Fantastic tutorial! I followed along with a different concept and it all worked. My only question is that I added a light and once I added the material, the light no longer has an effect on it. Is that a material issue?
That is so amazing,,, but i have problem on 15:50, I tried to rotate however its not working but the scale is working that way. does anyone know how to fix it..?
Hello, so thankful for this extra useful knowledge you're sharing. I have some troubles trying to make current state to object, my laptop can't handle that. Do you have any thoughts how it can be solved ?
Thx for this amazing tutorial ! But when you rotate the grass inside the cloner at 16:00, it doesn't work for me, do you think it have changed because of new updates ?
I use the LUMIX S5 with a lot of diffrent lenses, but in this one i used a old vintage 50mm f/1.7 I try a lot of diffrent lenses, but i haven't found the one yet :)
@@user-se5mz0fi3l there are couple of options. 1) use your poly landscape object and create a new empty poly selection tag. use Fields option there and use Shader Field. Use a Falloff shader there, in world mode - the gradient will control an area where will be your instances distributed - don´t forget to use the selection tag in your cloner/matrix. 2) you can use the same - but without the selection. use a cloner/matrix and a Plain effector. Set the scale there (uniform) to -1. Use a random field, use a higher size - to generate some variations in distributions (later). Then use a Shader field with Falloff again. Leave it on the Max. The last one is the Quantize there - set it to 1. This is a very easy way how to mask away small instances - you will get randomly distributed instancies only on the top.