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Prompt Engineering 101: I challenge my AI Actor 'Julian', to change to his Game Persona +more convo 

NextWorldVR (VR/AR Development)
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I am testing and teaching my stable of (dual) AI personalities (and Character) and learning what sort of background, what is best included in a 'AI personal Dossier. What sort of personality traits equal what sort of interacting. I am interating and exploring AI and i's place not only as AI NPC Dricer, but as nothing less than co-creator.
Next I am testg getg the AIs tp really engage one another and then:
an AI Dog that understands commands, accompanies, and compliments when it is dinner time by reacting accordingly!
If you want to hel me with my work (and to afford rent) you can send to:
paypal.me/SchoolHomeVR
anything is appreciate and will generate not only much good will but exclusive updates, collaboration and ideas welcome, alpha/beta test builds and social media shout outs when I announce on Steam Wish list etc.
Thank you! It has suddenly become a good time to be alive again!
Some people fear AI, I have decided to try to rde the wave and let it help me rather than hurt. So far it is a reliable collaborator that is helping to make make it fun and interesting all over again.
--Even though I am out of work and looking very hard and creating and always training -because it is a bad time to be out of work in the tech industry. (and I am more than a little afraid I may become the next Homeless statistic in San Francisco: When all I want to do is get back home to New England and will do, literally as soon as I can afford to move back home!
I hope you will consider helping me make that happen. If you have an idea how to se this? If you want to collaborate? PLese do't be afraid to reach out, if you donate any Funding you can write me a message i th Paypl send winder or you can email me, I am at:
NextWorldVR@gmail.com
or paypal to
SchoolHomeVR@gmail.com
I also do custom world building and experience generation ..
Think: Holodeck style with full body IK, everything is physical and touchable, grabbable.
Think: any style game play including Zero-G (Lone Echo style) and full complex physics VR Sandboxes.
With BespokeVR: Whatever it is you wish there was, I could realize for you, faster and cheaper than you might even imagine. A Custom VR Bossfight with your name? Want to be a King? A Rockstar?
Nearly everything I make is now going to be Enhanced with this new AI NPC technology.
Reactive, Responsive, Virtual Personalities that can talk about anything and will have a reply, instantly and realistically? I think this is something that will make a big splash expeciall yin VR. I am very happy to be innovating and exploring what I think is a paradigm shift in interactive adventures especially in VR.
Hit me up at:
BespokeVR@gmail.com

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21 окт 2024

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Комментарии : 7   
@marcfruchtman9473
@marcfruchtman9473 Год назад
There are basically 2 forms of criticism... constructive, and destructive/trolling. One of the most important things I have learned as a game developer, and as a person, is that a lot of people simply don't understand how to properly critique a body of work. As someone experienced with Unreal Engine, it is not easy to make an AI do this in real time, especially with VR. So my hat goes off to you. I am also amazed with how well the AI is able to "play along" with your role. There does seem to be a shadowing artifact associated with the hair. I don't remember seeing this in your earlier videos. Did you update something? We had an issue with groom and shadowing too, and had to adjust a specific parameter to get shadowing so it wasn't so harsh.
@NextWorldVR
@NextWorldVR Год назад
Thank you! I've been doing a lot of work to train the personality heuristics and memory consolidation leading to more creative responses! These are all scenes and techniques in the works. It would be counterproductive to have highest quality lighting and shadows while iterating AI personality heuristics because I'm constantly pushing play and I don't really want the computer doing any extra work depending on what I'm working on it's hot enough in California these days! :") But of course it all comes into play eventually. I tend to do lighting last, so that I can bake it out. (Leaving a few dynamic lights for the characters) then package.
@NextWorldVR
@NextWorldVR Год назад
By the way you noticed that the lighting was higher quality earlier on when I went and researched it a bit I'll show you the video that I found that gave me some really great project settings: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-L8t_pOjYVz.html Once I determined it was pretty straightforward to get it looking good, I backed down on the settings so I can get more work done faster (with limited equipment).
@NextWorldVR
@NextWorldVR Год назад
​@@marcfruchtman9473 Here is the link in desktop format; ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-L8t_pOjYVz4.html
@NextWorldVR
@NextWorldVR Год назад
​@Marc Fruchtman This is another video about UE 5.* for VR, this one about how Nanite can allow for an increase from ~4,000,000 Triangles to more like 100,000,000; ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vENKw36OIK4.html
@NextWorldVR
@NextWorldVR Год назад
By the way I deleted the rude guy's comment. He kept talking about how he had 'seen' better AI out there ... and I realized, he thought this was about using AI to create visual imagery (Which I think is cheap...). This is a custom MetaHuman. Instead, as you clearly understand, this a test of conversation, of dynamic creative responses. Employing personality heuristics and memory consolidation. When I returned for a second round of questions, called him: "Mr. Cross" and he said; "Please, call me Julian!" I knew, I am on the right track, criticism or no!
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