Buy the game here: store.steampow... Support me on Patreon: tinyurl.com/zd4... Follow me on Twitter: / ggdograa Join the Gggmanlives Steam Group: steamcommunity.... Reddit Fanpage: / gggmanlives #prodeus #earlyaccess #gaming
The problem with this trend is the fact that all of em are made by people who cant seem to understand what made the old games good in the first place, for people a like.
Absolutely worth the money, theres so much talent behind this game that deserves the support. Developed by industry veterans from Raven, level design done by Dragonfly from the Doom community and music done by James Paddock and Andrew Hulshult. And as for the weapon roster, all of the weapons have pretty unique altfires and there are up to 36 weapons planned. And about the reloads, they are 1. very fast and 2. quite satisfying, and as mentioned, much like in Ion Fury/Maiden, can be skipped by swapping weapons between reloads. Theres also a lot more replay value than Gman gives it credit, since the level editor is absolutely brilliant and as it has been avaible ever since the Kickstarter alpha builds and then the closed beta, there is already a ton of custom levels and a pretty decent community around it. The devs are also holding mapping challenges that resulted in some pretty good levels.
@Nikos papadopoylos really isnt, theres lots of colour, and even though its mostly 15 flavours of techbase, the level design is good enough it doesn't really matter
This comment is probably the best ad I've ever read. Paddock gets not enough credit, his Sigil soundtrack was fantastic. E.g.: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ELSJepqYbxM.html
I am an old gamer, 64, I downloaded this and I absolutely LOVE it. Brings back my doom and quake days. It’s so great they are making these again they have everything the newer games are missing, namely they are a blast to play. Great for the insomnia old farts like myself experience.I built a high end gaming PC with a good sound rig for retirement and this game makes it shine
Holy shit so many ignorants that haven't been close to a gun in their entire lifes. Guns are impossible to accurately record no matter the quality or amount of microphones because guns sound completely different depending on the position and angle of the listener. What you ignorants call "pee-shooters" (wouldn't expect less from 12 year olds) are just sounds recorded from the side of the shooter.
Not to be the WELL AKSHUALLY guy here but... Kickstarter is actually really good for backing board games/RPG games/P&P games. It's video games that usually suck on Kickstarter. Although yeah, it is nice to find a gem on Kickstarter/Early Access.
This game is so great, so much nostalgia AND the controls are also perfect. They flow. For players, like myself, who enjoyed the first Unreal, Quake or Doom, I think you will feel at home. The game still feels solid modern in it's execution. I'm curently playing this on GamePass and consider buying on steam, since the developers deserve it.
10:30 Enemies spawning in is a staple of Doom Pwads and has been since the 90s... Considering that the game is so heavily inspired by Doom and it's custom content and even features some of the Doom communities best for level design, it's save to assume that the spawning of enemies is very much intended to keep with the tradition of "these older titles". I'm surprised that Gman doesn't point out the connection with Brutal Doom and Doom wads in general...
@@maledikt Sees username. Sees your sympathy with "let the galaxy burn!" That's some grade-A heresy, brother. I suggest you turn yourself into your nearest Inquisitorial representative for the good for your company and your chapter. Dorn would be ashamed of you. Jokes aside, to be fair, the creditors will be the last people to go under even if everything went to hell. The day that you don't have to pay your debts because of an economic collapse is the day that you cannot afford to buy food since your money in the bank is utterly worthless. If you're unlucky enough to see such a day, then I hope you live on a farm or in an area with wildlife that are somewhat palatable, because otherwise, you'll be slimming down fast.
I unironically don't want that glitch to be patched out, I love stupid stuff like that. When developers embrace glitches like that, it's so awesome. Plus, it rewards figuring out this new weird mechanic and using it to just tear stuff up and it's so awesome
Had the pleasure of playing the closed beta and I was already almost sold. Love how the weapon feel and the atmosphere, music and gore were on point. It's music to my ears to hear that that level of quality is consistent across the board. Definitely adding this to my collection.
2:23 Whenever I feel down, or just want to take a break from Stephen King’s nightmares we’re living in - all I need to do is tap the RU-vid icon, find you channel, and click one of your videos, and Voila! The grin is on, and before I know it - it’s a smile of a genuine (if a bit weird and twisted) joy! Thank you my good sir for this! Keep “your momma” jokes coming - I’m all down for it!🙌
I remember your preview from last year. I immediately fell in love with this game and put it on my wishlist. Good to see the game is in fact really good and does what it promised to do. I don't do Kickstarts or Early Access, but I'll definitely be buying this game when the full version is released.
"It's just more traditional system of resource management." Thank fuck. I mean, I liked Eternal, but the constant farming of demons for resources got old pretty fast.
i pledged to the kickstarter when you made your last review and honestly it's the first time i've ever been completely satisfied with kickstarting a game
"No greater feeling than seeing a kickstarter you've backed reach its goal??" Sounds like somebody's clearly never tried spanking it on meth using a microwaved grapefruit while an elderly Elvis impersonator almost unintelligibly sings "youu eeeyhnnt nuffn budda hoWnd-dog" through his three remaining teeth.
"Bragging about your spot on a leaderboard is like bragging about how many Legos you can fit up your a$$" - hahaha classic XD Keep up the hilarious and awesome content mate!
This game looks fucking awesome. I love the graphics, great blend of modern visual fidelity with a classic shooter feel to it. It's like if that style of shooters got updated to current standards rather than being stuck in the 90s. A great mix between Doom Eternal and Quake.
I just hope the map i'm working on will end up a success. Also i've seen some boomer shooter youtubers on the board. Learning i was making a Prodeus map even got my boomer dad interested in that 'WAD' as he calls them from the days he reviewed sharewares while we played DOOM together as 1 player when i was but a toddler. (Maybe he'll be proud of his deadbeat son for once...)
Dat recoil flinch animation, omg Sexy af I've become more of a tac/mil-sim dude over the ages, so I'm more about Squad right now, but I can still appreciate just the sheer amount of early access games actually coming out. What a time to be alive for an indie game fan, or just someone who appreciates the quality without regards for the price tag.
I love the way the protagonists face looks and the way he appears more ghoulish as he takes damage, he looks more like a creepy ghostly entity as opposed to being generic angry man from a 90s comic we see in so many boomer shooters
Indeed, I was just going to say the same thing. It's definitely a unique and stylish take on the Doom status bar face (with the protagonist's face becoming bloodier and more disheveled as he takes damage). The devs should definitely take that style element further though, with powerups that will alter the look of the status bar face (like in Quake).
Game is incredible! Can’t believe I haven’t heard of this until yesterday. It’s near perfect. I’d put this up there with Celeste, Shovel knight and the highly underrated Valfaris as one of the best retro styled games of the last 10 years.
The visuals are simply stunning. Even watching the video at 2x speed i can tell what is going on on screen, where the enemies are, the blood, the scenario textures... It's the complete opposite of Godfall.
*Idea for the devs about weapon binding* : Have *weapon groups* for binding to keys. And make each weapon group customizable. So, players would see in the key binds options a list of weapon groups (maybe names like "Group 1" or "slot 1") and you could tie each group to a number key. Repeatedly clicking that key will cycle thru any weapons the player assigns to that group. Then you have a separate menu where the player will assign weapons to groups.
Can you re-review Deep Rock Galactic now that it's out of early access? It's improved so much, they added new missions types recently that are awesome, one involves creating your own Sonic Adventure style grind rails!
9:01 "the weapon chart is not all that smooth when trying to use it in a pinch". But looking at the footage the game seems to pause when you use it? Doesn't that kinda fix your problem?
I used to browse and see if I was interested in what you were showing, skipping a lot of them. The past year or so I've clicked on everything you've posted up as soon as it popped up on my feed. Not sure what happened but yours has become my favorite youtube channel on the platform. Keep up the awesome work brother. Thank you for your work.
They should add an option to have your number keys cycle through weapons based on ammo type (So 1 for bullets, 2 for shells etc.), and then have your last selected weapon of a certain type be the default for when you switch back (So if the last bullet weapon I used was the pistol, then switching from the shell category back to the bullet category would automatically switch to the pistol)
The weapon animations are really distracting. They look like 15 fps. Everything else looks fluid, but the weapons and that discrepancy looks weird to me.
@@immortaluglyfish2724 I don't hate it straight, it was just something annoying while watching the gameplay. Maybe it can be disabled in the menu. I guess this was an artistic choice and I can see why it was made this way. But the effect is too strong, prominently and is seen frequently, taking up a lot of the screen space. It depends on if this is post processing that can be easily turned off, or created from ground up to look like this. And who knows, maybe when playing the game it feels or looks differently or I get used to it.
Yeah it’s very distracting to me too. It looks like the enemies and blood effects have the same low FPS animation too. It reminds me of “Spider-Man: Into The Spiderverse” - a very technically impressive masterpiece but honestly I didn’t like the inconsistent mix of high/low FPS animation.
Gotta point out, that I'm pretty sure that the guns aren't really sprites, they're 3d models with choppy animations and filters over em to make em look like pixelated sprites. Either that or the fucking lighting engine is insane, and they made individual sprites with reflecting light boucing off of em at every conceivable angle.
I'm actually currently playing through Ion Fury and I think the mech boss was kinda luck based, I only managed to get through it using a ton of quick saves. Otherwise it's been great, though!
@@WastedMeerkat1 It's been a minute but if memory serves the mech boss goes down so quickly if you charge up the crossbow and empty all of the charged up ammo into the boss.
it's so nice to see new games basically rebooting retro shooters. for somebody who wasn't around to play all of the 90's shooters, it's so amazing to have a modern version to play
Holy shit. I saw your old review a week ago and added it to my wishlist on steam. This will be my next purchase after I spend my time with Demon's Souls and the PS5. This game looks fucking AMAZING.
This is probably just me...but the way the reload animations play out with that sort of choppy style blended with smoother movements, reminds me of stop-motion animation films like "Wallace and Gromit" or "Chicken Run". Really cool style to this game and definitely checking it out
Waiting for this game for so long now... Can't await to play it. Frankly, I had no doubts about it, after all the released footage through the development time. Thanks for the great review, as always great work!
@GmanLives, little bit of a semi sonny lol. Definitely up there though bud, hopefully the devs will have a nice update to sort some issues you spoke of. Awsome review as always dude 👌
Gave it a try just before my computer broke down, and I liked what I saw... didn't get very far before *the incident* happened though :( The shop says it's working now so maybe I'll be able to get back to the game soon :) Looking forward to giving that editor a go too, building up stuff with brushes may not be as intuitive for me as some other sorts of map construction, but this game looks like a great place to start learning. A quick look at some of the tutorials shows so many neat, outside-the-box things this editor can do :D Only question that remains to me as a musician is... well, you can probably imagine. I tend to get bored with game tools if I can only use the music tracks that came with the game. Not something people often think about but it does kind of limit how far you can push *your* ideas of what's cool to build, and still have your end product fit together organically with the game you're building it for.
Bought it day one thanks to your first vid on the game & checking out the beta, having a blast so far! The game scratches my itch for the classic fps from my youth & its highly recommended. Also much love for sprinkling in some bits of good ol Danny
The campaign is great, but it's really the user made maps taking me back to games like Doom1/2 and Quake 1/2 reimagined in this games graphics/mechanics that really hit a home run for me. My favorite though being a unique ghetto project map called 'district' that feels like a Duke Nukem map on steroids. Being able to access them offline is bonus.
That plasma rifle alternate fire is straight out of Resistance. There was a weapon called the Bullseye, a rifle that could fire a tracker dart that would make bullets home in. You could straight up shoot around corners with it.
They should use the fast swap from Half Life, group weapons by type and have subsequent presses cycle through them, with optional hotkeys for individual weapons and an equivalent of the "Q" key that goes back to previous weapon.
Another indie game that goes to show bigger developers: never underestimate the importance of the sound an enemy makes when it explodes from getting lit up. These games which are, essentially pretty bare-bones, become so much more when things like sound design are treated with love.