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"We don't get games like this anymore" We didn't even get games like this back then. Prey really is one-of-a-kind. And here I thought I was the only person that ever played it.
Definitely a game overshadowed by its unrelated namesake, and its very long development. The portal system was actually one of the big hangups for this game, from what I heard. Kind of crazy that it came out a year before Portal as well.
'Sup, Indigo, I was just binge watching your God Game video. Yeah, this game got overshadowed by its name, as now there's the Prey(2017) which is a better game but Prey(2006) is a great hidden gem which needs more attention.
It's also interesting to note that Narbacular Drop, Portal's precursor with similar portal mechanics, was released in 2005. It's pretty unlikely either game (Prey and Portal) had a strong influence on the other I think.
@@robinmattheussen2395 If you say that, you have to add that one of the reasons why Prey was in development hell since around 1997 was the inclusion of portals and how to make them work.
I remember playing it as a kid and laughing my ass of when u get into a room with some mini planet in glass box only to be teleported onto it like 2,3min later so epic
I agree they should have named it something else like Neuroshock. Nonetheless, Prey (2017) is an absolutely fantastic game as well as Prey (2006), they are just vastly different in every aspect.
It did look freakin' sweet. Prey (2017) is in my top 5 greatest games without a doubt, but Bethesda made an absolutely horrible choice of scrapping Prey 2 and naming Arkane Studio's game "Prey", ruining the chance of a real Prey sequel.
@@garrettk7166 as wonderful as that'd be, I'm sure MS would see that as more hassle than it's worth. I'm not even sure if the game is actually complete.
I remember when this game came out, My brother and I were walking through wal-mart and they had the collectors edition in the "bargain" rack, and it was being sold for $10 bucks... Came in this awesome collectors metal case and other goodies. $10 bucks... Worth every penny...
One of the details I love about this game is the Art Bell Coast to Coast AM radio show cameos. People would call in talking about abductions and you'd see the thing they were describing being abducted float by. Little things like that really sold the immersion.
3:09 I didn't realise that Don't Fear The Reaper was a song not just about the pleasures of conformity, and the importance of trend, but also a personal statement about the band itself!
@@mikemars2112 So what’s happening here is they are using lines from Christian Bale’s American Psycho and inputting Blue Oyster Cult instead of Huey Lewis and the News. Hence why he said New Wave, obviously Blue Oyster cult is not an 80s new wave band 😂. Some jokes DO NOT translate well over text lol I was confused myself!
Man, I wish I could travel to an alternative reality, where we got Prey 2, Amen, Time Splitters 4, Half Life Episode 3, 4, the Original visions of Bioshock and Bioshock Infinite and the first iteration of Duke Nukem Forever..yeah, a man may dream ..
I played Prey 2006 and Prey 2017 and they're both fantastic games with great storylines and characters, Prey 2017 is even one of my favorite games ever made. I loved both of them and they were great experiences, it's a shame Prey 2 never came out, I wanted to see what was next for Tommy and the Prey 2006 universe.
Not getting Prey 2 will always depress me. I don't hate arkane studios for the Prey 2017 but I DO hate bethesda for fucking over human head studios so hard.
That surprised the hell out of me, because they seemed to have much of Prey 2 done. The backstory of the game was what interested me, too. I think the main character was supposed to be a clone of some sort, and when he died, he would be re-cloned again. Lately, I have noticed that Bethesda have fumbled, with at least a couple of their titles. Those would be Fallout 76 and Rage 2. Fallout 76 was just an unbelievable mess and Rage 2, while not a bad game, was still a dissapointment. I hope I am wrong, but it seems like Bethesda are on their way to become the next Activision.
Prey 2 was to focus on U.S. Marshal Killian Samuels, who starts the game on a passenger flight which suddenly crashes onto the Sphere, shown during the events of Prey. At the end of a short battle with some aliens he is knocked unconscious, after which the plot time skips forward several years. Samuels is now a bounty hunter on the alien world Exodus. Though he is aware of his work and has retained his skills, he has no memory of what happened in the time that passed since his abduction. He initially believes himself to be the only human on Exodus until he runs into Tommy, whom he has met in the period he no longer remembers
the iD Tech 4 engine was really ahead of its' time with real time shadows and realistic lighting... Doom 3 was also made on that engine and it still holds up 16 years later
@@LowKiiSavage It had a ton of features like ray tracing that were added to the core engine but just not enabled because of PCs at the time. The thing that killed iD Tech 4 is I heard that the tools to use it were TERRIBLE; it required extensive training to use so most companies just stuck with engines their teams were familiar with. Prey shows the effort could be worth it, though.
@@BlazingOwnager Id4 is easy to use, flexible. It did not had any ray tracing until a few weeks ago when someone started working on it. Search Doom 3 Rtx. Id4 was killed by not being gpl before udk arrived.
@@BlazingOwnager I agree on the tools. Horrible for graphics content creators. You need to learn how to write shaders and do it manually, rather than use some sort of UI. Unreal Engine gave content creators easy to use tools.
3 года назад
Yes, Prey! The last time I had loved the characters in a game so much was when the first MGS came out. Prey should have gotten much more attention at the time!
In 2006, Human Head Studios released this: Prey, their most accomplished work. I think their undisputed masterpiece is Prey, a game so great most people probably don't play it and just get Arkane Studios's Prey. But they should! Because It's not just about the pleasures of conformity and the importance of trends. It's also a personal statement about the studio itself
Also, Prey does indeed have one of the best openings in gaming history. Kinda like the Car chase in The Darkness, it's just awesome and sets the tone. But Prey's is so immense and perfect!
@@P3GProductions If Prey 2017 is generic, PLEASE give me a list of games that it shares generality with: a scifi story where choices matter, an open world, a character progression system where you acquire new powers, and unique weapons that not only are used against enemies but affecting the environment too.
Such an amazing game. Love the opening, spirit plane, portals, gunplay, dialogue, overall story. Basically everything about it. How was this not more popular?
I played it when I was relatively young, and I just loved all the things about it. It is still one of my favourite FPS games I've ever played, still a bit salty that we didn't get a true sequel to this game, even though what we got was pretty decent. There has been nothing as unique as this game since. I remember messing about with all the interactables in Jen's bar, it was so fun, I didn't wanna leave the start of the game. Which reminds me, it's been too long since I last played this game.
@Gavin Blain I actually liked this game back in 2006, there was alot of chuckle moments with Tommy being openly thinking like the player think. Anyways most of the game protagonist who are supposed to be Native Americans tend to be "Half" and most of them are usually set in Western genre. Any Natives protagonist set in modern day and where their race isn't really a big issue is really non existent.
@Gavin Blain Yeah, I mean Tommy being a Cherokee is just a plot device for his spirit walking resurrection against the aliens which is pretty fresh idea instead of the usual Sci Fi mutation. Not to mention they did do some research about the cherokee mythology. Another good point is that we get to listen to the late Art Bell radio broadcast throughout the game where he get callers with seeing the Alien ship
People always bitch about inclusion in games, and yet over 10 years ago, we had a badass Native American ripping and tearing his way across an alien mother ship. Also, the level design and creativity should be known industry wide. Even all these years later, it still feels so refreshing to play.
N.A. characters are still vastly outnumbered by White, Black, and Asian characters though, although I guess since N.A. are only about 1% of the population it's to be expected.
@@kesorangutan6170 As an American, I can summarize the above sentiments as mostly just feelings of "As white males, we are really annoyed of hearing about non-inclusion in games, the Turok series basically proves that." I can't imagine actually pretending that 95 percent of video game characters from 1990 - 2014 we'rent American stereotype patriots with muscles, and females didn't have huge tits, high shorts, and constantly played "damsels in distress." Reciting a couple games where the females are the badasses doesn't make me feel differently, as you'll notice they have huge tits/ armour that for some reason shows their thighs and decolletage. (chest area above breasts) We live in a world where if Twitter feeds feel strongly enough about it, they drum up equal sentiment, which causes studios and share-holders to pull out of projects on account of controversy, thus meaning cancellations and lost jobs. Oh, not to mention people on the other side of the fence that are tired of the tropes that reinforce problems within society on a micro-scale. At the end of the day, we are trapped in a sea of complaining. Bitching about the change, or bitching about not enough change. Keş Orangutan, your English is VERY impressive.
@@dylanherron3963 It's funny though because from what I've gathered, people will complain about it, and most won't even really care if they go and play whatever game they want to complain about. It's exactly as you put it, "bitching about the change, or bitching about not enough change," it's so true it makes me laugh.
After watching your review of this it reminded me that I once owned a physical copy so I went and got the game again and finished it and I’ve gotta say it’s incredibly impressive what they were able to achieve with games given the technology limitations at the time. We’ve traded level design and creativity for graphical fidelity and don’t even get me started on the reboot/remake
There are so many parents I've sold games to while working at Gamestop that ask what GTA has in it and I'll say like "cursing, drugs, murdering people, gangster glorification, torture, kidnapping, etc..." Retard Mother: but are there boobs in it? Like, what the hell is the moral compass of Christian parents?
@@BushBumperBaker Well christians do believe in hell which has such imagery as torture, impaling, etc and they also believe in a god that is a murderer what with his floods, plagues and killing of first born children. Yeah God isn't a nice guy.
@@Gatorade69 Pretty sure pre-flood earth was filled with nothing but murders and pedophiles... minus one man and his family who took God's advice and took a vacation on a homemade cruise ship with a zoo onboard. Fun stuff.
Prey is still one of my favorite games ever. Over the top in some ways perhaps, but it's fun and the storyline is great. I will never stop being bitter about the sequel being cancelled either, I want to see the rest of the story somehow. Even a movie or comic book would work good enough, though it was intended as a game.
Fun fact: The reason why you see murderous ghost children and have spiritual powers is that it's actually Earth's natural defense mechanism. The Mother even mentions it at one point.
@@xXRealXx she only mentions that the arrival of the Domasi has brought them to the sphere, and that she has no idea what they are. They're more so tied to the spirit world.
Second game never came out to explain what the demon children were. I assume they are just interdimensional creatures that role play as human ghost kids. Makes the most sense.
It was to happen after the original Prey hell you would have gotten to meet Tommy himself in the game as the character you were going to be playing as which was the pilot of the airliner you see being teleported onto the ship and eventually find its wreckage back in the original Prey, he survives that crash and becomes a bounty hunter... what the fuck is with the gaming industry and not allowing people to be a bounty hunter seriously any game that has that for a character is either A for sure gonna be canned or the character is gonna be killed off.
I remember playing this game back when I was way too little for the level of violence it had. The cinematic events and graphics were epic. It pioneered the idea of portals in video games.
That Don't Fear the Reaper scene is one of the most memorable intros for me. Also when you saw a small planet in a room and then you transported on its surface was mindblown.
"Without spoiling too much" ...basically spoils the entire ending. (Not that I mind, I've played it before. And it's Gman's video, he can do WTF he wants, I'm just being a narc.)
3 года назад
Well, he still saved other important parts for personal discovery!
Totally agree! I did a playthrough of Prey 2006 just to try and get more eyes on it AND to relive it for myself. :D It has creative use of portals (before Portal did it), gravity shifting, environmental puzzles, some hauntingly violent imagery, great level design, a creative death mechanic, an intriguing story with a definitive ending! The intro is one of the most iconic moments in my gaming life! :D
I had such a trip playing this game. It was definitely underrated. The graphics, gameplay mechanics and story were definitely ahead of their time. I'm glad I played and loved it. I heard recently that the head developer of Arcanes Prey never wanted to call it Prey, and was forced to by the publishers. He actually felt it would cause unnecessary confusion with this Prey, and he was totally right.
Didn't have a problem with to be honest, but we all agree that it beats consistency to death, a Marine stuck in a futuristic high-tech facility can easily find a way to attach a flashlight to his chest, or even find a flashlight to every goddamn weapon of the game and attach it to each one of them, it was a cheap way to add an artificial pressure on the player
@@devostripes5964 it's not cheap because it's not frustrating. Contrived and a little unbelievable? Sure, that's fair but that's not really the point. It's still good design because it enhances tension and provides the player with a risk reward decision. And it's hardly necessary to progress, it's a matter of convenience and bravery to go without
@@HighFunctioningMedium I get the point game design wise, but being cheap doesn't mean necessarily frustrating, it's cheap because a lot of horror games managed to put a lot more tension on the player than Doom 3 with more clever ways, that's why i consider it cheap. This plus the fact that it doesn't make sense, hell he's even using the pistol with one hand, why he doesn't use the other hand for the flashlight ? Sure the idea reaches it goal of putting tension on the player, but only artificially. That's one of the few things i liked in the BFG Edition, managing a battery is more consistent and you could at least watch the monsters taking damage and get some feedback instead of "light or shoot" It isn't a coincidence that no dev ever used this mechanic since Doom 3, not even it own remaster
@@devostripes5964 sure, that's fair. My point is that whether or not its contrived for the time period is fairly irrelevant to whether its effective, interesting, or fun as a mechanic. I hate Outlasts battery life for the camera being so low because its tedious to constantly reload a new battery and because it happens so often it distracts me from being scared or immersed and contributes nothing to the hook of that game. The flashlight and gun things funny to think about but it's about giving players the choice to use if they want (and they don't have to or necessarily need to all that much) that doesnt constantly interrupt or prevent the fun of gameplay, often contributing a tense layer to the proceedings. But just because I think it's interesting or well done doesnt necessarily mean it was the best choice overall and certainly not for a large portion of folks. I would just contend that at some point people need to get the sand out of their junk on this one and quit acting like it was some huge impediment to their enjoyment
@@HighFunctioningMedium Like i said in my first comment i didn't have a problem with that, it's not really an issue and it doesn't make the game worse or unenjoyable , between the guys who think it's sacrilege and people who think it's awesome, i'm standing right in the middle, i recognize that it gave the game some sort of personality in it gameplay while i think it could've been done better
I was amazed at the portals in this game back in the day and it's interesting that they used exactly the same color scheme with orange and blue as the portals in Valve's game Portal that came out one year after this game.
I remember Dead Man's Hand. There was a demo supposed to be released on a CD or DVD addon to a magazine, but an editor put the full version intended for press there by mistake.
I'm pretty sure the game is now abandonware and you can find it for free. EDIT: Just checked and you can find it in myabandonware for free, just need to get around installing it in a modern computer.
"Where you'll see humans getting turned into a food source." "Entire world is at stake." Me: *Looks at Quake 2 and 4 then Prey* Huh, Deja Vu Also, what sorry excuse for a human being says Quake 2 is a bad game?! It's been in my top 3 best games ever since I was a small child.
Oh man you forgot to tell people about Art Bell's radio program that's in the game. I love the feeling we get on how things are happening on earth while you are in the Sphere. Great video, great video-game, great work! Keep it up bucko!
The Prey theme song / opening theme is unforgettable! The game was released 14 years ago, and I still listen to that song from time to time. Jeremy Soule is beyond any doubt one of the best videogame music composers, thank you so much for the nostalgia! Oh and yes, the game is really good and still perfectly playable and enjoyable in 2020!
I remember playing this on release, on my ancient PC, it blew my mind then, and it still does even today, I also remember seeing the trailer for Portal and thinking "huh! so like Prey but without combat" .. ... Still hoping that someone is gonna salvage the original code for Prey 2 and make something out of it.
@bigevilworldwide1 I could type out an overly long explanation on how you're obviously either wrong or playing the game wrong... but I won't, cause I have better things to do with my time.
@@JJdoomkiller The mimics do get irritating as $h!t after a short while. The first time you encounter one it might be thrilling, but every time after that it's just "/sigh/" another mimic "whack whack whack". I know you can see them with the scope after a while and their placement is insultingly obvious some times but until you've upgraded the pistol enough to one shot them at a distance they're a pita.
Found this game back in the day for a buck - apparently noone wanted it - and I loved it. It was wonderfully unique and damn fun. Good to see it get some love.
One of my favourite games of all time, I had the boxed released which got lost somewhere but managed to get a Steam key. The most iconic thing for me was the audio in the game.... truly amazing.
Us PC gamers were spoilt for great FPS games back then and Prey was seriously hurt because of this. Everything FPS on PC in the mid 2000's was compared to the very high bar of those games, which each game having obsessed and very defensive fanboys. I remember peoples complaints about Prey basically boiling down to "it doesn't do this thing as good as HL2" or "Doom 3 does this thing better" or "F.E.A.R does that better". If a new FPS game didn't do _everything_ as good or have some ground-breaking new feature then it was brushed aside by snobs and fanboys. I admit i occasionally did this myself, but i still played Prey from start to finish and loved it. It's a classic. The id Tech 4 engine was another thing that was underrated. Almost everyone preferred the Source engine and how it looked. I'd argue online (lol) about how technically, visually and atmospherically superior the dynamic lighting was in Tech 4 and how it will hold up better than the fake baked lighting of Source, but most people didn't listen. I was obviously right.
I remember playing the demo to this game and some of the full game when I was a kid. I never got to finish it unfortunately. So I went and bought a key for it I found on G2A. Thankfully, it worked and let me download the game on Steam. It's a shame we never got to see a continuation to the original Prey in a sequel. Looking forward to finally finishing this game all these years later.
This was the first game I installed when, for the first time in my life, I upgraded to a very good gaming PC and looking at those fleshy bits at max settings at the beginning was awesome
i played this game with my old man when i was 12 years old, i bought a copy as soon as this video finished for my PC and the intro is still one of the best things ever. thank you gman 🤘
I have so much nostalgia with this game, it completely blew me away back in 06. Still sad to this day that we never got Prey 2, I'll never quite forgive Bethesda for canceling Prey 2 and shutting down Human Head :(
What an amazing game. Can't believe i slept on it for so long. I'm a massive Halo fan, and playing through this the first time felt like a Halo 2 type experience, if that makes sense. Excellent old school FPS gameplay, great weapon sandbox, and a really interesting story that kept you wanting more. Really sad that we'll never get a sequel. As great a game Prey 2017 is, Arkane really didn't have to take the Prey name, could have easily started a new IP. Now the door is essentially closed on ever finding out Tommy's fate. BTW the game is playable on Xbox One as well via backwards compatibility.
I LOVE this game. The native American elements, the technobiological environments and weapons, the plot, the dialogue, the portals, the gravity... It was a delight to play.
"Also it's a well known fact amongst Chad gamers that dynamic lighting engines like this make for the best looking shooters." Ah yes, the past time of using a Mini-gun as a flashlight as you scream hate at the enemies. My favorite!
It really is sad that dynamic lighting was tossed out for the sake of better textures. Good art direction and strong lighting will always be better then more things in more detail on the screen
Love this game! Still have it on a "Sold Out" disc. What I appreciate the most is how they handled Tommy, you showed the clip where he feels sick after going through the portals which is what a normal person would do, and the swearing is spot on.
I remember how the devs said they wanted the fight with his GF to be an emotional moment for the player, but I couldn't stop laughing during that fight. I was crying all right, but they were tears of joy!
SHWACKED. I actually want a full compilation of all the things that render one dead to GMan, just so I can tally it all up and calculate my grand total.
Hell yeah brother. One of my favorite games. It’s crazy to me that more people don’t know about it. It’s a hidden gem. I’d kill for a remaster of it. The graphics for its era were amazing, imagine how it would look with current tech. 😅
@@iZephiroth Yea man for years i didnt even look at it... But thank life i gave it a try... Yeah the graphics and revolutionary ideas and creative elements were ahead of its time... Yeah a remaster would be great and also for the Thief series
The lighting in this is fucking amazing. Never heard of it until that older version of the video you made and goddamn I still make that “oooh” face when I see this game’s lighting.
Sometimes I rewatch Prey 2's E3 2011 trailer and gameplay demo and cry myself to sleep And curse Bethesda's name RIP Human Head Studios - corporate murder isn't something u see a lot of outside of EA's studio activities - but you couldve done a fair bit more research into how Prey 2 would've tied into Tommy's story The way you described Prey 2 makes it feel like a complete departure from the first game, misrepresenting it and potentially turning newcomers off of looking further into Prey 2
I remember playing this game on DVD/DISC, I was recently thinking about this game and was able to find the game online as steam key. So purchased it for about $7 or so. This way my sons can play it, if they want to in the steam library. I think it was an awesome game and was really hopefully for a sequel when I finished. Great Work, keep up the good work. I plan to do some gameplay uploads for my other channel later this year.
I wanted to see this video 5 months ago but for some reason RU-vid never notified me of it and I forgot about it. But either way, I'm glad you covered it. It feels like literally no one has ever talked about this game, and I don't really know anyone who's even heard of it because it's completely overshadowed by the newer unrelated Prey title. I hold some good nostalgia from this game and I'm honestly curious how it ended up being so underrated, especially from all of the unique mechanics the game brought to the scene. I might have to just make my own playthrough of it
The moment where youve passed the tutorials and theyve given you guns and just kinda let the game really start, by letting you walk thru parts of the bar broken up and somewhere the jukebox is playing judas priest” you got another thing coming” lives on in my head forever.
I wasn't even super-invested in the protagonists, but gosh I remember getting sucked into this later. When he leaped through the portal back to the sphere, Tommy's cussing like a drunken sailor while I'm slaughering everything in the room in a berzerker rage. Our emotions were synced up in that moment. After everything that had happened in the previous twenty minutes, my hands were shaking with how ticked off I was at the aliens. Can't think of another game that ever had that kind of an impact. The title track can still bring a tear to my eye if I let it.
Hey Gman, would you consider doing a review on Lost Planet 2? One of the few shooters Japan ever made and it has a design philosophy that has largely been lost since gen 6 console era with secret levels or mechanics you’re not madeaware of by the game. Also the co-op is fun af. Also is xbox one backwards compat so people are still playing it after 10 years and capcom has kept the servers up.
When I was younger I couldnt afford games, so I used to replay the lost planet demo for the multiplayer over and over. When lost planet 2 came out I cried tears of joy. Didnt like lost planet 3 doe
I remember asking my mom to rent me Lost Planet 2 without knowing anything about it and it immediately became one of my favorite games. Good to know the Xbox version still has an active community, I’ll have to dig out my copy and play it again. Wish they’d make another entry in the series.
bigevilworldwide1 yeah nah bro, Japan may not Understand how to make a consistent shooter but Lost Planet 2 is still one of the best co op games and it’s one of those rare games that starts out kind of sucking but gets better the more you play it until you suddenly realize it's one of your favorite games.
I played this game with a friend back when it came out and largely forgot everything about it until watching this video. It's like I've unlocked knowledge in my brain that has been in there for 16 years inaccessible until now, it's insane watching the video and vividly recognizing everything after this long. Gonna have to find a way to replay this.
As much as I was saddened by the cancellation of Prey 2, Arkane's Prey did end up being one of my favorite games of the past 5 years or so. I feel like both Prey games are quite underappreciated.
My babysitter when I was a kid was a huge gamer, he's the main reason I'm into games and he introduced Oblivion and Prey to me by accident. This game scared me shitless when I was younger as well.
one of the last, good and original fps to come up in later years...after that just a fucking plethora of fucking cod clones. only cyberpunk is giving me hope for a resurgence of good fps on pc
Was really Portal before Portal. Kinda like that gun from Opposing Force that teleports you to another dimension and you can go back and forth. Was always really depressed that they cancelled the original sequel and used the name/IP for another project.
I just don't understand how this game didn't end up a bigger deal. I mean seriously, this is what games should aspire to be. There are so many unique things about this game, between the environment, the characters, and the puzzle; Like that cube you get stuck in. This game was amazing
Prey 2017 is my favourite game of this generation. I also have owned a physical copy of Prey 2006 for over 10 years and still haven't touched it. I always forget that I have it.
I played this game, best first person shooter with the best story and implenentation, only dead space came close. Not just portals, also gravity played a big role, couldn't understand why the arena style multiplayer got so much flak, levels were awesome, with gravity walkways and portals. Also, technologically speaking, these aliens were the smartest and most tech-savvy I have seen in any game. I mean, during the campaign you go to your spirit realm to talk to the grandfather and acquire spiritual powers parallel to that, spirits keep appearing during the levels that have you scratch your head, seemingly out of place. Until the twist happens, the spirit "children" you encounter were the alien analyzing your spirit form, and when you go to your spirit real, you see the aliens have found the frequency to the spirit realm and opened a portal in there to invade. It was an awesome moment.
Such a classic. Love the game, love the story, love the characters, love the art style and the engine. Wish it was easier to get running, really needs a remaster for modern systems.
Still remember going straight to the jukebox in the beginning and putting on Soil's 'Forever Dead' - just to lean back and enjoy the show! Loved that game, every bit of it! Masterpiece! Seomtimes I wonder what might have happened to Domasi if the story continued...