Great video. Is there a way to get the texture displacement to work with volume builder? I use C4D for designing models to print on a 3D printer. When exporting to an stl file it does not carry the displacement of the texture.
Hi there, the slow render time is due to a very high poly-count. This technique is best for very close up shots which is why it's slow. However, if the rocks are further back in the shot you could decrease the subdivisions in the sphere and the sub-polygon displacement. You could also achieve a similar look by disabling the displacement altogether, copying the textures over to the normals channel, and pasting them inside a normalizer effect.
I don't suppose you could describe how to export the rock as an fbx and include the baked texture? I keep trying to bake it and it just gives me a black png.