Testing out new PS1 textures I made using Color Quantizer and simply using one texture per mesh at 128x128 matching the texture size. I am trying other methods as well to utilize the best texture resolution vs polygon count. The vertex lighting, to be honest, just started to occur after I retriangulated the mesh and cut a line through it. I then used a Free Spotlight under standard lights. I also had to revert to the "Legacy Direct3D" like driver to see the lower resolution materials the way they are intended, as newer versions would blur them and destroy the pixelated look.
18 сен 2024