Don't sleep on ceiba's advice to "soft focus" on the area around the target. Doing so allows you to see all of the environment and dodge projectiles as needed. While many of us likely do this without thinking about it, aim training can teach the bad habit to only "hard focus" on the target in game. This results in losing the context of the environment the target is in and their various options for movement and cover.
It's very respectable after reaching high ranks in every benchmark etc, that you go on to make educational content to help newer players/experienced to get better. Cheers matty
The instant acceleration in Overwatch has nothing to do with the engine btw. Whether the player should immediately move at their maximum velocity or gradually build up to it over a certain time period is a simple Dev decision and could be implemented into their game in any engine.
Great work on the video, should be said that instant movement when changing direction is what make dynamic clicking harder in ow and why also good overwatch players do good in dynamic scenarios
This might sound weird but I have the Ability to cross my eyes and focus while looking at the target but also not looking at the target. I basically unfocus my eyes. I know so strange but it works.
Make sure to comment to boost the algorithm so matty gives use more content like this!!! Also make sure it is long. Extras you should do: Like, like other comments, comment under comments. :)
So what Ceiba said was to look in the opposite direction that the player\bot is currently strafing? In that case would it be good to look at the edge of the target in that same direction? Or is he just saying to look to the opposite direction as a whole?
what are your thoughts on dpi? ive tried 400, 800, and 1600 and im not sure which one i like because they feel different at times. Is there a "better" dpi or is it just a natural feel and adapting.
IMO 1600 is the perfect balance. There's a video by optimum tech about mouse latency when using different DPIs, 400 had lots of latency and wasn't recommended at all. 800 was okay, but 1600 had better latency. Anything above that was such a minimal benefit that it wasn't really worth going higher.
i am way too lazy to watch this video but i have nothing resembeling smoothness and still score well on scenarios where people reccomend grinding smoothness to get highscores take that for what it is worth. no need to grind smoothness trillions of hours when you can just be faster
Hello, I'm Brazilian and I don't speak English very well, would it be possible to add subtitles? I really wanted to absorb the content of the video, thank you in advance for your attention.
If edge tracking doesn't translate to other games and edge tracking is not ideal for pure reactivity, wouldn't pure reactivity tasks be ideal for training for other fps games?
Is it useful to play LDDH on a lower speed ? Could i improve by doing this ? or do i just need to grind until being able to run LDDH on the standard speed ?