honestly, if anybody could make aerial mech combat realistic, it'd be a setting like Wingman. It has everything mechs need: Looking cool, a fictional super-power supply, and crazy superweapons like aerial railguns, AI, and flying battleships. A small fighter jet with "legs" as all-terrain landing gear and arms to increase weapon aiming speed and dampening recoil (turrets are less common on planes and arms would not only add less surface area than needed for a turret but be more dexterious, and the shape of an arm is perfect to dampen recoil) would be PERFECT.
I have attempted that a few times now and the only time I actually got it was with the X/Z-16 because it can equip a ton of air-to-air weaponry and it has the conquest 12k ammo main cannon, so it's pretty much the only plane that wouldn't run out of ammo.
Fucking hell imagine playing like this in VR with a HOTAS At that point i think they'd be a fully qualified pilot regardless of prior experience Only thing left would be G-force training though
I just did that lol, VR+HOTAS in merc mode with the mk1. A real plane will disintegrate if you try half the AOA shenanigans. Also you'll black out and die.
The abundance of "Look at Monarch go!" or similar lines in PW compared to AC games genuinely convinces me that Monarch truly deserves to be at the very top of the list of Pilots, other protagonists included. The maneuvers he's capable of and the apparent complete lack of negative consequences really puts him at a completely different level. I mean, he can go from mach2/3, turn 180 degrees, and immediately go at mach 2/2.5 in the span of a second or less without any sign of blacking out or injury. To be fair, he might not be entirely human. Galaxy comments on Frost being just human and suggests tiring her out the first time you fight her, despite her piloting a supposedly superior airframe, while you're likely in an F-14D or similar.
He suggests tiring her out because she's not using ANY flight assist or fly by wire in that monster. If she makes a single slip-up in that thing, it's a maneuver kill for monarch. The airframe is superior, sure, but there's no brains between the pilot and the control surfaces...
@@eoin1699 indeed, but on the other hand, with the AOA Limiter, Monarch can pull off downright suicidal moves with no consequences. This is never questioned or put into focus, which is either an oversight by the devs (highly doubtful) or because that's just... Monarch being Monarch. Also, I'm not entirely sure she's even IN the Sp34r since it sounds like she's just nonchalantly walking away from a control console after you beat her. Especially considering the design of the cockpit suspiciously resembling the jets that are occasionally remote controlled in the Ace Combat games.
If we go by in game abilities, I think even ordinary enemies in Project Wingman can pull Mihaly level moves so... Yeah, being an absolute terror in-universe like Monarch when stuff like that is NORMAL? Monarch is a beast, never mind fighting Crimson One piloting the PW.Mk.1. The armament of that thing is nuts.
@@imperiousrex128 Idk how complex are the PSM's the AI does? Irl doing them is more about the aircraft than pilot skill (at least the most popular ones) so the enemies would pull them off just because the dogfighting tactics used here are totally different
Playing this mission on Merc difficulty with Glass Cannon, Ace Training, and Double time in cockpit view has to be the single most fun yet challenging experience I ever had.
You’ve gotta add Botched Req to that too. It’s not really euphoric until they bring out the aerial railgun units. Bonus points when one of your team gets a BMU and starts obliterating the enemy air force for you.
Looks pretty good! However, I notice you're only doing the "natural" fire rate of the PW-MK.1's heavy cannon - if you spam click it, it can fire as much as two or even three times as fast. That's part of how overpowered the PW is - using rapid fire, your gun firepower is effectively equivalent to gunpod users. Added with insane mobility and two powerful SP weapons? You're unstoppable. There's a reason why the blueprints for the PW-MK.1 are one of the theorised contents of Stardust's briefcase.
@@thefunnyguyfromtheburgerki3334 Even better, set up an autoclick macro and hey presto: your heavy cannon now fires almost as fast as the medium gun. Fastest TTK in the game I think. (Counting weapons that aren't just straight up one-shot-kills-anything)
Everyone seems to think the pw-mk1 is the most OP plane ever meanwhile the fenrir in ace combat X could wipe this mission with 2 swbms. Nothing like a plane with actual nukes.
Meh, you probably remember SWBMs a little more powerful than they are, they surely were nukes but because of the lower render distance and power of the PSP the levels were also much, much smaller and the engagement distances were much shorter than in PW. I just went back to play the final few missions on ACX with the SWBM Fenrir and while they're completely overpowered for the game they wouldn't just wipe out the furball like that in PW.
To be fair, the PMMk1 has nukes, Crimson demonstrated that capability in the final mission. Monarch just doesn’t get them because we all know he’d start Calamitymaxxing and hitting cordium deposits like it’s apocalyptic wack-a-mole
I've played a few mission with it on Mercenary mode but pretty much all planes in this game are so much fun to fly that I haven't played them all with just one plane.
Every game has That Mission. Titanfall 2 has Effect and Cause, and many others have theirs. Its mission that if you have a friend with the game, try that mission. Project Wingman has Mission 11.
This is actually using a PS4 controller but you can completely customize your mouse/keyboard control scheme and even switch to mouse aim like War Thunder has.
It's the AOA delimiter, you can equip it instead of Flares and it functions like the PSM in AC7 but you can use it at any speed by simply pressing down the left stick on controller or 'H' on keyboard and decelerating.
Outstanding what is this from? Reminds me of (Airforce delta strike) if they actually made a new game with current graphics just missing mechs and flying in outer space and crafts like the twin bee and or manbou-j and many others
@@keilerbie7469 I'll definitely have to check it out assuming it's on steam and strictly PC? I love all the ace combat games asides 6 and have not played 7 so I cant say no offense on 6, but absolutely loved and had a blast playing 5 and zero and airforce delta strike was also in league with ac5 and zero was a phenomenal game as well the charcters had an anime style to them had personalities and did some pretty outlandish things like previously said flying in space and going to an outer space facility where you had to dodge in and out of corridors and fight mechs I think I miss those 3 games heavily been needing something to fill the void same boat for animes like yukikaze which if you have not seen it, it's worth checking out you wont be disappointed thanks bro
"All of these missile trails aint making visibility any good" literally half this mission is almost a white screen with how much cloud and missile trailing is going on
As a PC player, I could never really make efficient use of the AOA. I can't use a controller for medical reasons, so I'm keyboard all the way. Always impressive to see others using it in such a skillful way. Could never do it myself. Biggest challenge I ever posed to myself: beating Crimson 1 on the final mission, on mercenary mode, with the starter plane. Might take an hour or so, but holy shit... when I finally did it, it was the most satisfying feeling. I only failed like 5,000 times, but all that matters is that single victory.