Тёмный

Procedural Material in Blender Tutorial | Worn Out Paint texture 

George Kayesi
Подписаться 12 тыс.
Просмотров 13 тыс.
50% 1

This procedural material of a worn out paint has a very simple node set up. It contains two materials going through a mix shader. A noise texture which is connected to a color-ramp is the masking tool on the mix shader.

Опубликовано:

 

3 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 20   
@nanaagyemang4097
@nanaagyemang4097 2 года назад
Thank you man!!
@andrewawame8580
@andrewawame8580 2 года назад
wonderful 🔥🔥🔥🔥
@Argyll9846
@Argyll9846 4 месяца назад
Thank you. Very concise.
@pk3dio
@pk3dio 8 месяцев назад
Clear and objective. NICE
@GeorgeKayesi
@GeorgeKayesi 7 месяцев назад
Glad you think so!
@amvbyme7096
@amvbyme7096 Год назад
Such an amazing video
@GeorgeKayesi
@GeorgeKayesi Год назад
Thank you.
@lilz723
@lilz723 Год назад
Awesome!
@rifat.ahammed
@rifat.ahammed 10 месяцев назад
Great , Thanks
@GameDevCaptainBlack
@GameDevCaptainBlack 9 месяцев назад
Thank you
@peshawaamin3083
@peshawaamin3083 2 года назад
❤️❤️
@osmangencol1999
@osmangencol1999 11 месяцев назад
nice torual, can you also make blue gem (heattted steel) efect.
@PastaMaster115
@PastaMaster115 Месяц назад
But why does it need that vornoi grid on the other color?
@GeorgeKayesi
@GeorgeKayesi Месяц назад
It doesn't need it.
@ДанилСтарновский-д7н
big thanks
@anthonyinabo2382
@anthonyinabo2382 Год назад
thanks man
@Some_Guy_Called_Raven
@Some_Guy_Called_Raven 6 месяцев назад
I realize this is a year old. Could you comment on where to connect the Specular option with the changes to the Principled BSDF in Blender 4.0?
@no1inparticular426
@no1inparticular426 6 месяцев назад
on voronoi texture try changing the option to N-sphere radius, i did that and mine looks like his now. im on blender 4.1
@no1inparticular426
@no1inparticular426 6 месяцев назад
kinda
@Some_Guy_Called_Raven
@Some_Guy_Called_Raven 6 месяцев назад
@@no1inparticular426 so I built this in 3.6 and brought it into 4.1. Looks like it plugs into the IOR socket of the Specular on the new Principled shader.
Далее
Falling leaves | Blender Particle system tutorial
14:33
CREATE A PROCEDURAL PEELING PAINT MATERIAL FOR BLENDER
14:52
#慧慧很努力#家庭搞笑#生活#亲子#记录
00:11
Pro Materials Are EASY Now! (Try This)
11:19
Просмотров 193 тыс.
Procedural Scrapes and Scratches in Blender
5:50
Просмотров 24 тыс.
Product Texturing in Blender - The Ultimate Guide
9:21
How To Make Complex Materials Easily in Blender!
15:11
3D Print Any Texture You Want!
10:35
Просмотров 188 тыс.
How to Texture Paint Bump Maps in Blender (Tutorial)
12:06
Blender Edge Wear
3:58
Просмотров 115 тыс.