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ProBuilder Greyboxing an Interior FPS Level 

Unity
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7 мар 2018

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Комментарии : 125   
@LoxagosSnake
@LoxagosSnake 3 года назад
'One word of warning: don't worry too much about lighting, you'll waste days' Are you spying on me?
@ColourBurstTey
@ColourBurstTey 4 года назад
Thanks so much! Literally one of the only interior game map tutorials I could find!
@toddvance414
@toddvance414 3 года назад
"Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.
@genemedicd
@genemedicd 2 года назад
Aren't you rendering unnecessary vertices at that point? Deleting the point light was a better option imo
@zendraw3468
@zendraw3468 2 года назад
this is solved by litrly just placing the whole level in a box... or just putting a plane on top of of it. you and him are just overcomplicating it and consuming performance.
@ElfPoles
@ElfPoles 4 года назад
For someone who is brand new to Probuilder and Unity, this is a gold mine :D Thanks for this tutorial
@gyrich
@gyrich 6 лет назад
@Gabriel: Just finished your house walkthrough, starting this one. Thanks again so much for these!
@NexusBrothers
@NexusBrothers 6 лет назад
good video, clear demonstration that can be done with this tool
@GeorgeZoto
@GeorgeZoto 6 лет назад
Amazing demo and features of Probuilder. I am glad it is part of Unity now :)
@everestbc7007
@everestbc7007 Год назад
Thank you for this beautiful tutorial
@paulusul
@paulusul 6 лет назад
really nice tutorial! it would be really helpful if you recorded with something that shows shortcuts or you edit them in afterwords, you go a little to fast without that info
@tanawatmunmueang7924
@tanawatmunmueang7924 4 месяца назад
Great video, thank you
@TGMaiam
@TGMaiam 2 года назад
Nice Video, good explanation. Thanks!
@TB0Y298
@TB0Y298 6 лет назад
Woah, Probuilder has come far tho. Haven't used it for years and used SabreCSG instead. May be worth the shot when I get back to FPS projects one day.
@stephenmandelbaum2027
@stephenmandelbaum2027 4 года назад
I hope you make a part 2, where you show us how we could still use a directional light and not have to set the light render to important.
@osamansr5281
@osamansr5281 5 лет назад
after finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?
@buddyroach
@buddyroach 5 лет назад
also when u made that light, you were able to put lines on it to angle different parts individually. how did u do that?
@_felix128old2
@_felix128old2 3 года назад
me: wondered where Dani got his ideas for Karlson maps. this video: yes.
@LunarBulletDev
@LunarBulletDev 2 года назад
Amazing!!
@gregchristie2763
@gregchristie2763 3 года назад
Amazing thank you keep it up so useful
@HelPfeffer
@HelPfeffer 3 года назад
Thanks, great video 👌
@buddyroach
@buddyroach 5 лет назад
when i rotate the light mesh, it travels a great distance in the world. how do i set an anchor point on it?
@krauhmathlas1869
@krauhmathlas1869 5 лет назад
I would love to know how to make the level so pretty with the lightnings at the end...
@toto3777
@toto3777 Год назад
I gotta say, the interior map designs is well done. It reminds me of Quake and Half-Life multiplayer maps.
@Dante033AJ
@Dante033AJ Год назад
thanks for making this tool very useful ;d
@gyrich
@gyrich 6 лет назад
@Gabriel: Can we get the image you used as a map at the beginning of the video? I'd like to follow along, but it'd be easier to do so if we had the base drawing to make the initial Polyshape.
@rixaeton946
@rixaeton946 5 лет назад
@@flethacker Genius! Thanks for the tip.
@spinningninja2
@spinningninja2 2 года назад
Can someone explain how he's managing to get the poly shape vertices to snap to the grid? Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled
@Kitezh1
@Kitezh1 5 лет назад
My objects return to it's original build when I try flipping the normals back and fourth.
@crazeecraigsta7092
@crazeecraigsta7092 6 лет назад
very nice build
@dz4va
@dz4va 6 лет назад
Wow this was awesome :3
@levelwithme8535
@levelwithme8535 5 лет назад
If anyone has know of any other videos that goes over the creation of a multiplayer fps map id appreciate a link. Thanks.
@TheSencha7
@TheSencha7 6 лет назад
for some reason I cannot delete selected polys, I just get an error noise, wonder if I've accidentally locked out this feature, any ideas anyone?! Doing what is being done on screen around at 10 minutes in
@ManiX207
@ManiX207 5 лет назад
why arent your packages (like procore) in Assests ... it appears i can onlyimport stuff into my Asset Folder
@-pcmr-108
@-pcmr-108 6 лет назад
Also, pretty sure the Connect Edges is broken along with Insert Edge Loop on non square objects. Simply wont work for me. Selecting two edges on a long corridor, clicking the icon and using Alt+E, and it does nothing
@alexts1299
@alexts1299 6 лет назад
Very good!
@mohamarrawi7286
@mohamarrawi7286 5 лет назад
can you share the interior level plan, please?
@rozzydozzyknives
@rozzydozzyknives 5 лет назад
Where can I find a glowing material, like the one you used for your light fixture?
@rachitsaini1678
@rachitsaini1678 4 года назад
Just create a new material, in the material settings, toggle on the emission, a color option will appear, just set the colour and you are done. You will need to bake the light if you want to see the results
@spiral9316
@spiral9316 4 года назад
3:20 man just saw that and I want straight make an outdoor multiplayer confrontation.. it reminded me of rat race.from halo ce.. Really good maps, I should re visit and study it because there were some good maps
@Something.Something
@Something.Something 3 года назад
Are those squares in the texture 1 unit meters?
@letscreategame3954
@letscreategame3954 5 лет назад
Am I the only one who is not able to do the streaching the texture.. fill mode to stretch.. also tried to create my own image.. can anyone help..3:09
@novastargalaxayplayz3404
@novastargalaxayplayz3404 6 лет назад
how do you add an exit to the building
@krauhmathlas1869
@krauhmathlas1869 5 лет назад
Also, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...
@HallyVee
@HallyVee 4 года назад
Something to do with unlit texture perhaps?
@HawkeGaming
@HawkeGaming 3 года назад
How does this poly builder tool work?? Every time I click on it it just creates a new game object and nothing more.
@elbow005
@elbow005 3 года назад
What kinda lights are those? Area light? Or illumin shaders?
@nerdofilo
@nerdofilo 5 лет назад
are you going to post this work for free in the asset store .. or here somewhere for us to use it?
@mqix3741
@mqix3741 2 года назад
this was so usefull thank you
@Uhfgood
@Uhfgood 4 года назад
Can you make a full game in probuilder or do you need to export modify and reimport?
@mindmeditation3655
@mindmeditation3655 2 года назад
great video, how would i do my edits and not see thru the walls?
@shantaufiq
@shantaufiq 3 года назад
very awesome
@koshkodevochka1
@koshkodevochka1 2 года назад
Awesome
@thereisnospace
@thereisnospace 6 лет назад
this needs a cut feature. so we can "draw" a cut from one edge to another
@MaskedMammal
@MaskedMammal 6 лет назад
What is that UI in the top-left of the scene view? I've never seen it before. Tutorial really needs an explanation of getting Probuilder set up before starting, because I can't even figure out how you got snapping to work. It appears to be a feature of that little bit of UI, but how to access it is beyond me.
@TheSencha7
@TheSencha7 6 лет назад
That is ProGrid, another add-on in the asset store, it's free, just download and import it, then find it in Tools>ProGrid
@muellerhans
@muellerhans 4 года назад
When I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..
@jonasbruskin3666
@jonasbruskin3666 4 года назад
Did remember to reverse transforms? Or is your controller ignoring flat colliders?
@jakes-dev1337
@jakes-dev1337 Год назад
whats the difference between N-gon and polygon?
@iamarugin
@iamarugin 6 лет назад
How to enable vertex snapping in polyshape editing mode to progrids?
@kylopootis6489
@kylopootis6489 5 лет назад
Just *enable* progrids in the panel on the upper left corner of the scene and sorry for the late reply! Don't lose motivation on game development, *SORRY!* again for the very Late reply.
@kylopootis6489
@kylopootis6489 5 лет назад
@Riczuu What, progrids? if you don't have progrids just download it from the asset store.
@kylopootis6489
@kylopootis6489 5 лет назад
its very small in size just 1 or 2 megabyte
@DiegoOliveiraProf
@DiegoOliveiraProf 4 года назад
Could not strech the texture o the map, the option is not showing for me in the UV Editor. :(
@DiegoOliveiraProf
@DiegoOliveiraProf 4 года назад
used regular plane, lost 45 minutes trying to use this uv editor, did not work!
@SiX-ito
@SiX-ito 6 лет назад
14:43 how to ? Please help :c
@TheKratosgold
@TheKratosgold 4 года назад
i was already in min. 8:20 and wanted to go back to editing the poly shape, but for some reason it didn't let me edit it, and what's more weird it's that i could not create another polyshape after that Anyone who knows what might happened?
@robertgray7853
@robertgray7853 5 лет назад
Anyone have a good source for learning 3D jargon? I'm a newb. I get what faces are, but that is about it.
@theamici
@theamici 4 года назад
edges = lines vertices/vertex = nodes/points where the edges/lines meet
@umutpiynar9309
@umutpiynar9309 6 лет назад
When I set my cube's position to 0-0-0, my cube is below the grid, and can't align grid to my cube.
@JonathanWinbush
@JonathanWinbush 6 лет назад
Same is happening for me now
@umutpiynar9309
@umutpiynar9309 6 лет назад
I fixed mine, I don't know how, just opened a new project, create the cube from probuilder and its done.
@anshamansoor6388
@anshamansoor6388 6 лет назад
There is a problem. when I zoom or go into the room its walls disappear. Can someone help me with this, please?
@leonardoraele
@leonardoraele 6 лет назад
Did you flip normals? 8:10
@buddyroach
@buddyroach 5 лет назад
how come yours has 37 tools and mine only has 19?
@emeraldeelentertainment8988
@emeraldeelentertainment8988 6 лет назад
I tried to change the vertex colours and add edge loops but none of these things worked. In fact my Probuilder UI looks completely different; I have words and not icons.
@Scredge
@Scredge 6 лет назад
I think it has to do with you Unity version. What version do you have? I have 2017.1.1f1 and I have words too
@emeraldeelentertainment8988
@emeraldeelentertainment8988 6 лет назад
My version is the most recent: 2017.3.1f1.
@Scredge
@Scredge 6 лет назад
Then I don't know. Maybe Unity Pro? That's the only other difference I can see between our projects and theirs.
@steveparkes
@steveparkes 6 лет назад
The current version of Probuilder allows you to change the interface to the icon only version. I'm not near a computer with Unity installed right now so I can't tell you how to do it but I read the news in the release notes a few days back.
@Scredge
@Scredge 6 лет назад
OK, I found it. Edit -> Preferences -> ProBuilder -> Toolbar Settings, and tick "Use Icon GUI".
@norlagamer
@norlagamer 2 года назад
hi i don't have tools in my unity can you help me?
@hb0636
@hb0636 8 месяцев назад
프로빌더를 사용해서 면을 뒤집는 것만으로 이렇게 간단하게 맵을 구성할 수 있을 줄은 몰랐음ㅎㄷㄷ
@der-Dritte
@der-Dritte 6 месяцев назад
It's was its entire puprose
@imwatchingasalways
@imwatchingasalways Год назад
That map looks like one from splitgate
@carroll6
@carroll6 3 года назад
thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.
@Chillingworth
@Chillingworth 5 лет назад
This is insane
@atilliator
@atilliator 10 месяцев назад
Problems with URP and Probuilder vertex colors? YT: How To Use ProBuilder Default Material With Unity URP
@buddyroach
@buddyroach 5 лет назад
when i try to paint, it doesnt paint.
@mdfm28
@mdfm28 5 лет назад
Right Click on the probuilder window, change it to Text mode. Under "vertex colors" in the probuilder tab, click the plus button next to it. Change the editor from "Painter" to "Palette". Make sure the object you want to color is selected and pick the color.
@mdfm28
@mdfm28 5 лет назад
Or alt Click on the Vertex Colors icon to open Vertex Icon option windows
@digimikeh
@digimikeh 6 лет назад
so practically you can build anything with this tool, except human models..?
@digitalchicken8797
@digitalchicken8797 4 года назад
yeah basically
@ajinkyadalvi2519
@ajinkyadalvi2519 5 лет назад
How did u import psd file in unity. I tried all ways but did not work, will you please help me?
@krauhmathlas1869
@krauhmathlas1869 5 лет назад
He just convert the file in another format I suppose.
@ajinkyadalvi2519
@ajinkyadalvi2519 5 лет назад
@@krauhmathlas1869 this guy is giving half information, he should also tell us how did he make the plan, how did he export it and etc.....I searched a lot but did not find the appropriate video
@krauhmathlas1869
@krauhmathlas1869 5 лет назад
He told it. He made it on photoshop with basic tools... Then you just have to export it in any format except a photoshop format of course.
@ajinkyadalvi2519
@ajinkyadalvi2519 5 лет назад
@@krauhmathlas1869 I know that but I want to import this level in unity/unreal. It would be greatful if u tell me how to import it in unity/unreal
@ajinkyadalvi2519
@ajinkyadalvi2519 5 лет назад
Please reply
@Zeriel00
@Zeriel00 2 года назад
I don't even know how to launch pro builder....
@ajinkyadalvi2519
@ajinkyadalvi2519 5 лет назад
how did u create the interior level plan...pls reply
@paulkerrigan9857
@paulkerrigan9857 5 лет назад
He drew it in Photoshop.
@MinaT
@MinaT 3 года назад
open photoshop make it around 15x15 pixels draw it with pencil tool export it with the second filter from bottom with 1500x1500 pixels and youre done
@ankurmishra2106
@ankurmishra2106 3 года назад
34:00
@gtavisgodofthegames6698
@gtavisgodofthegames6698 4 года назад
We cant make high poly models with this!
@GhostEdits
@GhostEdits 6 лет назад
Can you please do a give away of top 5 assets please! 😥
@iGame3D
@iGame3D 6 лет назад
Probuilder, Cinemachine, 2d Gamekit, Tilemaps, Book of the Dead, there ya go, enjoy.
@Crowbar
@Crowbar 5 лет назад
This is a really messy workflow that teaches some bad habits I think.
@HallyVee
@HallyVee 4 года назад
We'll have time to fix them after we start learning.
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