems that Campster spent his time focusing on looking through the looking glass to almost the exclusion of everything else, breezily dismissing most of Alex's story as a long boring combat sequence. I think we failed. This isn't the one. Start over.
@dominiccasts
@dominiccasts 6 лет назад
Considering that my first reaction to the Apex Typhon's appearance (after "holy crap what is that thing?!" and "on second thought, I can probably take it") was "oh crap Alex is exposed and unconscious, I need to get them out of sight ASAP!" Considering that Alex was basically the antagonist up until that point, the game sold me *hard* on the sibling bond thing. It wasn't just Alex ( I very quickly developed a soft spot for Danielle Sho, along with most of the D&D group (sorry Zach, I hardly knew ye)), but considering that saving Alex was a reflexive action on my part to a horrifying monster attacking (which for all I knew would instantly kill me if I hung around for more than a few seconds) rather than a fully deliberate and thought-out one for mechanical gain, I'd say the game's attempt to get me to empathize with fictional characters and fictional relationships was a rousing success.
@efarrell
@efarrell 5 лет назад
@@dominiccasts Yep, when that sequence happened, I sort of went into a panic making sure that I got Alec to safety as quickly as possible. Arkane did a great job portraying a flawed but relatable human being.
@johnchronic5248
@johnchronic5248 6 лет назад
January talking about the purpose of existence is the best part of the game imo. Glad you included most of it, although you left out the great line about deciding your purpose if you weren't made for one.
@hunterm1113
@hunterm1113 7 лет назад
Have you checked out Joseph Anderson's video on Prey? It's stupidly long like all his critiques, but I think he provides a pretty swell alternate take on the ending that I hadn't considered. That's not to say that alternative contrarian interpretations are inherently superior, but it casts Alex and the player character in a bit of a different light that feels worth considering.
@CaptainNnif
@CaptainNnif 7 лет назад
Hunter M Someone needs to introduce Mr. Anderson to the concept of brevity. His videos are way longer than they ought to be and I have a suspicion it's for RU-vid money, like a writer bring paid by the word.
@rorystockley5969
@rorystockley5969 7 лет назад
The best length for a video from an economic standpoint is around ten minutes. Joseph Anderson just likes to go in depth.
@CaptainNnif
@CaptainNnif 7 лет назад
Rory Stockley Like Alexander Pope once said, length =\= depth. It seems to me that he prefers to meander, repeat himself, use many words to say a simple idea, keep to a small vocabulary, not organize his thoughts well, and improv his points. His video on Little Nightmares is a good example.
@junkmail2223
@junkmail2223 7 лет назад
Another point I want to make: Alex and Morgan are the rare example of asian characters given the leading roles and portrayed in non-stereotypical ways. Super refreshing for me
@Roncon1997
@Roncon1997 6 лет назад
Why is this "refreshing"? Can't you see that highlighting the race/gender of characters just because they are that race and gender is the reason that people hate this SJW mentality of overemphasizing, right? I just don't understand this kind of mindset. Do you need the validation of having someone your own race/gender be a protagonist to relate to a character? Do you honestly think that emphasizing is the right approach to representing minorities rather than just having them be realistic, well-rounded characters who are respected for that? If you think that non-stereotypical asian characters are a "rare example" in entertainment you really need to broaden your horizons.
@ThatGuy-tx2xr
@ThatGuy-tx2xr 6 лет назад
If you don't care about the race of a character, then why are you so bent out of shape when someone else is happy about the portrayal of asian characters?
@Roncon1997
@Roncon1997 6 лет назад
ThatGuy7431 because like all anyone wants to do anymore is race bait. I literally don’t care what race you are I treat you well regardless. Maybe that’s a you problem, bud.
@ThatGuy-tx2xr
@ThatGuy-tx2xr 6 лет назад
Conner Darrell What do you mean all anyone does is race bait? I only found one comment addressing Alex and Morgan's race, and it was a pretty innocuous compliment in my opinion.
@Roncon1997
@Roncon1997 6 лет назад
ThatGuy7431 you’re looking at the comment that is race baiting. And by anyone, you’re right, let me be more specific in talking about Social Justice Morons who led to people hating liberal politics and having an idiot like Trump elected. Congrats for being both stupid as hell and low key racist.
@platonicvulpine
@platonicvulpine 7 лет назад
The credits are skippable, on PC as of Aug 2017 (at least).
@randyronald
@randyronald 7 лет назад
Strongly disagree about the momentum being killed towards the end. I spent a lot of the game covering each area with a fine comb and then as everything began kicking off towards the end I felt more compelled to pick up the pace. Because I was so familiar with the layout I was able to leap and dash my way across the terrain when the game called for urgency (which it definitely did with the crew being at risk or Dahl riding the elevator up to the Arboretum. This is one of the few games I've played where it really felt climactic. The fake ending felt a little deflated but then the true ending after the credit made the whole thing feel complete. This is my game of 2017 so perhaps I'm willing to gloss over some of its flaws but the run up to the end wasn't one of them in my opinion.
@vincentjohnson7175
@vincentjohnson7175 6 лет назад
Agreed. The first time I went through every area so painstakingly slow to get every piece of information and resource I could find. When the stakes were raised I wasn't having to worry about having to do all of that resource gathering through a brand new area, which is what actually would have killed the momentum of the ending. Since I knew I already grabbed everything, all I had to worry about was traversing the area as fast as possible without the mega Typhon grabbing me. I think it's pretty brilliant.
@arirahikkala
@arirahikkala 4 года назад
I just played through the game recently and yeah, this was my experience as well. Those tasks that stretch out the game let you actually make use of the mastery of the station that you've developed, and with that mastery - and knowledge that you've already scavenged what can be scavenged - they go by really fast. I ended up even continuing it into a NG+ run, because once you've experienced having to sneak and be really careful and conserve resources everywhere, being totally in control in Prey turns out to be a lot of fun.
@TheMightyShell
@TheMightyShell 4 года назад
Dang. I can't believe you were so harsh on prey in this video. Been watching your video for years so I expected you would love it. I'll sum up my response by just saying that prey is one of the few video games I've played that feels intrinsically rewarding to play. It's not about the destination but how you got there.
@TheSquareheadgamer
@TheSquareheadgamer 7 лет назад
I sincerely hope that in-game choices aren't a reflection of our true selves. Because the crimes i committed in paradox grand strategy games i'm going to hell.
@Robert399
@Robert399 5 лет назад
Ha! You'd struggle to not be a complete jerk in most 4X games.
@James.Stark.Ben.Edition
@James.Stark.Ben.Edition 4 года назад
Okay I'm on board with most of this except the "do they live or do they die" thing being a video-gamey thing. So, in the beginning of the game and as it's shown many times throughout, Typhon are not supposed to empathize in any way. Which is why when you make the choice to save any human, you are rejecting your typhon side and embracing your human side. Of course that's only put into context after the end reveal (also why this game needs multiple playthroughs to experience everything) but regardless, it's still you choosing whether or not you want to be empathetic or not and that's basically the whole theme of the game (and why there's multiple achievements for it). Who are you? Are you human, are you typhon? Are you both? Or are you neither? That's the main theme of the game and it resonates with what January asks you when you go to scan the nodes: what is your purpose, Morgan? What were you made for? And part of choosing which identify you want to be is based on who you choose to be throughout the campaign. Every side quest, every mission, basically everything in the game feeds back into who Morgan is as a person. Are they even a person at all? So yeah, its definitely not filler but more so there to reinforce your choices at the end. Of course it's not hammered into you constantly so it can feel looser than other story elements that you're forced to witness but otherwise, the middle of the game is actually the most important part of the game BECAUSE of how it all loops back into its main themes.
@Bletotum
@Bletotum 6 лет назад
I'm surprised you didn't appreciate the false Cook more. It wasn't a question on whether you kill him or not, it's just that Arkane's recent games try to give you as much freedom to kill NPCs as they can. The Cook provides a lot of good suspense to the Apex typhon's arrival at the end of the game, and otherwise has some good dialogue about morality.
@rolandaskvizikevicius6960
@rolandaskvizikevicius6960 7 лет назад
Best game in years, and best System Shock 2-like to date. it's a shame a much worse Dishonored got a lot more attention.
@vincentjohnson7175
@vincentjohnson7175 6 лет назад
I agree that Prey is better and strives to achieve more than Dishonored with its story, but Dishonored is still a very great game.
@Robert399
@Robert399 5 лет назад
?? Dishonored came out years before Prey.
@garyantonyo
@garyantonyo 7 лет назад
Gretchen, stop trying to make 0451 happen! It's not going to happen
@BackgroundNose
@BackgroundNose 7 лет назад
Engaging Meta-textually is the new Ludonarrative dissonance
@superelixier3442
@superelixier3442 7 лет назад
BackgroundNose Oh God why
@timemaster1152
@timemaster1152 7 лет назад
Goddamnit, you long-form video game critics and your videos about games I haven't played yet. (Adds to Watch Later list) That makes you, Noah Caldwell and Joseph Anderson with Prey videos on there.
@jessi74
@jessi74 7 лет назад
timemaster1152 Joseph Anderson's review of this is excellent, for when future you gets to it.
@FreemaN4851
@FreemaN4851 7 лет назад
jessi74 the 3 are exquisite reviews, Noah Caldwell not only reviews the game but compares it to the original Prey and finds some interesting links between the vision of the two
@noshow
@noshow 6 лет назад
You should play Prey, its one of the best games of 2017.
@bboythekidstudios
@bboythekidstudios 6 лет назад
I think the reason they hid the big twist at the end of the credits was largely because they were implying the credits were part of the simulation. I think it's actually really clever, but I can understand the frustration. Also, I don't know how the game is on PC, but the credits were totally skippable for me.
@davidcolby167
@davidcolby167 7 лет назад
>.> I actually really liked the third segment because...honestly, I really liked exploring the station, and the changes to the station made scrambling through it again with first murderbots and then with a uber typhon.
@pjarmitage8003
@pjarmitage8003 6 лет назад
Neuroshock sounds better let's be real
@EvilTim1911
@EvilTim1911 3 года назад
I despise the fact that immersive sims sell so poorly. In my perfect world, this would have sold tens of millions of copies and encouraged other devs/publishers to dabble in the genre. Arkane are one of the last beacons of hope for the genre and even then I'm worried Bethesda won't really let them experiment and do their thing because immersive sims are so niche. We'll see how Deathloop turns out, you can see Arkane are trying to squeeze that 0451 DNA in there, but Prey might just remain their magnum opus in my mind. I adore this game.
@chibbertooth5521
@chibbertooth5521 3 года назад
For people interested in this game and having trouble committing after hearing ES talk about the third major part after scanning the coral, using your research notes found in a sub category under the data tab will assist you with fighting the machines. You can also pull up weaknesses and immunities as a quick reference when you pull down your psychoscope and target an enemy, however the notes give you more details into their patterns and gives you recommendations on how to combat them. I do not believe Prey is a hard game even with all the survival modifiers and on Nightmare difficulty, but I don’t see any reason to not make Research it’s own dedicated section in your menu so all players can see it clear as day.
@Gabriel-qh4yx
@Gabriel-qh4yx 5 лет назад
2:27 I’m not sure if this is the first time you played it, but it looked like you were thinking “whaaat the fuuuuckkk?!?”
@EmblemParade
@EmblemParade 6 лет назад
Just a quick note -- the 7 minute closing credits *are* skippable. Just press ESC and go right to the ending. Not obvious, but still.
@naturalgreen486
@naturalgreen486 7 лет назад
I wish you emphasized the connection between the themes of this game and classical Gnosticism more. The rejection of physicality as an artificial lie, created in ignorance and serving as a trap and a prison seems to resonate very strongly
@taylorfaith2320
@taylorfaith2320 7 лет назад
i always prceived this ending like the kid that faceplants the floor during atheltism class but then gets up and does a flourish.. XD
@CJWproductions
@CJWproductions 7 лет назад
The flaw in the idea of using an extended simulation (or, a video game) to judge a person's character is that the average player *dies* about a hundred times before reaching the end. It conditions your behavior. Your genuine responses get you sent back to try again until you fall in line. In other words, they're giving you nothing but a hammer and judging you for treating all your problems like nails. It's a limitation of the medium. Anyway, there's a lot of cool stuff going on here. Someone told me about the D&D sheets, and I assumed it was just a cute pop culture reference, but it's actually there to reinforce the narrative themes? That's awesome.
@GreatJoe
@GreatJoe 7 лет назад
But what happened after Tommy stepped into that portal Elhuit created in his bar?
@FreemaN4851
@FreemaN4851 7 лет назад
Great Joe he went into dead franchise territory, mostly because of Bethesda
@misterdiesel3702
@misterdiesel3702 6 лет назад
The Prey 17 director got lazy and decided to turn that portal into uncreative black goo.
@user-uv5nv7od9i
@user-uv5nv7od9i 7 лет назад
Prey... One of the most fascinating and competent games I've played that I didn't like. Way too much respawning crap for me. By midway through the game I had just started sprinting through everything rather than exploring.
@PirateArr
@PirateArr 5 лет назад
Just finished the game so I could watch this. What an unexpectedly fleshed out game, loved so many aspects of it.
@christopherwilliams6848
@christopherwilliams6848 6 лет назад
I think it's also worth mentioning how, because you don't know about other options until towards the end of the game, the decisions you make over who lives and dies on Talos I are made with the apparent knowledge that you're going to destroy the station in the end. In that light, the decisions are less game-y, at least in my opinion - saving Mikhaila or Igwe, for example, becomes somewhat of a question about mercy killing. It's also implied that the neuromods that have been produced on Talos I are going to result in the spread of Typhon regardless of if the station is cleared of them, because that exotic material is in the brains of about 8000 people, if that announcement in The Yellow Tulip is to be believed. Thus, in my opinion, the decisions are more complicated than "do you save people or leave them to die". That's my take, anyway. I think the themes are broader than just identity and truth, but those are also prominent.
@gafeleon9032
@gafeleon9032 Год назад
Okk but return of the king absolutely makes its 6 endings work
@johnjuiceshipper4963
@johnjuiceshipper4963 7 лет назад
PREY has some really creative weapons, but damnit if the starting pistol isn't the worst, most boring looking handgun mode ever to be put in a game.
@tysonasaurus6392
@tysonasaurus6392 7 лет назад
Holy shit! PsychoShock would be a dope name!
@jerrodshack7610
@jerrodshack7610 4 года назад
The credits aren't unskippable, unless that got patched in later
@Guitarmeister93
@Guitarmeister93 7 лет назад
Those first two acts were some of the most enjoyable time I've spent playing a game this year, but when the kill bots showed up, I checked out. The last few hours I spent with Prey were running between loading screens to fulfill the end state, which is sad. Could they not have thrown some human combatants at us at that point? The implications of wholesale slaughter probably would have raised a more loaded debate for the ending scene, deconstructing Typhon Yu's reaction to human aggression. For a game I so thoroughly enjoyed going in, it's frustrating to see it fall apart so spectacularly in the end.
@dominiccasts
@dominiccasts 6 лет назад
That would have been neat, though personally I'd been leaning hard on the Stun Gun since around the halfway point, as it is the quickest way to save humans from Telepaths, so it wouldn't have changed my approach to the end section much. On the other hand, I wonder if the use of operators wasn't originally intended to be used as a direct nod to the fact that most of the entities testing Typhon Yu are themselves operators, and thus your destroying operators might be more affecting to them.
@issasecretbuddy
@issasecretbuddy 7 лет назад
Not sure if I missed it, but Calvino may also be a reference to Italo Calvino, who would tie in pretty well with the themes of artificial spaces, mind, and imagination
@n7275
@n7275 7 лет назад
Also is Lorenzo Calvino an nod to Italo Calvino.
@emmetdalton3199
@emmetdalton3199 5 лет назад
Do you think calling the guy ‘Calvino’ is a reference to Italo Calvino?
@lleon79
@lleon79 5 лет назад
That's the same thing I thought
@cjmcw08
@cjmcw08 3 года назад
Enjoyed most of this analysis! One notable omission tho - when discussing themes, how did you miss the Trolley problem at the beginning of the game, and how that theme came through in so many of the missions throughout the game? The resolution of most missions is not just “do the video game thing of kill the bad guy or spare them”. It’s an interesting exploration of humanity to choose to save the people right in front of you, even if they’re doomed by the inevitable death of the station’s destruction. And the ending mission ties in perfectly to this - should you destroy the space station and everyone on it, or should you load everyone onto a spaceship to escape, even if that risks Earth’s safety? Many of the game’s missions also tie into this idea. Anyway, glad you could somewhat enjoy the game, despite it feeling inconsistent in your opinion. I loved the gameplay, the atmosphere, and the weight of the choices in this game, and can’t wait to see what Arkane Austin does next!
@pelgervampireduck
@pelgervampireduck 7 лет назад
now I want to play it but it'll never run on my computer. ha, I think 2012 was the last year I could play new releases. I should save some money and upgrade.
@Diskhate
@Diskhate 6 лет назад
Boy...prey was no System shock/Deus ex/Ultima underworld (probably because i always saw Arkane studios as "that studio that is inspired by Looking Glass studios...but isn't quite as good) that said: if for a few years we could have less generic multiplayer shooters/mobas/sandboxy third person stealthy things in exchange for more Crpgs/immersive sims even at the "not optimal" level that prey offered...i would suddenly be happy with modern triple A otherwise i will sill keep playinga mostly old Wrpgs,indies and middle market games
@Jekyllstein_Gray
@Jekyllstein_Gray 3 года назад
So I haven't finished this game, so keep that in mind when I talk about your take on the final twist. That being said, I think I can see the thought process of the developers making the twist a post-credits scene. It could be an attempt to make the players think that what happened on Talos I was real, and that there's no further mysteries to uncover. And then, when you get to the end of the simulation (the credits), you realize that you've also ended the in-universe simulation. That being said, I haven't played the game, so I'm not sure if that will be my reaction if/when I finally DO finish it.
@ashmitpattnayak8060
@ashmitpattnayak8060 4 года назад
"minimal spoilers," you say?
@martinortmair6494
@martinortmair6494 7 лет назад
As far as the Genocide/Pacifism Choices go i think their not as plump as Chris potrays them. I saw them as choice between choosing between Typhoon and Human. If you dig deeper we learn that due to their Neural Structure the Typhoon as Species are literally biologically incapable of Empathy. Relatively early in the game you enter Talos-I´s Pychotronics section, the Part were they create they Neuromods, who are manufactured from Exotic Material harvested from Typhoon Tissue. It is here were we first encounter the first moral choice in the Game: Release a innocent Prisoner or release a Mimic on him. if you chose Option A the Prisoner will give you the Code to the Armory. If you chose Option B the Typhoon will eat the Prisoner, Multiply and then recycled into Exotic Material ready to build into Neuromods. the Game asks you to assume an identity. Empathy or Genocide Shotgun Ammo or Neuromods Weapons or PSI-Powers Human or Alien
@qwellen7521
@qwellen7521 7 лет назад
Good Thoughtful analysis. I certainly enjoyed the game, but don't love like i do other 0451 games. I agree it has some pacing flaws, especially in the third act. I hated those military drones. Kinda wish they had pulled a Black Mesa and had proper human enemies for a while. Never really though about the looking glass theme as much as you did, but is cool the work has some meta-texuality.
@Rc3651
@Rc3651 5 лет назад
It being called Prey was a big miss for me. I don't read much about upcoming games or watch any trailers or anything so I had no idea this was a Shock game. If I knew maybe I would have looked into it. Or maybe not, after Bioshock Infinite. It sounds like an interesting premise with a bit of a flawed execution, though I guess that's kind of the norm for them
@UncleJaken
@UncleJaken 4 года назад
Good video. I just beat the game for the first time, and I don't know if you missed it on your playthrough or it was patched in later (likely the latter), but the credits are skippable.
@Springwight
@Springwight 4 года назад
Saying gameplay comes second to philosophical themes? I guess I'm giving this channel the skip. I personally hated the final cut scene because it made everything you did, all the people you got to know, all the small choices you made entirely pointless.
@vrapbrap
@vrapbrap 7 лет назад
I didn't mind the ending half, infact I liked it. The sense of constant urgency and the sense that "I might not be able to do all of these". I thought it was great. It made me feel very tense, however, the one part that did feel a bit forced was the whole military guy and his murder bots. They did set that up earlier, but I kept thinking "do I really have a reason to go after this guy? why? yeah he's an asshole, but so is everyone else on the damn ship"
@DevonCosmos
@DevonCosmos 3 года назад
"Do he die or do he live?" Despite listening in the background, I lowkey had to open up the video again. Forgot whose video this was for a second. XD
@rodentRoundup
@rodentRoundup 7 лет назад
Clearly the after-credits sting is just a reference to Human Revolution. I didn't know about that for years even after I replayed the game several times.
@MCArt25
@MCArt25 7 лет назад
FPS games are fundamentally incapable of dealing with issues that do not revolve around killing things or people on a thematic/game-mechanical level
@shkeni
@shkeni 7 лет назад
To me it had some great ideas and the presentation was fantastic, but it was *tiresome* in ways it shouldn't have been. The endless retreads of Talos to do this quest or that just with added monsters got to be a chore. I don't think its message was that cohesive either. Cool game though, and a fitting farewell to the summer of 0451.
@Isaaclichtenstein
@Isaaclichtenstein 7 лет назад
Please talk about a Halo game, or the series as a whole. Those are so important to modern gaming and I've found very little writerly content produced about those games.
@yewwowduck
@yewwowduck 7 лет назад
I don't think any game is worth it just for it's opening anything. All that is is a gimmick, and gimmicks cannot be reused easily and still retain any punch.
@darkenwarrior
@darkenwarrior 7 лет назад
you say reasons for them not using the shock formula, but it still probably would have been a better name than prey
@TheMightyShell
@TheMightyShell 4 года назад
How does this video have such low engagement? How is prey not more well known? It is such a genius game for those who like divergent gameplay.
@MalaysianChopsticks
@MalaysianChopsticks 5 лет назад
This game is cool and all... but I just want a bounty hunter prey game...
@oberon358
@oberon358 3 года назад
Good review, pretty much how I felt about the game too. There's a lot to like, but it just didn't come together for me in the end.
@marialuke2116
@marialuke2116 5 лет назад
I mean, some of the game's concepts are neat but... they shouldn't have rebooted an existing IP to _do_ that. It still bugs me that they did.
@justtiredthings
@justtiredthings 5 лет назад
I was aghast at how terrible those ending credits were. Really enjoyed the game overall, though, and it strikes me as terribly underrated.
@ratius1979
@ratius1979 6 лет назад
Overblown, psuedo intellectual nonsense. Prey is terrific but its a sci fi horror in space. End of. Its best bits are the setting, the station design and the need to see how things flush out in the end.
@Robert399
@Robert399 7 лет назад
On a sidenote, is there any reason this shares the name of Prey 2006 instead of being an original IP? I mean, they may as well have called it Ghostbusters or The Thing.
@gramursowanfaborden5820
@gramursowanfaborden5820 7 лет назад
yes and it's a deep rabbit hole, in a nutshell Bethesda basically killed the studio that made the original prey because they weren't making Prey II fast enough for their zealous restrictions, so sacked them and gave the franchise to a completely unrelated dev team which made this.
@gramursowanfaborden5820
@gramursowanfaborden5820 7 лет назад
apparently Prey II was actually mostly done and may still exist somewhere, i hope it leaks one day, because it looked badass.
@ErrantSignal
@ErrantSignal 7 лет назад
My guess is sort of related to what I said in the video: The working title was Psychoshock, the marketing peeps at Bethesda said "Hell no" to that, and when they scuttled the Human Head driven Prey they came back to Arkane and said "Hey, we have this title with semi-positive existing brand recognition already available, sooooo...." But again, that's 10000% conjecture on my part.
@gramursowanfaborden5820
@gramursowanfaborden5820 7 лет назад
all we have is our best guesses, and that's a pretty good one.
@SpoopyNoopers
@SpoopyNoopers 6 лет назад
I like the game, wish it was by another name. Would have liked to see the previous idea come to fruition
@chartreuseking5995
@chartreuseking5995 6 лет назад
While I am disappointed this was not a review of the original Prey this was a lovely video.
@antiparrot2483
@antiparrot2483 7 лет назад
I swear why does every shock game have to have a terrible or just really lackluster 3rd act?
@ghoulofmetal
@ghoulofmetal 7 лет назад
Still the end cut scene / credit scene in Deus Ex Mankind Divided shames is even worse.
@nn6404
@nn6404 7 лет назад
Lol. I get the feeling Chris is really done with 0451 titles for a little while.
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