I don’t even have any motor disorders but I would absolutely buy this. It seems like the type of thing ANYONE would love to use, regardless of whether or not they have a disability. This is what gaming was meant to be. A community that is open to anyone and everyone.
@sanane66543 thb depending on how much the module bits are to replace that isnt to much more compared to the pro controllers which have less functionality when it comes to customization especially with what the other guy said for stick drift even tho in my opinion on that is hall effect has been around forever now and should be standardized but oh well
@@sanane66543 that's stupid. we solved stick drift ages ago with hall effect sticks and big companies like sony and microsoft refuse to use them because you won't have to buy controller replacements as often. for $300 this controller better have hall effect.
Gyro controls would be a great option for this thing. I've used Nintendo Switch's button remapping feature to make a single-handed control scheme for Splatoon a while ago, that extra input from the wrist is what ties the entire thing together and lets you have nearly feature-complete in-game experience (with only system controls like screenshot left on the other Joycon).
XBOX controllers, unlike Sony and Nintendo ones, have no gyroscopes in general. So that sadly won't happen anytime soon. Even if they added gyro modules, since the system and games have no support for it, it just wouldn't work.
@@leonbabic7185 Gyro works on PC, in many ways too- from just using Sony or Nintendo's gamepads wholesale, to PC-specific ones like Steam Controller, to VR gamepads, Wiimotes and the likes, to even gyroscopes in many tablet-style Windows devices, you can set up motion controls on Windows. Just ditch the Xbox platform entirely, it's been stuck in 2006 for the last 15 years.
@@TheLaXandro but this is an xbox controller and thus has to use xinput, xinput has not support for gyro so sadly it's fully impossible. Unless they implement gyro to just copy the stick witch sounds awful.
Using this to create a left hand controller with a real analog thumbstick for motion, and pairing it with a mouse for camera/aiming...this would be the perfect solution for those of us who have arthritis problems with WASD.
Just in case anyone cares at least 2 ps2 games support this controll scheme: resident evil: dead aim, and final fantasy VII: dirge of cerberus. The latter also supports keyboard.
Way to go, Byowave Microsoft/Xbox. I saw this video after reading an article while scrolling google this morning. I'd like to say it absolutely touches my heart that steps are being taken to make gaming accessable to everyone. I know some are always going to have a complaint or some negative comment when seeing anything; game, controller, monitor, etc. Take heart, I say, nothing ever started exactly as envisioned it. Not the wheel, not the cup. But the very thought that someone out there is thinking about the disabled and/or those that don't meet the mainstream norms of society gives us hope of a brighter and happier future for everyone. Thank you.
As someone who is becoming more and more interested in different kinds of gaming who has issues with her hands and wrists (and as someone who cares about other beings in general), this makes me so damn happy and excited! It also gives me a little more hope. I wish I could get at least one of these!! Hopefully someday 😊
I know it's better than the two officially released adaptive controllers by Microsoft and Sony, but Byoware may release their modular controllers outside of Xbox, like for PlayStation, at some point. However, figuring out how to incorporate the touch bar from the DualSense into a small modular attachment may be challenging for them to achieve.
Super cool, but I do think they really need to prioritize split controller functionality. A lot of peoples mobility issues could be eased by being able to spread the controls out more. It's great that people are getting more options.
Despite not having a condition that prevents me from using a regular controller, I’m kind of captivated by how strange and innovative it is. I'm wondering if there's anything there other than accessibility that could take controllers to the next level.
This could solve the multi-mapping of button functions, which is the current bane for controllers ( Having to hold button inputs to differentiate input functions or having many actions bound to the same button because there aren't enough buttons). You could add or remove segments depending on how many inputs the game requires. The future looks bright for this controller!!
What games need more buttons than what’s on a controller, specially when we live in a time where we have pro controllers with even more buttons on the back. I’m sure there are people with some kind of condition that have trouble pressing and holding multiple buttons, but that’s talking about accessibility. I was looking past that and pondering if this could be an evolution of the game pad for able bodied people too. If Nintendo wasn’t going to just make a stronger Switch for their next machine, I think they’d make something like the Proteus and base an entire console around it. Games could require specific controller modules and arrangements, you could have modules with an interface that is nothing like a regular controller that would hopefully enhance gameplay somehow. Whether such a thing would be genuinely innovative or end up as another gimmick is really hard to say. Nintendo is thought of as a gimmicky company sometimes. However, they truly have tried to think outside the box with things that have been derided as gimmicks like the Wii motion controls. The wacky things they try won’t always be the next big step in gaming, they have my respect for at least having a sense of imagination. I imagine there’s not enough time in the planning of a console to fully determine whether their wild new console feature/design will be a simple novelty or a true innovation. Games take longer and longer years to develop as graphics become increasingly complex. I’d really like to know how they operate when planning the next generation.
@@protocetid There are plenty of games that would benefit from having more buttons. The whole reason certain inputs have to be held instead of just pressed is because there is more than one function mapped to that button. Most of the pro controllers add four paddles or buttons on the back, but it still isn't enough. The current controllers do a good job with what they have available, but more would always be better. I like to use a controller with the extra paddles on the back for pc games and there is still a myriad of functions that cannot be mapped to the controller because there are still not enough buttons. These controllers would benefit able-bodied players by simply providing more mappable buttons.
As someone with cerebral palsy on their left side, I can't use a normal controller to its fullest, not being able to use the D-pad or reach L1 and L2. I usually just use the Vader 3 pro, which has programmable back buttons, but this is genius.
they should also push the standard user angle. being able to have a custom controller is very advantageous. having extra buttons is a pretty big deal, or making a one-handed controller simply for convenience would be nice as well.
It took me less than 20 seconds to open a new tab, type into the URL field "proteus controller" and find their website with the option to order. Slap on 20 seconds if you're on a phone. Slap on a minute or two if your typing speed is limited, fair enough. But it isn't hard to find it.
Wow. I really want to know what the polling rate and reaponse time on these things are. On top making gaming more accessaible, this is also a game changer for competitive play imo. This is *very* innovative
Does the controller use hall effect sensors? Yes! Based on community feedback we have added hall effect sensor analog sticks to the Analog Cubes :D The triggers in the Proteus Controller do use hall effect sensors.
I know this is going to sound very "entitled" but... in this day and age... EVERYONE deserves the right, or at least the opportunity, to enjoy video games. Instead of wasting money on "inclusivity," the gaming industry needs to start heavily investing in "accessibility."
Videogames have never been more accessible than they are now They've also never been more inclusive Both benefit gamers we don't need to sacrifice one for the other
A bit entitled, but not incorrect. Video games haven’t been around that long. It has been ever changing also. This is the job of a 3rd party to innovate. There will always be people who may not fit into what’s available for one reason or another. Even when the goal of some is to evolve media to that “ready player one” level. Still 3rd party innovation in specific means of accessibility to then prove it works and is wanted to prompt console companies to adopt that new tech.
People play to escape and/or socialise with others. They assume the role of a digital life not their real world life. Prioritising accessibility is spot on the right way to go rather than making 'artistic' games where people see themselves.
If this only existed for PlayStation too because some people doesn’t play Xbox and that’s a big amount of people because PlayStation is more popular. But one thing they should add to it is Gyro controls
You know... THIS would actually be nice if the Proteus controller would also work for the Nintendo Switch (both as Joy Cons and Pro Controllers with motion sensing gyros and have its own NFC point for amiibo), and as a PlayStation controller while having the USB C port to charging and using them as wired controllers.
All of this initiative, but Microsoft won't put gyro on their damn Xinput using a thumbstick when one has specific motor problems related to the thumbs are a nightmare or impossible and a gyroscope would help with this
Can we have a socket that can twist during gameplay? I don’t have many motor difficulties, but I do get sore and cramps and have to stretch periodically when holding a controller, which means I have to let go of control which I can’t do in an intense moment.
Does the controller use hall effect sensors? Yes! Based on community feedback we have added hall effect sensor analog sticks to the Analog Cubes :D The triggers in the Proteus Controller do use hall effect sensors.
Does the controller use hall effect sensors? Yes! Based on community feedback we have added hall effect sensor analog sticks to the Analog Cubes :D The triggers in the Proteus Controller do use hall effect sensors.
Personally I think it'd be cool if we can make it bigger or longer🤔 I have a relative that's in a wheelchair and that would make it work better for her, specially since you can't put her hands together.
i have a major surgery coming on my wrist and hand and they are takieng bone or something from other its A 4 year old fractured scaphoid and im going to have severe arthritis and severe pain if surgery don't work. i also have hypotonia and its really painful to type now o my god actually aow ow ow ow that HURTS BADDD
Uhmmm. Care to explain why your closest to xbox has ps thumbstick layout, the abxy was diagonal, the grips were backwards, and the very obvious NORTH indicator on the left thumbstick is facing west... wtf bruv... your dpad north is east too. Actual comment bait.
A great controller for anyone??? It looks less comfortable than a normal controller, cost 300 dollars, and lacks rumble or an audio jack. It's a great solution for those with disabilities but "great controller for everyone" seems like a huge stretch.