I am literally rendering a desert scene right now that I have used your other sand tutorial on, guess I'll have to re-do it now 😅 Thank you so much for your assets!
Not that far in, but I'm already in love with how you brought up suggestions for how to alter a material based on the shape of the object it is being used on.
probably said a bunch here, but this tutorial is super underrated. I initially blew it off cause it looked worse than the image texture i used, then i started playing with it and the colors, very powerful, thank you.
This is one of the best material tutorial I've ever seen, it's really nice and was able to grasp the concept the easily, I even didn't need to stop the video many times because I was able to follow your instructions clearly. Thank you, it's really helpful.
i'm barely past making a donut, but i want to run before i can even crawl... and because of what i want to do, i've tried to make sand. playing around, i started to use, on separate occasions, a couple of these techniques, using the waves to make the ripples of sand, and using the voronoi to make little particles of sand. while i was happy that it was going towards sand, i couldn't get it right. now this tutorial popped up on recommendations, this is definitely gonna be a big help, but i'll have to come back and rewatch it again later, after i go and learn/familiarize myself more with the basics.
Bravo Ryan. I like how you've added some new organizational and shortcut key commands to your workflow. When you get better, we get better. Keep it up kiddo. (I'm old)
Thanks for this! I really needed it for a project I'm working on. Also, I'm making a beach but it doesn't really matter to me. Probably the only change I'll make is turning down the saturation of the sand.
Hey I have a question. You see, I am trying to import the procedural textures to unity, but instead, it doesnt work. I look online and i couldn’t find a solution. I thought if I ask you, you will give me a reply back on my question.
You will need to texture bake the material to texture maps, before you use in Unity. Procedural materials don't work in other 3d software, but if you bake it to texture maps, it will work. I have a tutorial playlist on texture baking on my channel.
I followed it all and manage to get to the point you were, but then when i tried applying it to a surface for example, it was all flat. Is there a fix to that or do i have do do this in a different way?
Maybe a stupid question but I’ve really been enjoying shaders I’ve made a few of yours for myself But say I want to start selling My own: with my projects for example Would I just include those blend files as well
Thanks for videos buddy im the 2 months old blender and 3d user :d but still nodes are really complicated to me how we find right one and how to set them i dont get it. is it normal? How we can learn easier
So I do a lot of modding for some unreal games and I do all of my modeling and texturing in blender. I texture using procedural materials and I just can’t for the life of me bake a good normal map for metallic surfaces and objects specifically swords. They always don’t look anything like what the normal does in the procedural nodes. Could you make a video focused on baking normal maps for metallic objects??
Hey, great Tutorial but im having a Problem. I Have a Scene setup with Piller on the Desert Sand(with this Texture on it), but somehow my Pillar wont throw a Shadow on the Sand. If anyone could help me that would be great!
When I try to make a procedural tree material using the wave node with the distortion if you turn up the noise it ruins the rings, do you have a solution to give it more detail? Thank you
Hello, I have a question that may be stupid but why did you use a Add node to mix the voronoy and the noise texture from the rocks frame instead of a Mix shader ?
for some reason I can't make the rocks look sharp and bumpy? even after putting the color ramp they are blurred and not even look bumpy at all ? when I preview the rock bump they look just like in the video, but when I look through pricipled bsdf then they look blurred and like drawn texture and not bumpy. I use blender 3.2 to do this. In eevee mode they look bumpy but in cycles they do not.
@@RyanKingArt yes. 'it's like everything is like in the video except the rocks don't bump out like they should and because of that they look like they are painted in and blurry on the edges so doesn't look even sharp.
I cannot export procedural material to Unity. Could anyone tell me how to export this please? In tutorial it uses noise texture and wave texture, then mixes them together. And I don't know how to bake its map.
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-B2kFeMBBBjc.html
@@RyanKingArt I tried, but I still failed. I guess the reason is that this shader refers to the displacement setting. If I want to bake the shader images and use them in Unity, I must know how to bake the displacement image.
You will need to bake the material out to texture maps. Check out my Texture Baking for Beginners tutorial, or my tutorial on how to Bake Procedural Materials.
I don't think my computer likes this shader, after the 2nd bump node blender started stuttering and the video quality of this tutorial automatically went down.
@@RyanKingArt Thanks for your tutorials, you have great skills to Learn to ! I wrote this refering to "default cube" tube i noted to look @* .75 ( From Fr)