For real this guy is smart. His random comments on the future of this or that trend, this or that company, his insights into the industry as you say, and the lessons he has clearly learned from his experiences... Yet no one praises him xd
Man this was one of the most meaningful and smart videos i have ever watched. Beautifully timed too as i'm trying to build my first game as one i would actually buy and play. Subscribed and liked instantly. Thank you.
Dude, I know its a couple years late but this was so freaking motivational. I put months into my game and was about to give up on development because I just thought no one would want to play it. but your words hit deep especially at the end. I decided to keep it up and finish it. Thank you man!
"Not sure what the moral of the story is" >Makes a pretty clear moral of the story ending. Enjoyed the video, great look into the inner workings of these little "play once and forget about it" games.
he said something like "i don't make this video soon enough because i don't get what the moral of the story is, and now i did so i make this video" equivalent
11:16 That's what happened with the Wii, and Wii Sports more specifically! It's extremely intuitive to use (you just swing your controller), and a design that kind of appeals to everyone, its cheap price and focus on multiplayer with friends (which means that non-gamers can easily pick it up), is part of what made the Wii's success!
Hey man make more videos on this style of topic! This was a really interesting and refreshing video. Oh and regarding the comments people are making about your eye contact, I didn't mind too much but only advice Id give is to maybe occasionally look down or away from the camera for a bit. Don't stop your RU-vid grind, you're on the right path.
I’ve been getting into mobile dev work and wanted to branch into something more creative like making my own game, and a lot of my concerns about this space were looked at in this video such as the gaming market being saturated with these large companies like VooDoo and the sorts... I was pretty demotivated having a lot of this reinforced within the vid, however the experience you gained made for an invaluable story to hear and is something to be mindful of - with that said, the line you gave at the end gave me some real hope for sure when trying to spread my own creativity... I’d rather be the guy in the room who made one killer app for sure ;)
I've been working professionally for game dev studios for over 6 years, and everything he said in this video is 100% true, it's very rare to find a straight forward youtuber about this subject, so thank you
6:10 Whatever you think you did, know one thing... my random stumble on youtube late at night lead me to hear this from you, and I needed it... Thank you.
It's called RBF. And it gets me into a lot of trouble. People who are awful at non verbal communication and don't know me. Assume that I am angry at them. They usually hate me because my face rested into the 'slightly angry' state when I was growing up.
i think his camera was quickly re focusing. so he had to sit very still to keep the focus on him i know its very disturbing but can't help it, i was watching him on a fucking 4k display...
not only holding still, but that camera has lights on it, my eyes would go blind after a video recording session ... dedication i guess... or just absence of soul.
Comments: OMG THAT STARE RIGHT THROUGH MY SOUL SCARES ME! Me (after having finished watching the video) : Oh, yeah, he actually did look somewhat unusual, now I know why.
Really great video! It makes me kinda sad that these hypercasual games dominate the charts these days. It's so hard to find actually good mobile games, I rarely play them anymore
Thank you for this video. Greatly appreciating the way you organize and structure information. I wasn't going to comment, but I started checking out your other vids. You have consistent quality; The labor you put into this shows. I genuinely enjoy seeing that. Liked and subscribed, looking forward to more awesome insight.
LOL, the guy is trying to teach you something while you are busy writing a comment about the way he looks at the camera. i think he looks normal, but smarter than the rest of us
holy shit I know, I'm trying to find comments relating to the topic of the video and all these speds are like "he is staring into my soul xd lol!!11!!"
I'm four years late with my comment, but this is a really interesting video. Your words contain a lot of wisdom. I'm working on my own mobile game, and my main motivation is to create something that I like to play myself. Like you, I've also downloaded a ton of simple games for motivation. Most of the games I've downloaded could be better. I play them once or twice, or sometimes only for a few seconds, and then delete them. In the meantime I've probably watched a couple of video ads, which is annoying as hell. I much prefer to play my own game because I like it, and I am addicted to trying to beat my previous high score. I'm not sure if that is a good sign or not, because I've no clue if anyone else will like it as much as I do. I guess I'll eventually find out if/when my game gets published.
I think these companies are hoping to get their hands on the next Tetris: a casual game, easy to pick up, but with serious depth. It became one of the best selling games of all time. So they are playing the numbers: hundreds of games per month with the hopes of increasing their chances to grab a Tetris.
It's an irrational hope though, in the contrary, the high output makes it impossible to develop a single decent game. They're only living off venture capital money and as long as some rich idiots are dumb enough to give them more, they won't change anything about their system. This is happening in all areas of the startup world, highly unsustainable business models with no direction being kept alive by rich idiots, who can afford losing a lot of money.
The first game you think was your original idea is actually a remake of the linux command line game 'robots'. It's very hard to come up with new things.
"playing these games is an extremely unfulfilling experience" - I just realized, I think this is somehow true. As a game dev, I also want to make some hypercasual games because it is easy and fast. But as a player, I don't really wanna play them for a long time. I always end up buying games with a good story and look for a good ending.
Dude, you scared the s**t out of me when I clicked on this video, but I've listened to what you say and I agree with you. People build low quality games and expect to get rich, fast. It is like a plague that spreads and spreads... I just hope it ends someday. P.S. Your mobile game looks better than most of the casual stuff I see on the Play Store.
UltimatePiccolo nah, you can’t sue someone for using your idea. That’s what Apple is built on. Perfecting someone else’s ideas. I don’t think he could have gotten that idea patented.
@@CoastalKite Idk, but someone coming to you with their idea in order to go into business with you, then you saying no and that it's not good enough, only to steal their idea and use it for yourself does sound lawsuit worthy.
if you are in the field yo would know its not really, so much people experienced the same thing, making clones of existing games is not illegal, so copying the main mechanic from a non published game, and by such a big company for sure won't harm them
if you don't want them to steal your idea you can make a contract specially for that, if you don't do that they are free to do whatever they want with your idea.
Thank you for telling your experience. Publishers have such a bad reputation in the mobile app industry and for many if them it is well deserved. Developers like yourself need to either learn social media/digital marketing basics or collab/hire someone who does. Pretty much all the tools you need to publish and promote your own stuff are easily available to indie devs now.
@@captainnoyaux youtube is your friend. You can find plenty of recorded seminars from publishers of indie games on here. I can perhaps send you an invite link to a discord Im in at the moment where you can getsome insight into a game being built right now. Due for publishing early 2023.
Whether someone says you did it for money or not, they can't take away that you picked an opportunity they didn't. Besides that, this was a great view into an industry I've absolutely no idea of. Keen to see what else you upload man!
Sensor Tower only shows In App Purchases Revenue. That's less than 1% of what hyper casual games make. Voodoo is not loosing money. They earn. A lot :)
If you want to make that building game better: You can make there be floors, and each block up is a floor, after you get to 50 floors, you get 2 blocks, so will make 2 floors at once, and the number can go up by 1 for every 50 until you are making 5 floors at once. After that, you could make it so every 100 floors is a story, so your players have a goal... to make as many stories as possible. And by time you start making stories every minute, every 2 stories can make you make 5 more floors, until you are at 15 floors. For unlocks, you can start with rocks,wood, then go up through ever metal material, until you unlock building peices, then go through different types of buildings until you get hotel peices. This will give a lot of unlock possibilities. The game can be named Scrape the Sky
those eyes.. it looks very cool to me, especially when he talk and focusing his eyes into camera, he look like a lazy guy but also very intelegent and funny, he is serious into what he doing and what he talk.
11:07 It all depends on how you package your game. I'm currently working on a casual game, and on its own its "fine". However, the important aspect of it is the leaderboards. More specifically, competing with friends. Sure, the game is acceptable enough for someone to play on their own for a few mins before stopping, but when you introduce a competitive aspect to even the most simplest casual game, you'll get people invested in it. (this of course assumes the user has friends that also have other. global leaderboards can also work, but it isn't really that hard to submit fake scores.)
I find your setup interesting. I too use a laptop + additional monitor setup. Being able to work remotely whilst having the power in that compact rig, amazing. Left behind the desktop around 2014. Now it's just a server
Great video. I got inspired by flappy bird and it's insightful to see another company trying to do this already. Also I hope people will like more story based games like those that I grew up with