This deck has been my favorite iteration of a control deck in years and I love rewatching these to see it work. It is unarguably the most creative deck to come out of any format. I respect Zach for putting it in the map and Luis for winning a PT with it.
Really loved watching this Pro Tour, loved seeing Modern get some love. Standard and Limited can get a little boring after a while so it's good that Modern can break up the monotony.
Gerry Thompson: What a sportmanship display! Two thumbs up for the good spirits dude. Other than that this would have been a very, very boring match to watch.
Last time a slow deck like this won a Pro Tour, it got the ban hammer (looking at you, Eggs). Hopefully doesn't happen again, Lantern is such a unique deck.
After 3 years just noticed @ 16:40 Gerry played a 2nd land for his turn. He played a mountain before Bedlam, drew the 3 then played another land before passing
im clearly the only person who absolutely loves to watch prison decks like lantern play but on a side note, i cant figure out what makes pyxis different to codex that Gerry scooped to one but not the other in the first two games
Pyxis exiles, not mills. If a Faithless looting showed on top and got milled, it could be flashed back to give him a two card chance to get out of the lock. Pyxis puts it in exile instead, so no flashback.
Richard Garfield created the most unfair cards ever: Time Walk, Time Vault, Ancestral Recall, Strip Mine, etc. Highly powerful and "unfair" cards do not seem like the stuff that Garfield would necessarily "hate".
Well, the difference is that the design of P9 and such awesomely overpowered cards are that they result in ending the game rather quickly. Though, he admitted that they didn't quite understand card balancing at the time and his view point has changed since '93.. also that each play group had their own "house rules" to balance all the broken plays and card imbalances that were discovered as everyone was discovering MTG. Garfield admitted to designing magic to be the opener of pandora's box as rulings were added/ changed, giving innovators a myriad of options/choices in deck design/play to make the game great as a whole. I believe he was quite successful in doing so, and part of the reason I love MTG. Yes, cards like ensnaring bridge & lantern control are nice in that they open a new deck archetype, but at the same time, they're somewhat different in their goals. #1 These cards lack a focus towards winning a game of magic #2 players don't really interact with each other. #3 They don't have house rules associated with them.. In other words, Garfield probably has mixed opinions on this type of deck/these types of cards as his opinions have changed over time and I would say these days, he probably wouldn't like this type of card design overall. Though hey, it has been several years since I talked to him in person.
Nice to think about but drawing cards in general is something lantern hates so they’d never let you keep it. Either it’s getting milled, exiled or thoughseized/inquisitioned.
Lantern control =(. Whir of Invention is so strong.. makes the deck way too consistently dumb / not even fair. Honestly, the best match ups would probably have been a Tron list or B/R hollow one deck where you can can-trip /see a lot of cards despite the lantern soft-lock. Sadly hollow one rolled the dice and failed during his match ups against Luis, unlike his match ups against Reid Duke haha..
Yeah, I forgot how excruciating it is to watch Lantern lock people out for the better part of an hour. Oh man I almost lost it when Gerry said " get me out of here"
If everyone is gonna hate on lantern because it beats their Aggro decks and says they should ban it then I think they should ban a ton of burn cards because it beats my infect deck Just a joke I’m being sarcastic don’t get triggered
Of course, but Kolaghan's Command is there to be good in a lot of different situations. Usually it's there to kill a creature and get back Bedlam Reveler, just not in this matchup.
I don't typically play tournament or even FNM but if I had to I guess I'd play my ponza deck. I would lose insanely quickly I'm sure but maybe i could give at least a headache or two.
Mishra's Bauble should be band. An artifact that allows you to look at the top card of target library AND draw a card upon end step that enables Spire of Industry FOR FREE! No. It has no place in Modern. Along with Manamorphose, Eldrazi Temple, Street Wraith (maybe), Mox Opal seems fair because of Metalcraft but Cranial Plating along with cards like Ornithopter and Memnite (just because they're free to play, even though they can be Fatal Pushed) or even Vault Skirge (a 1/1 flying, lifelink for 1 and 2 life whaaaaaaaaaaaaaaaaaaaat?) is a little ridiculous. I'm sure I'm missing others but it might not even matter because Modern seems pretty diverse. Mishra's Bauble, Manamorphose, and Eldrazi Temple for sure though.
Why ban? Why not just board more Atifacts hate? Now that people know about it, answers should be found. Which will open up spots for other decks, since their answers will fall off.
Eddie O'tool exactly artifact hate hits lantern and affinity and affinity is played a lot sooo two decks in the format that you benefit against for siding in more artifact hate
lol.. honestly, every time I look at the bridge, I am surprised that such a card made the cut/ into Modern. I feel like it is apart of the cycle of OP cards from the earlier era of magic.. Originally a stronghold card, which was a bit late, but hey.. look at Urza's Saga of imbalanced awesomeness =).
Mitch no well yeah, duh.. but my point is the inception/creation of the card was prior to 8th.. the selection of 8th being the starting pt for the format was mostly associated with the new ugly card frame/border and that most cards thereafter were considerably less powerful.. i.e. 'balanced'
What a crying shame such a fabulous spectale is ruined by a deck that does not play MTG and has no reason to be watched. Please fix this before it ruins the game and your ratings.
Lantern is an imbalanced deck that should have been banned long ago honestly, at least in its current form..Ensnaring Bridge is a card that belongs to Legacy, and importantly, the deck is nothing without Bridge. Its essentially bridge Control, basing everything on a single card. Lantern control is just a deck that ruins balance in the game of Magic in many ways.
Somebody is salty about loss against lantern :D. But really is the deck so bad? Yes you make your opponent not be able to play, but all combo decks do the same. This one just takes longer.
Honestly friend, i havent lost to a Lantern deck so far, ive only played it myself! But the deck is so bad, for just one reason actually: it is completely overpowered.There are many broken decks that can win on turn 2-3 (take the Hollow One deck, Storm or Ad Nauseam), but no combo deck in modern (its a control in deck in name, but its a combo deck) is as consistent. From the 100s of modern decks, Lantern essentially has only one bad matchup, Burn (id say Infect is 50-50)...No other deck is even close to being so strong. Whenever i play Lantern in MtG Online i feel like i cant lose and i rarely do, which is unfair. What stops it from being played at every FNM is its price (Bridge, Mox Opal) and thats honestly why its not banned yet by WCC i think. They gain alot by selling such cards.
I get what you are saying, but I still think it feels overpowered because people don't have sideboards and main boards designed to beat this deck. Once people will think that Lantern is sufficient threath they will have more artefact removall in side/main or other ways of beating lantern, but now it's not contested and it will win. You can say that even wild pyro is broken against some strategies, but those strategies need to adapt. Nobody is adapting against lantern for now.
Leyline of Sanctity ruins Storm, Inquisition and Thoughtseize also. Maybe 1st game is around 50-50 (i still think Lantern is favored) but after Sideboard Lantern should have large advantage vs Storm.