All of you guys are so amazing whenever I feel like giving up I motivate myself by reminding myself about you guys and this is how far I have reached and I will not stop until I become a professional ❤❤❤ thanks
Blender Teams' gold project and Tally Ho from Sampson Boat Company, the 2 projects that are my inspiration right now and both of them have a wooden sailing boat on them. Internet is a beautiful place just because I get to see this beautiful people and their very very impressive and beautiful projects thanks for all that work and sharing. I'm donating you know I am.
This is an excellent stress test for Blender (and the studio)! As hard as it seems for you guys, I know that you will come out the other end with us all being better off. Keep up the great work. The results are looking lovely.
I mean, just wow... Every time I see work created with Blender, I am even more convinced that the future of all 3D and 2D animation lies in it's hands. I know that it is also down to great animators, but the complexity of the shots, the power of geometry nodes, the finesse, feel and finish that you create with the software is awesome. Almost all the 3D pipelines in the Games Industry and some in the Media Industry have been quietly pulling in Blender for modelling, some for animation too whilst still keeping on board Maya, Max and the like for what they consider to be "the heavy stuff". You can't change the world overnight. And yet... I have been speaking to a lot of student over the past year and I have yet to find one who has not been using Blender. Not to mention, a lot of them do not like using the bigger software suppliers - I think it might be that Gen Z love for the underdog as well as seeing what they can achieve with Blender. I was sold years ago, I love it and use it for almost all of my 3D work, but I look at this stuff you're doing here and I am completely blown away. Keep doing what you're doing. I can't wait see the finished thing.
If you are a little exhausted or work it's complicated,it's ok,at certain times we find happiness in work,either you finish the project or we wait,how long will it be released,isn't this the first time they've canceled a Blender project?
I want share an important isuue, when I use another scene as background scene in the current scene, it can not be snapped the object of the background scene. But it should be snapped the background scene as reference to create new object in the current scene. If the snap system is added it will be more fun.
11:49 - Breaking the specularity into brush strokes. Yes, this is really difficult, I've been exploring options since 2022. Hopefully we can get to see how it was done in Blender Studio's dev notes.
@@n3mo146 a little before when he say……….ohh it crashed, fantastic 😂 and the concept artist girl gives a expression and walk way just like a criminal walk way from the crime scene. I find it really funny 😂😂😂😂
Dear Blender Studio. I am having such of a question about Blender, that literally I want to be curious about. I want to make a movie that from now on is taking a longer work on it. So please when you have to answer back, please reply me through this message. Thank you. Sincerely, Constantine Popravko. P.S; This movie is going to be the epic one in this entire world.
Its cancelled as a complete product, but its still being worked on to put out some blender showcase, they are going to publish the files and setups used
It says 4.2 alpha in the top of the screen. So maybe. I tried to recreate the view in 4.0 and got a somewhat same result. Open a new workspace > Video Editing > Video Editing. After that close the sequencer and properties. File viewer and preview are still open (toolbar (T) and sidebar (N) are hidden) Set the file viewer Display mode to thumbnails and display size on big (or large)
@@jesperj86 Yes, but look at this 1:52, just double click and the video will immediately play without having to adjust the strip and the ui just simple file and window on the top
After you set your scene, in the top left menu "View" of the Viewport there's an option named "Viewport Render Animation". That will generate a preview of the anim with all the viewport details (axis, grid, selections, wireframe etc.). Just hide these in the overlay menu and you'll have a clean preview animation.
@@julioarvellos That's not what I mean., the method you convey can only open one rendered viewport, but how to access a folder containing lots of videos with different durations and I just double click on the thumbnail and the video will play according to its duration without having to adjust it in the timeline yes of course use the video editor feature but that is not practical we have to adjust the number of video frames on the timeline otherwise the duration will be truncated or excessive and that is very inefficient
Blender has a Video Sequence Editor (VSE). The VSE has a Preview window. One way to get to the VSE is to activate the "Video Editing" workspace. This workspace is not listed by default. You have to click the "+" icon next to the list of workspaces at the Top bar to add a new workspace. In the Video Editing workspace you can add image sequences, movies etc to the VSE timeline. It is actually a full blown Video Editor. In case you do not know how, you can render your own animations with the "raw" 3D Viewport shading using the "Workbench" render engine.