Evergreen Gaming [Arts and games] Beta sword aka life sword was in the first Megaman battle network game which released in 2001 and the anime was aired in 2002
@@proto5574 beta sword was a different thing unless im missing something, it gave you 2 uses of each of the 3 sword types used for the program advance iirc
Given I only just now realized the anime came out *alongside* the games instead of us having to wait for BN3 to happen over here, it makes sense why it's Beta(/Zeta) Sword and not Life Sword. The anime must've inspired the devs to make it one big epic swing instead of a few smaller ones by BN2. ...That, and this moment I bet also inspired the DeuxHero/2xHero PA's in 3.
The first version of program advance!! (Basically after Season1, Megaman(Rockman) used style change or another kinds of program advance such as Giga cannon, instead of Beta Sword) Thanks for sharing!
I allways thought strange that they made the PAs seem a HUGE thing, which needs training to control and all that in the first season, but then in the next seasons they used PAs like they were ordinary chips.
Todd Purvis Also, ever noticed how there’s always at least one “advance Net Navi technique that not many can master”? Season 1: PA & Style Change Season Axess: Soul Unison & Cross Fusion Season Beast: Soul Cross/Beast Out
@@paanazmi8062 oh man are you missing out. There are five seasons: EXE, Axess, Stream, Beast, and Beast+, and the movie Hikari to Yami no Program set during Stream. Go to the Mega Man wiki for more info. ;)
Same. Sword Wide Sword Long Sword was literally the only Program Advance I found "on my own" because I saw it on the anime. After being downright amazed that it was a thing in the game, imagine my sheer disappointment because it was Battle Network 1. B-Sword is lame as heck.
I always found it weird how this worked in the anime. In the games, your hand is random so you can't always get the PAs, but in the anime you can just grab whatever chips you want so it was always weird that they didn't just always use things like Life Sword.
Well in the classic Mega Man is a bit short than ProtoMan since Rock was design to be a child while ProtoMan is a teenager so the Battle Network timeline sort stay true to that
In the Anime Pharaohman.EXE was OP he killed an army of Stoneman.EXE and Bombman.EXE survived a double PA the only reason he died was because he didn't want to be controlled by Dr.Willy after being captured by WWW when he was weakened so he commited suicide by blowing up WWW HQ.
Serious question: how do people discover PAs back in the days in the games? There was one time that i suddenly unlocked a PA with a random combination and i never knew anything about it. Back when i was a kid i was really shocked. So... how? Just random combinations and experimentations?
Patrick Ortiz I’m actually playing through BN1 for the first time although I played 5 back as a kid. The game has quite a few pieces of dialogue about “combining the same chip of different codes” and I was able to figure out quite a few PAs myself, but the “weird” PAs that use different chips of the same code I have no idea how you’d ever figure them out other than experimentation with a single code folder.
For most PAs, the requirements are to 1. Combine multiple versions of the same chip 2. Have their codes in alphabetical order For example, for GigaCannon, you need to set up Cannon A, Cannon B, and Cannon C in that exact order. For GigaCannon2, you need to set up HiCannon L, HiCannon M, and HiCannon N in that exact order. There are other PAs that don't follow these rules, like the Navi PAs. Fortunately, most people have already provided walkthroughs, so you can look up which chips activate which PAs.
A lot of them are hidden in things like the BBS boards and other NPC dialog. From there, games all released guidebooks that tell you everything like that.
It helps that the basic PAs are just intuitive. "hey I got three cannons in my hand wouldn't it be funny if I make them ABC?" The rest you have a snowball's chance in hell of finding on your own
My dad bought bn3 for me as a kid and it was used. Whoever had it before me knew them. Their folder had a few PAs but the very first one I used was Life/Beta Sword because I remembered this part. I was 6 years old back then thinking that was cool as fuck.
The dub is so much lamer. They took out the music, censored swords for some reason (TV standards make no sense), and Pharaohman didn't scream in pain when he took a double Program Advance to the face. It's a DOUBLE PROGRAM ADVANCE! How can you not scream in pain after being smacked by that?
The music makes sense since that's the Japanese op which wasn't used, so using it would make no sense. I kinda liked the censored swords since laser swords made more sense to me than actual metal swords since this is the cyber world and the chip art looks like laser swords. The Pharaohman not screaming could be argued either way since I don't remember how much pain actually affects Navis since they are programs. I know the Navis that possess the ultimate programs like Pharaohman, Megaman, Bass, and Protoman are more sentient and can make decisions on their own probably possess actual emotions outside of programming.
Don't watch NT Warrior. The dub is censored, the voice casting is all wrong, and the music is just cheap generic garbage. Watch the Original Rockman.exe series.
In the game it was explained that protoman is a solo Navi that can use battle chip data on his own. Yeah he does have a default sword but it was battle chip data not like the mega buster where it is a default weapon.