Thanks so much for stopping by! Be sure to share what you made with me either on Instagram @james_films or by linking it here! Can't wait to see what you come up with :)
For the random light streaks in the volumetric, one can also use a noise texture with the density and volumetric shadows enabled; this is more accurate to the natural random fog. Great tutorial btw!
Hello James, not so easy to follow for a beginner, but by working passionately we find a lot of tips that make progress, thank you and have a great evening
Great stuff, just subbed! Quick note, for the gobo you can use a plane with a single face and apply a noise texture to the alpha of the material instead. This gives you a more optimized scene and you can procedurally adjust the density of the gobo on the fly.
You can apply that gobo effect directly as a texture with light node modifier instead of modeling a cuculoris shape that let you using more noise generator.
awesome please do more! The only thing i got such on was the volumetrics part at the end i could not get the rays to show, then watching closly i saw you cranked the sun light to 45 and that did the trick!
this is an incredible tutorial bro!...i kinda like it better without volumetrics cause that beautiful sunset background was more visible, with volumetrics it looked a lil bit too perfect and kinda heavily edited. idk great stuff learned alot.
Hoping to save you from the horrors of searching through hundreds of layers named "PLANE.001, PLANE.002, PLANE.003........" to find the one you're looking for haha!
thank you so much for this tutorial! You are great at explaining and I just love the artistic angle you bring to it and that you are willing to share your "secrets" is really kind of you. I know a lot of artists who think if they explain how they do things it will make them somehow less (worth less, less interesting, less magic,... I don't know how exactly to explain, I'm sure you've met the type though). Fun fact: I've been admiring your work on instagram for months and since I'm only now starting on 3D and I come from the Photoshop side of things it never crossed my mind before that this could actually be 3D - I always thought it was "just" a clever edit with stock images and Photoshop. I tried to find stock photos that would work to create something like this but just couldn't figure it out. Since it was never on my top priorities list or anything, it was much less dramatic than it might sound here, just something kinda nagging at me. Then when I started with blender around Christmas I started to view your images in that new light and realized you were using blender (first time actually looking through the tags... yeah, I know ^^). But it took me searching on youtube for "sand scene in blender" to find this tutorial -- imagine my surprise when it was you teaching and sharing your tricks :D Thank you again, so cool!
I think the audio is desynced from the actions. It feels like you say what you've already just done. Like really cool stuff you're doing but it's really hard to keep up with it since I hear you say something and then have to rewind video each time to actually see you do it haha.
man I wish there were mesh modeling tools similar to this for CAD programs like solidworks, that way you could mix exact models with organic models for scenes
Hey, your tutorial is amazing, but what I recommend you are buying a windshield or a pop filter or even better - both. It is possible to watch your video like that, but it affects whole tutorial quality
Very well done and you have a pleasant way of presenting! I have been looking for a good sand tutorial, so thank you! Only minor criticisim I have is about those audio bumps, not sure if it's you hitting the mic or what but those are quite distracting and not pleasant especially while using headphones, otherwise good work! Thank you for sharing your art and knowledge!
Amazing, thanks for sharing. I've had the same problem others have commented on, when applying the Voronoi displacement texture it looks crazy, not similar to your tutorial, wondering what went wrong.
I think I figured it out, make sure if you scale the plane up in object mode that you apply the scale in edit mode. Ctrl + A in edit mode. Or you can just scale inside of the edit mode :)
Hi james, I'm not sure if anyone's mentioned this yet, but the HDRI you've linked on your webpage, is different from the one you're actually using in the video. You've linked an evening road HDRI as opposed to the beach sunset one you're using and both have a different lighting impact on the scene.
Oh I’m well aware. The one I talk about in this video is no longer free, so I found a free alternative for you to use. I try to use only free assets for tutorials like these and wanted to make sure this one stays free
@@James_Films Ohh got it! Just checking :) This one seems to be working just as well. I haven't gotten through the volumetric section yet but I put up an intermediate result here. Would love to know what you think! I was struggling a bit with getting the sunlight to be sharp while also lifting the light levels inside the room. instagram.com/p/CaSM0BKrJ3k/
When I choose voronoi, the displacement is much larger and when I try to sculpt it distorts it entirely. Is there a method to scale it down a bit, other than altering its intensity?
@@elesonish sorry I dont 100% remember but I think he said to apply the scale, so do Ctrl A on the keyboard and then press scale before choosing voronoi
this is def not for beginners like me because I couldn't even figure out how to pull up subdivide.... hopefully I learn all the basic stuff so I can come back to this video and follow through the tut with ease
I can’t get the footprint displacement? When I click on the link it doesn’t appear. Is it an old link or can you send it to me? Many thanks. Great tutorial
Are you able to weight paint the sand so the foot prints only exist from the door through the center of the scene creating a path? I wouldn't think that anyone would be walking along the walls, etc.
Hey man, I loved this tutorial and the render, thank you for this! I wanted to ask what your computer specs are because rendering stuff on my Imac completely decimates my computer and to work in Blender I was thinking of trading this in and build my own PC, thanks bro!
Lots of trial and error with the order of applying the modifiers, keeping them around messes up when you insert the height map thingie and same goes for applying them in the wrong order Has to be exactly like you do in the vid else it looks wrong
Does anyone know why when i use the inflate brush with the displacement deactivated ( on 5:35 ) everything looks fine, but as soon as i activate the displacement again everything looks like a mess? pls help i can't find my error.
for 15:50 if u don't find the [image and planes] go to edit-preference and search [image and planes] u should see something and check it if u didn't understand here a video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mc8Ws9Ngjx8.html
Very good tutorial. The only thing I would suggest: please don't bump the microphone. I had a headphone on while listening to the video and it is really distracting
I'm having trouble with the lighting before volumetrics. I built the scene exactly like you did but I am not getting enough light inside my cube. Any ideas what I'm doing wrong? Anyhow great tutorial, learnt so much from this