Amazing! I was just thinking why anyone not making an updated video for publishing. You are great as always. Just in case, I would like to recommend some videos about some possible rejection from google play (common mistakes developers do).
They will beat you around and up in the beginning but later they leave you alone. They just wanna make sure you're serious about your app. No problems later
@@doraemongaming2376 yes, on Google play. "Arrow It" it has like 100 downloads and I have earned like $1 but when I updated it the ads stopped working and I don't earn anymore
omg thank you so much!! i just spent last 4 hours trying to get to upload and kept getting unsigned package error. it was the arm architecture that screwed me over. also make sure to uncheck that debug option. thank you very much for this awesome video!
Uncheck debug and Development build, and if your app is bigger than 150mb, check the 'Split Application Binaries' in the Publishing Settings of the Player Settings.
you are really amazing , after I search for many tutorial , none of them acrually help me , until you show up ,a lot of thanks , the way you teach is quite clearly and detail,good job
@@CocoCode Im not getting the sms code or call ive netered all the details properly no errors but the sms never arrives ive seen this in reddit forums..Why and how to fix i cant get my game to store without the sms pls help
Why am I getting, The Android App Bundle was not singed?. I have extra options for signed by google play and singing keys. So I can't upload for internal testing until I can figure it out
Might be because you have debug or development build selected. You'll also probably need to select 'Separate App Binaries' in the Publishing settings too.
@@raulrusboy Yup, that was it. I saw a about it too but didn't realise the check box was in the build settings and not the android settings. Literally found the button a couple hours before your message but that was it!
Very good tutorial! I do have a question tho. I can't seem to find the video you were talking about where you show how to generate those images in Unity itself?
Ah cmon bro im just 17 yo neither i earn nor i can ask for 25 dollars from my parents because they will beat the shit out me when i will say that i want 25 bucks to publish a game on playstore in indian currency 25*82= 2000 ruppe or something its not like that i cant have but they won't give me to use it unnecessarly why google why u should make this free atleast for individuals
@@balaboss78exactly what safety reasons? It is nothing but another tactic of their to earn money. Just pure greed. You should know that paid users can do a lot of things too. The apps and games which got banned till now from PlayStore were all from big renowned studios or devs
I'm playing Diablo while listening to your tutorials. I just like your voice and accent, very nice and calming. Not ASMR really, but sort of akin to those overexplaining ASMR videos, something about explaining something in slow detail is calming.
About 2min into the video. I really appreciate your tutorials. This seems incredibly useful. And actually inspiring and encouraging for me, knowing what I already wish to do. Thanks for the content.
When publishing, do I need to disable in the unity editor the option?: Project settings -> Services -> Ads -> Test mode Also, in the Ads manager in the gameobject that has the scripts?
Seems a few things have changed. Had to submit changed to google and I am now waiting (stats 7+ Days) for a review before my game can be active and it's currently inactive with a dead link to the google play store location. Have I done something wrong?
Unfortunately google play now makes us go through closed testing where we must get 20 testers to opt in to test the game for 14 days for dev accounts made after Nov 13
Oh wow, that makes a huge difference! In my opinion it’s a good change - may reduce/slow down Google Play spam. I understand the frustration it causes for smaller developers, but it also requires to plan out your release
Yeah will probably help with quality control for Google play, but definitely does throw a spanner in the works for smaller developers who may struggle with finding 20 testers, will make sure I account for this extra time needed next release 🙏
Thanks for the tutorial. I'm having a few issues in the internal testing phase that I wasn't getting when running the app in Unity. For example, when I try to open the camera the screen goes black and there are no requests for camera access. Any ideas?
I have a problem with internal testing, after opening link game can't be downloaded and says that "product unavailable" Note that there is no warnings on google play with the game file
Hello, on minute 8:15, on the "Build" section from "Publishing Settings" should we have only the "Custom Main Manifest" checked? And the other settings empty?
9:53 Mine when upload got "You uploaded a signed APK or Android App Bundle in debug mode. You must sign your APK or Android App Bundle in release mode"
Hello! Does ARM64 Architecture affect the game in any way? Like the graphics, FPS etc? Should additional testing be made after the architecture was changed for ARM64 ?
Hello! Excellent video! I have a question about min 2:46 I don't know what to put in my game there are only Rewarded videos and you can also buy Coins within the application. In my case do I have to put yes or no?
I was having trouble with uploading, and it was so stupid but just in case anyone else has this problem. I checked development build because you know it's not ready for release yet so I just thought check that. But this caused an error with google not recognizing the "app signing" so if anyone else is having this issue just make sure you don't have development build checked
Thank you! Sorry I haven't mentioned that in the video. Here is the screenshot of the warnings: share.cleanshot.com/81ntyl2K > 1st error (about completing the advertising ID) may be in fact a problem in the future. For newer android builds you need to do one more step shown on this screenshot: share.cleanshot.com/md6rQgbd (Policy and programs -> App content -> Advertising ID) and select Yes/No if your game uses ads. > 2nd error can be pretty much ignored - we already provided debug symbols, and no steps are needed in this case. Unfortunately google play requirements change quite rapidly. I will do my best to update this video (in the description or with the new video) if there will be some new breaking changes happening.
How about some A* pathfinding as your next video? Say, pathfinding on a chess grid board. Orthogonal and diagonal. Kind of like in Overland game (which looks like might have been made in Unity)?
@@CocoCode When you are updating the app, below the app bundle, there is an option to include app versions from your previous release? Do you know what that is for?
Amazing amazing tutorial Ty very much. Please add a tutorial explaining the Unity Dashboard Liveops Auth - using Google Play games sigin. Mybe others liveOps features ate unity dashboard too. For me, the liveops features is very hard to use. The unity docs is very week!
3:37 Can I edit one of the previous steps? (I just completed the Data Safety step, but need to update it, I haven't continued with the app setting in the google play console)
I'm having an issue where after I build the IL2CPP ARM64 version, a few functionalities of my game stopped work (for example, the OnCollisionEnter2D doesn't work aka my character no longer dies)
I see that you use stable version unity 2021.1. An dyou going for max API 32. I just wounder what Java are you using? What gradle version are you using to make API 32 work? Im stuck at API30. Cant upgrade.... Thanks if you can answer
Make apps in unity it's more easier than other languages such as android studio. Because Unity haven't issues with gadle or other dependencies. I have too many problems with Android Studio when I open old projects, sometimes I can't run them again.
Please help! I have tried to upload a bundle with API levels 32, 33 and 34 and it did not work on my both mobile, a Motorola g22 and a Huawei P30 pro (it says this device is not compatible on the Google play store for both). Then I upload an API 29 and it works for the Huawei but still not for the Motorola whereas it is compatible with an API level 31… Anyone has an idea why?
Woooooww. Excelent video!! Simple and objective. The limited version API in 32 for google play limit the android version of my game. How can I maintain in older versions of android? hugs.
Sorry, my english is very basic. Do I need the .aab file or can i publish my game in APK? Because when go to the build in .aab there is an error, so i would can publish my game in APK? What's the difference beetween aab and apk? Can i publish my game in apk or not?
ANYONE PLS HELP!!..Ive read in reddit forums people put in the correct details the + all of it and they never get the sms or call anyone else having that problem and how to fix..There google support doesnt help at all
Kiedy probuje wgrac apke do internal testing: Pakiet aplikacji na Androida nie został podpisany. A wszystko krok po kroku z tutorialem robie. Poradzcie :)
Hello my app can't update when I click update in google play. My solution right now is reinstall it again. Can you help? (I already uploaded my app to version 10)