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Project Constraint - color grading test #1 

TheBypasser
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update: D/L lithium-ballis...
Shot using the "Neon 770" LUT from RocketStock's free LUT pack in-engine, emulated full-range SDI S-Log (other presets like 0~800% input S-Log grading range as stated in the S-Log documentation, other S-Logs, Rec.709/2020, HLG and PQ can be selected, or a custom curve can be defined).

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5 сен 2024

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Комментарии : 8   
@themanwholaughs9194
@themanwholaughs9194 4 года назад
This is rad!
@cederom
@cederom Год назад
So this game is for PC with PSVR attached reading out the USB HID data and using its display? Not a game uploaded directly into PSVR control unit or external FPGA?
@TheBypasser
@TheBypasser Год назад
Of course not :) Why should I rely on external hardware (also doubt that box is capable of anything but that "virtual monitor" reprojection anyway) if the internal one is already enough. Also that "FPGAs are fast, so should replace the ALUs" is a very common misconception. Yes, you can drastically speed the individual calculations up, but the downside is you can't run anything complex with FPGAs alone. So, it is not "FPGA vs CPU" in the real world, "FPGA+CPU vs CPU" instead. ps if you think of that post of mine, no, this is not the raytracer I referred to. Never uploaded one here, it is a simple raytracer I speedcoded to benchmark a possible SoC choice with, so aimed to tweak it to have the fastest versions for both a generic PC and the SoC in question still running the same calculations and sharing the same levels of precision.
@cederom
@cederom Год назад
@@TheBypasser you see the raytracing demo you commented on is fully implemented in fpga only i thought you did this game in fpga :-)
@cederom
@cederom Год назад
but this is awsome game anyway and i have psvr connected to pc at hand so i may try it out :-) is it / will be open source?
@TheBypasser
@TheBypasser Год назад
@@cederom Thanks! Not o-s yet, I'm struggling to get some time to finish it off first, with the next build to finally support level construction scripts (yep, model import/placement, environment setup etc. via just a simple batch-style file) and a couple of bugfixes - and guess can github it because why not...
@cederom
@cederom Год назад
@@TheBypasser sound good! good luck :-) please consider making it open source.. i would love to run it on FreeBSD Unix + PSVR :-) that could be so much fun and if there is a multiplayer just imagine that!! :-)
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