"Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.
this is solved by litrly just placing the whole level in a box... or just putting a plane on top of of it. you and him are just overcomplicating it and consuming performance.
really nice tutorial! it would be really helpful if you recorded with something that shows shortcuts or you edit them in afterwords, you go a little to fast without that info
after finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?
@Gabriel: Can we get the image you used as a map at the beginning of the video? I'd like to follow along, but it'd be easier to do so if we had the base drawing to make the initial Polyshape.
Can someone explain how he's managing to get the poly shape vertices to snap to the grid? Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled
for some reason I cannot delete selected polys, I just get an error noise, wonder if I've accidentally locked out this feature, any ideas anyone?! Doing what is being done on screen around at 10 minutes in
Also, pretty sure the Connect Edges is broken along with Insert Edge Loop on non square objects. Simply wont work for me. Selecting two edges on a long corridor, clicking the icon and using Alt+E, and it does nothing
Just create a new material, in the material settings, toggle on the emission, a color option will appear, just set the colour and you are done. You will need to bake the light if you want to see the results
3:20 man just saw that and I want straight make an outdoor multiplayer confrontation.. it reminded me of rat race.from halo ce.. Really good maps, I should re visit and study it because there were some good maps
Also, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...
What is that UI in the top-left of the scene view? I've never seen it before. Tutorial really needs an explanation of getting Probuilder set up before starting, because I can't even figure out how you got snapping to work. It appears to be a feature of that little bit of UI, but how to access it is beyond me.
When I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..
Just *enable* progrids in the panel on the upper left corner of the scene and sorry for the late reply! Don't lose motivation on game development, *SORRY!* again for the very Late reply.
i was already in min. 8:20 and wanted to go back to editing the poly shape, but for some reason it didn't let me edit it, and what's more weird it's that i could not create another polyshape after that Anyone who knows what might happened?
I tried to change the vertex colours and add edge loops but none of these things worked. In fact my Probuilder UI looks completely different; I have words and not icons.
The current version of Probuilder allows you to change the interface to the icon only version. I'm not near a computer with Unity installed right now so I can't tell you how to do it but I read the news in the release notes a few days back.
thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.
Right Click on the probuilder window, change it to Text mode. Under "vertex colors" in the probuilder tab, click the plus button next to it. Change the editor from "Painter" to "Palette". Make sure the object you want to color is selected and pick the color.
@@krauhmathlas1869 this guy is giving half information, he should also tell us how did he make the plan, how did he export it and etc.....I searched a lot but did not find the appropriate video