What do you think about adding an attacking operator that can shoot tracking darts, they could have a very obvious glowing red light which means the only way you'd know you have a tracking dart on you is by your teamates calling it out. This will constantly be marking the enemy like a drone every 6 seconds or so
Jack The Ripper Macie Jay is mostly highlight reel. Serenity is solid for high level tactics. Also check out Ripleyman555, small channel but has good stuff for casual players wanting to be better.
Zobbtuna If you like good first person shooters that use actual tactics and skill, then you would like it. If you like turn based or board games then, no you would not like it.
+Zobbtuna play when a new DLC comes out, if you play in the deep stages when less players are... Well.. Playing, you will be against sweaty pros and hardcore fans
That would actually fit in with a "south African operators" dlc as there are loads of pirates going after shipping containers. Like the " captain phillips " film....
What do you think of adding an attacker that can hover above using a jet and change Smokes gas to laughing gas and the attacking team would start to laugh hysterically like the joker. Also what do you think of the Hong Kong operators having chop sticks as their weapon? They can throw them like darts piercing the enemies neck and injure them. They would also have chicken balls as explosives
Hey matt, what's your opinion on adding a gradual " blackout screen " to any defensive operator that is outside for more than a few seconds? Long enough to get a cheeky kill and run back inside. Lets say 6 seconds in the normal " red you are detected " vision, then after a further 4 seconds vision is reduced to a couple on meters, just enough to navigate your way back inside.
Hey mat, what do you think about a defensive operator with impact grenades that could destroy reinforced walls? This might provide some really interesting flanks and give the defense an ability to open up walls that the attackers previously thought were definitely closed. This is kinda like the Mira idea of a bulletproof one-way window for reinforcements. Also, how about a defender who could reinforce and barricade walls and doors from range? This could provide an opportunity for some cheeky counters against slow and methodical buck, therm, hibana, and sledge players.
How about a juggernaut attack operator? Can never run or at least run extremely slowly. Can't aim down sights and carries a inaccurate machine gun that only gets worst as you move and shoot. Something like with 500-600 hp. Edit: Ok, since this is already in game with Montague and any other operator. I suggest a heavy attack operator that doesn't need a shield. Something with more health and firepower.
what do you think about adding a deeper system for weapon customisation such as the one that is implemented in games like escape from tarkov or Tom Clancy's ghost recon future soldier where we could change the whole dynamic of your guns for your own play style??
what do you think about them adding some sort of sliding mechanic into siege? i personally think it would be badass to slide around a corner and get a cheeky headshot.
Frank Castle Nigga stfu, i wasn't even complaining, i only said i just noticed that he doesn't upload commentaries that much anymore. That's it. So shut yo dumbass up.
Matimio what do you think about an attacking shield operator than can silently brake down barricades. He would also have 3 speed and 1 armor making him a fast flanking operator.
What do you think of having alien attackers they would hover above and abduct any defenders that come outside and if you get caught you get a 7 day ban.
For Sunday Mailbox: What do you think of each upcoming DLC for Battlefield 1 have their own operations playlist? Like Kaiserschlacht, Iron walls and so on. I know that BF1 is starting to suffer from a content stalemate, people played over and over the vanilla maps and they're starting to get bored, so I started to think of this idea as Operations are suffering from the same problem (at least for me). For example: there are four maps with the French DLC and the playlist can feature a couple or all the maps from the DLC, the same applies for the Russian Empire DLC and so on.
Also for Sunday Mailbox: Since two of the DLC themes have been revealed, I have started to think about the other DLC's and the theme that they might have. What do you think of a Gallipoli DLC theme? I would love an operation game (or Rush game) that starts with everyone rushing the beach and onto the trenches just like the Gallipoli beach landings, the behemoth would be obviously the dreadnought, and it would be easy (sort of) to make this kind of DLC because of "The Runner" chapter of the single-player that's set on Gallipoli, so they only have to take the single-player map and adapt it to multiplayer.
Hey Mr. Mat! How come you stopped doing the (personal) Q&A videos? I think they're very interesting and wondered if you're planning to do some more in the future!