Yeah, this looks like the Chinese version which has a lot of visual bugs like attack animations not being timed with the zombies taking damage, tiles off grid, and generally breaking the game. Also while the sun shroom got OVER buffed with it's 3 stages as the third stage is easy to get and easily out classes the sunflower in every way (the original would've been perfectly balanced even in day stages, 25 cost for an eventual 50 sun producer would be fine on it's own). Doom shroom seems to be worse than Cherry bomb in this game cause of the three stage gimmick. I guess the recursion is nice as you can kind of chain explosions with it, but explode-o-nut effectively takes on the function of the original doom shroom without being arbitrary about it. I'm not sure, just having it be a more expensive super cherry bomb honestly would've been fine, but it could be the horribly lagged explosion that makes it appear worse than it actually is.
I don’t think I see anyone talk about this, but at 7:06 the crater doesn’t appear underwater for budget and poor coding reasons. In the original pvz, planting doomshroom on a lily pad in the water would create a underwater crater, however it’s not the case here. Ironic how they’re bringing back nostalgic plants yet can’t remember their usage.
I am slightly disappointed about this Doom-Shroom is that they’re not ACTUAL craters it leaves behind, it’s the scorched title from the Meteor Flower’s meteor which I can only assume is because this way they didn't have to make entirely new crater sprites and could more easily recycle the scorched title, but it was part of the original function which I liked. Further the explosion doesn’t add up with the zombies dying after it. It overall just doesn't feel complete, they shouldn't taken the time to straighten it out a little more but of course they want to produce every plant as quickly as possible nowadays.
Give us the OG Doom-shroom and fix the freaking death animation!! Its ugly and weird. Nostalgia is not working when the Doom-shroom looks like a balloon not a mushroom🔥
@@sahirautto5136 why is it childish to critique easily avoidable poor visually designed content? And saying that it's for kids is unreasonable because kids deserve* better.
Okay so for the first one there'd be some obvious pucks Every single peashooter variant that isn't in appease-mint gains it and torchwood becomes a pepper-mint plant again
I dont mean to be rude, but there is many things wrong with this plant The artstyle, despite what most say, i dont find to be bad. The plant obviously will look different in pvz2, though one problem I have is its cap is way too angular and it looks not meanacing at all at stage 1 However the growing mechanic just doesnt seem very nice at all. At that point it is literally just a slightly leveled up primal potato mine with more range and damage, even at full growth. My main gripe is that they modified it to work different. Sure some plants like ice shroom or to an extent chomper have been modified and work fine, but with doom shroom, its supposed to be an instant use plant for the whole lawn! If they kept the range and/or the damage (maybe not both) it could be plausible but it seems they threw the whole concept out the window by giving it an extremely short reload time. Also the plant food for the final stage isnt very good as it explodes and spawns 2 small doom shrooms, which happens if its eaten at the same stage without plant food Also i know this plant isn't out yet so this is subject to change, but they need to fix all the bugs of the plant (eg: large delay for zombies dying, immortal glitched doom shroom duplicates, and causing a crater underwater despite not blowing up AND being killed at the same time) I do feel like this could be a great plant with optimisation, but at its current state it is quite glitchy and overpowered + underpowered in the wrong areas
@@BK0660 well yes you can put it that way but they seriously need to improve it I wish they'd work on balancing and animations and stuff because pumping out seediums to keep the playerbase in touch clearly isn't working for most and as seen in this comment section a lot of people hate this plant
Yeah, the design of this plant looks of. The last stage of it looks like the doom shroom of BB flower. No unique design at all. And the spawning of doom shroom after exploding (yikes). Its mechanics also, I agree with you it looks like a primal potato mine. I would've suggest they make it same function in pvz1 but longer recharge just like thyme warp.
The animation feels so incomplete and it isn't as fun nor as strong as it was in the original game Doom Shroom was such an opportunity to both please the fans and make a lot of money and they fumbled it royally
The funny part is that this game would use a funny nuke plant. With the amount of strong zombies this game has, having doom shroom be this use when shit hits the fan would be more fun than whatever this thing is
Kind of is a shame, after seeing how they brought back Scaredy Shroom but didn't bother to upgrade it like they did Mega Gattling pea (the most overpowered plant in the game...why does it randomly trigger plantfood on top of being effectively a maxed out pea pod when planted? XD). Scaredly shroom acting like a wall nut when hiding would've been basically what Red Stinger's gimmick is but a bit more niche. Plus Seediums are in a weird spot as they're generally unlocked when events roll around that have them that week. so by not making these plants available to farm in normal levels, they feel really underpowered.
The fact the zombies die after the explosion animation played and NOT when the explosion starts is just absolute criminal behavior by the new-age PVZ 2 devs.
OK THIS PLANT IS JUST SO FUCKING *LAZY* the sheer amount of bugs just shows how *much* they *"care"* about this game at this point I've always been positive thinking stuff like, well at *least* they're adding new stuff but *this* ... THIS IS JUST *OUTRAGEOUS*
I love that EA is adding op plants unlike some people who cant accept that seedium plants are meant to be endgame only plants,but I do seriously wish they give more love to this game,if you keep on updating the game you can obv add new content,like add a new or sum yk
Doom shroom looks cool in their new designs with different growing stages. But their abilities become much duller and seem to be weaker compare to their original counterpart from pvz1. The explosion seem to be a bug they doesn't create any sound when explode and it takes a few seconds before zombies turn into ashes. Their explosion should be somehow like the explosion which was created by shadow peashooter as we use plant food.
At Least they aren't hiding the stupid bullshit they make, even embracing it making it even more spectacularly stupid, but fun.... Unless it's level design, that's just torture.
5000 explosion damage at level 10 in the 3rd phase, wow, although it is not the same concept as before but it may still be deadly PS: FIX doom shroom explosion effect to make it look cleaner, why does it look horrible
🔹4:41 I saw PvZ 2 aak's video unfinished Blastspinner and Doom-shroom or El Poyitoeshy's video new plants blastspinner and doom-shroom like immortal Escape root 🔹6:22 when it doom-shroom died on bwb, it'll create crater on the water like Meteor flower don't like Lava guava 🔹6:33 my comment but I told Vad0013 : so why glitch fire tile '0'? / 1-6 lane like Solar sage, Cranjelly 🔹7:02 doom-shroom create crater lily pad don't die like meteor flower don't like lava guava 🔹7:20 oh yess😮👍 doom-shroom instantly kill grindehead zombies No spawning monkey zombies! like Stun💫 🔹9:23 LoL🤣 poor doom-shroom don't like tall-nut…😂 🔸fifty-first! I'm 3μ §¥ and 5μ €¥ again⁹
Doom Shroom literally went from Hiroshima and Nagasaki nuke bomb to a Mentos and Bloxy Cola volcano 😭😭😭 Also ngl I was jumpscared when looking at big Doom Shroom closely, my lil bro also got freaked out 😭😭😭 Btw do you still remember me? I started to discover your channel back in 2022 if I could remember and I forgor what's my name back then lol
The explosion animation is disappointing and it really needs a screen shake But tbh I really like the plant. NUCLEAR SPORE SHROOM!!! Also. Wtf is that parrot bug? It should just nuke the parrot on touch
You know the quality of the game drop significantly when you see the animation of the plants don't match up with its hit registration upon being triggered.
I wish they would fix everything. Fix the timing of explosion and the death of zombies They should add crater for doom shroom only. Redesign doom shroom Redesign its function ( I would suggest that doom shroom should detonate like a bomb, you need to press it or something like that to explode) then longer its recharge, 'cause doom shroom is too op. And remove the mechanics when plant food, creates copies of it. I hope they would fix everything about doom shroom
If they bringing back og mushrooms atleast make a extension of dark ages since it only has 20 levels and put like ice shroom there and scaredy shroom and if they bring back doom shroom just make it a premium if they gonna make it op again,Whos with me?
They straight up nerfed my boy, both in gameplay and visuals, he doesn't blow up every zombie on the screen like the original and he looks ugly asf especially with the delay
@@SeerRipper EA is mostly bad on the pvz shooter games and it's mostly Popcap on the pvz 2 updates and pvz 3, just at least do some research and stop acting like it's just EA ruining it
There's so many wrongs in here: 1. Doomshroom's animation and art quality IS SO BAD WTF, but to be honest tho im not suprised anymore after they stopped giving shits about creating good plants nowadays (i think it started when that bumbarbarian plant released). 2. The late explosion effect.... bro 3. WHY DID THEY NOT MAKE IT AN INSTANT PLANT??? they just made him more OP and pointless at the same time. holy shit