Your "35% off" comment and video description is really misleading. I thought this was a discount on the game you're showcasing, not a sponsor segment... Literally 0 context for what your 35% ad is for. Deceptive advertising.
It would be better if you leave the link to the game - not a promo as with your diction it's absolutely impossible to ynderstand the name of the game!! i have watched and re-watched the start of the video 4 times - STILL have no clue what is the name of the game you r talking about 🤦♂️🤦♂️
@@sparklelikeaghost Also I checked it out just to see what it was even about. It wasn't giving 35% for me ( maybe it was just an error ) but it was only giving $3.55 off. 35% of 70 is not 3.55. So beware.
Hello I am part of the development team I wanted to thank you very much for the visibility you bring to our game. We still have a lot of work to do but we are passionate about our game 😊 We are a small team of 5 French developers , We still have a long way to go to make the game viable but thank you very much for supporting us. Sincerely Zouzixx
honestly i would take the shittiest star citizen server over this game. the gameplay is insanely bad, the ui is ass, the graphics are mediocre at best, it plays like a random indie rpg from 8 years ago
@@spacedout4061 lol, 8 years ago, when Star Citizen was already 2 years late. I would take giving these guys three quarters of a billion dollars over that waste of space Chris Roberts, I bet they would leave SC in the dust.
I don’t know that this is better than Star Citizen in its current state, or if its developers are up to making it better, but I’d really like to see some effort put into really competing with Star Citizen in it’s purported core competencies.
@@ColinPaddock "I don’t know that this is better than Star Citizen in its current state", come on :) SC is vastly more developed (but probably as janky and buggy), but yeah it's great to see more competition there. CIG needs it to sort of out their 1.0 vision and get serious about getting it out in a few years, whatever it is.
@@rhetor4mentor13 I don't know if I would say massively more developed. SC is in such a weird state. They keep delaying 4.0, and their current version starts lagging after a week of it being up because Chris Roberts is so bound bit and determined to have persistence. I don't think server meshing is going to be the savior everyone is hoping it is going to be if they can even pull it off. I am hopeful one day we will have the game but at this point I don't see how so many people are hopeful for a project that has been dangling a carrot for the better part of a decade and a half.
@@rhetor4mentor13 This absolutely, but it seems that SM is beating the crud outta them lol. There was supposed to be a new SM test today, but apparently there is some sort of crash that would chain to any other meshed server and crash them too.
1) Indie Chad creates his own Star Citizen 2) Causally drops base building in a patch 3) Refuses to elaborate 4) CIG in absolute shambles as they struggle to release base building after working on it for a decade
@@brick-2000 Yeah multiplayer support with such a tiny dev team is pretty impressive, but they didn't have to make a new engine, they're on UE5. Unless you're talking about CIG? They used CryEngine, then ported to Lumberyard, which is CryEngine, then ported to Star Engine, which is CryEngine. The hoops you have to jump through to get out of licensing agreements!
@@MisterFoxton Yes im talking about cig. Aso they never ported from cryengine, lumberyard which is a version of cryengine and after they reworked it from the ground up they renamed it starengine.
They haven't been working on base building for a decade, barely at all in fact. And you can keep it, it's one thing I do NOT want in SC because it cheapens it like all the other garbo out there.....looking at you NMS
Looks like an elite dangerous "budget" edition but I DON'T mean that in a negative way. We need more games like this with, as said; seamless planetary interaction/space roaming. This looks great so far. Definitely going to follow this project and see how it turns out!
Looks to me like he mostly is talking about that fps combat, looks like a default UE5 plugin. I'm hoping for a decent competitor to SC, and this looks a bit promising, even if it is smaller.
@MrRoblcopter same SC concentrated on another system when they should be working on basic core gameplay working. But that doesn't sell. More ships more areas forget the game working as intended. Unless that's how the intend it lol
@@gelobledo I am assuming you mean "Server Meshing" is what you are talking about when you mean "concentrated on another system," believe it or not, meshing is effectively the most important core system for their game, especially if they want that MMO aspect. Ships and Locations are literally made by the Art teams, not by the engineering teams. You typically do not want the engineers working on art and the artists working on back/front end engineering things, unless they are properly cross trained. So yeah, that's how they mean for it to be.
Thanks for finally presenting this game. The devs are really nice. So, you can support their project. The demo is very long, don’t hesitate to play it.
Brilliant - shows what can be done with just 5 developers and a limited budget! Just amazing. I hope they get support and manage to refine it. They deserve it.
Who would win: 1300 developers with a 700 million dollar budget, or 5 french guys with a dream and a lot of passion. Amazingly, it's hard to say for sure.
@@neilweber1749 each person you add multiplies the lines of communication. 5 people have 10 lines of communication, 1300 have 844,350 lines of communication. They don't all have to talk to each other of course but you get the idea - large teams are easily bogged down and it's also easy for people to have such a small piece of the pie that they don't take responsibility for any of it. Bureaucracy is maddening.
@@netshaman9918 will you guys stop with the "lazy devs" argument? This is pissing me off so much. Game developers are normal people just like you, and most of them are passionate about what they're doing. However, when the game doesn't have a feature or it has an annoying bug or literally anything else, who is to blame? Is it the greedy company, out of touch management and maybe a multitude of other reasons or is it the "lazy devs"? Why are we so quick to put blame on regular workers rather than the ones who make the actual decisions? This is such a shitty trend
4:54 Honestly I think the cars are hilarious and don't want them to change. Modern/slightly retro car but scifi hover tech is a great aesthetic, it gives me back to the future vibes.
Indie studios can build games with seamless transitions from ground to orbit because they aren't building with decades of legacy code that the bean counters insist we must get as much value out of as possible. They can use modern general purpose engines or they can just build their own.
It is because of assist sizes. If you want a texture look good up close then you need high resolution textures(which take time to load) and if you don't want your GPU to explode when that object is in the background, you need mipmaps which involves storing multiple lower resolution version of that texture. There is also meshes with LODs, light maps and their mipmaps, normal maps and their mipmaps, and procedural components that need to be generated. If a game involves web play(like Elite), then loading screens might actually be there for synchronization reasons. Using Elite as an example again, you can disagree with the design chooses the developers made(I do), but thinking a small indie can do better on the technical side is just ignorant. Qanga is having pop in problems with 20 year old graphics. I don't mean that as an insult to the team. They chose to prioritize seamless transition at the price of it being impossible to make the game look good.
Qanga is giving Elite Dangerous a run for its money, the gameplay looks like it offers more depth than trading invisible commodities 👍, besides Elite is so massive you can't see it all anyway.
@@adrianwilliams6577 I personally the main dev wasn't trying to compete with SC, but with Elite. I believe that Odyssey pissed them off so much they just thought to themselves "fuck it I'll do it myself."
I'm getting some SpaceBourne 2 vibes, as well as Elite and SC, here. I like the general aesthetic they've gone for. Certainly will keep an eye on this.
This looks amazing. Lots of work still ahead but coming out of nowhere and doing all those transitions and seamless level traversal is fantastic. Cant wait to see what this will look like in 3-4 years.
It's not baffling to me why Indy devs can build this and AAA can't. Indies build games they want to play where as AAA have teams with management and the focus is on money grabbing/making more money than last time. So they deliver less in iterations charging more. Take EA for instance. Indies we should support because they are really trying to build a good game and deserve our support. AAA don't because they just want money for their shareholders.
Hey you walked up the stairs without dying. That's certainly better than Star Citizen. Don't ask me how I know....Oh dear. Thanks Ant...Great video as per usual.
I keep thinking the longer CIG takes 3 years to make 1 step forward towards an ever moving goal post, the more likely someone is going to come along and do the same steps forward every 1 year and surpass them with a complete product. They drag their feet to long and before you know it there's going to be 10 or more games out there on smaller budgets and more fun gameplay, polished and finished.
This is almost like a double blind test, where in some hypothetical world, CIG started over from scratch 5 years ago in UE5. It will be interesting to see how it plays out.
There will always be newer space games coming out, some may even have people call it "the Star Citizen killer". Yet no game has killed SC yet, and SC remains to be the only project that checks every box for a lot of space fans.
@@SnowTerebi the thing of it is, for me, a lot of those boxes are either being unchecked as time goes on, or have remained unchecked for way too long. Cargo hauling is finally in game, and I am reaching that I absolutely hate the idea of manually loading boxes. I don't have time to play a box loading simulator. I would rather get on with my life and just enjoy the scenery from point A to point B in a futuristic sci-fi setting. There is also still no real economy to speak of, and the balancing that they are doing has me questioning their decision making. So then a game like this comes alone, or I rediscover other games that have been around for a while like X4 and ED, and I am wondering why I am wasting my time playing SC anymore. I can't be the only one, so in a very real sense, SC is being killed, not necessary by one game, but by a whole host of games out there that are checking the boxes that SC is failing to check, or doing so very poorly.
The more competition for Star Citizen the better, they need to realize that people wont wait forever especially if someone overtakes them or makes a more fun game.
"inspired by star citizen" nah 🚩🚩🚩 Edit: I played the demo to formulate a proper opinion on what looks to be another space tech demo and I'm glad I did. Despite the jank, weird animations and questionable optimization, it's clear to me now that the game has genuine substance. Pretty much all the problems the game has is exactly what you'd expect from an early access indie space game. The fact that it's only in the sol system gives the developer a chance to really flesh out each celestial body and the space around them. The demo sold me, and I want to keep playing it. I'll keep a skeptical eye on this project for the future.
@@alvatoredimarco I was mostly joking, SC is an insane undertaking and while I’ve not even tried it yet I am glad something that ambitious and still successful exists, I hope it turns out amazing.
@@buckytin7393 It is? Didn't realise that, I'll definitely check it out then. I assumed it was the usual paid early access, which I rarely do. Cheers. 🙂
I mean, to be fair, it's less than half the cost of a star citizen starter pack. For an indie studio, it seems worth the support, even if it does flop eventually. The tools they have built seem to be very widely applicable for the general gaming industry, considering it is in UE5. That alone deserves support.
A little disappointing, TBH. Flight physics, walking, and FPS elements are fairly janky, and there's no variation between buildings. Flight of Nova, Juno: New Origins, and Microsoft Flight Simulator are better if you want your fix of flying things, and both Elite: Dangerous and No Man's Sky do the "First Person Shooter + Space" angle way better.
@@Bruh-zx2mcwhat trully saddens me is see folks complaining about indie devs who barelly start to make their game. This guys are looking to financing their game who indeed looks promising. But we are still talking about indie devs, not Bethesda AAA glorified devs who can't even make seamless transitions. Jankness is not only expected in a game like this, but also acceptable in tne current state of the game.
@@efxnews4776 I'm not saying the game is bad or will always be bad. I'm saying that, in its current state, there's hardly any game here and that, in my opinion, it's not worth putting money into it yet just for the promise of a fleshed out game down the line. And I'm not saying this to attack indie development; I did recommend both No Man's Sky and Juno before, both of these projects are indie and are far more fleshed out. You can argue that No Man's Sky had a rocky start and was paper-thin before, but it's not guaranteed that Quanga will have the same turnaround.
You can't call this a proper janky indie space sim unless it's been backed with 700 million dollars, has been in development for over 12 years and made most of its gameplay systems objectively worse in the past 5 or so years! There you have it. You gotta do worse and waste way more money if you wanna play with the big boys!
Gotta love all the games that accomplish what Star Citizen wants to accomplish before Star Citizen accomplishes it. Maybe they should build their game engine before building their game?
but, what games? what things do you those games demonstrated that SC hasn't? here we see a lot of alpha feature with of course indy quality that replicate many things SC has had for many years.
@@rhetor4mentor13Yet somehow a small team has accomplished that much already. Makes you wonder where and how CIG spends its money and precious developer time.
@@rolinthorthey spend most of their time developing server infrastructure as well as squadron 42. They spend the least time developing star citizen, lol.
If this goes the right direction I can 100% see this as a worthy replacement for Elite dangerous. Atmospheric planets, fauna, potentially walkable ship interiors. If I can as plainly explain what I hope for out of this game it would be the exploration & mystery of deep space alongside atmospheric worlds that Avatar 1/2 and Alien: Covenant touch on.
thank you for shouting this game out. i paid for it and am happy the only thing i hope the devs do if they read this is improve the flying experience its a bit finicky with pitch and yaw and making it play well on controller will make it awesome and competitive with SC
@@Kathrynerius every year appears an indie game challenging SC, at some point it would be more than one, and at some point some game will surpass SC. Meanwhile, SC stans are in every space game vid marking territory as if their game still is the king of the jungle...
@@Encore2211 They didn't compare the games, they compared one aspect, so your point is irrelevant. Starfield is also a space game, as well as an RPG and it changes nothing. EDIT: FYI, as I forgot to add it but 'space game' is not a genre. It's a setting. Seems you're the one that doesn't know anything about genres.
I got it on sale. Very limited as to what you can do but I really see the potential!! Africa is the only continent with anything on it as far as I can see. Mars was totally empty and I made it back with 1%fuel. 10/10 for what it is, hope it gets support and a good player base
I went to look at how long development has been going. I didn't find any specific information, but the game is at version 0.0.2. Hot damn, it's SUPER early days for development
@alvatoredimarco there was a battle royal with the same name, looks like they ported all their assets to this full open world/solar system game. Yes this is very early for what it is but for what it is it's impressive. Yellow wall (the capital city)is massive and the transit system actually works lol. Good game so far.
And I am sure it didn't cost 750 million dollars to make, and it has working elevators. Basically showed that the game is where Star Citizen is today after 12 years of development.
I meant that Starfield is a loading-screen simulator hiding thousands of more loading screens behind door animations. This is not as modern as this streaming open-world design (without traditional loading screens).
@@UmmerFarooq-wx4yo What did it lose? The out of pocket exposé NPCs that just must absolutely share something about someone? It's development may have only just begun but it's already far ahead of the disappointment of Starfield.
The demo is a little underwhelming due to how buggy and unpolished. The potential is there, but this needs years of development before I would recommend it to anybody. I gave the demo a couple of hours and uninstalled.
That was my experience. It looked nice in parts, but it's painfully clear what the inspiration is. And it is in a rough, rough state. I'll check back in a few years.
This is hi-la-rious! They say imitation is the sincerest form of flattery. This is budget Star Citizen all day long. But obviously far more cheaper to get into.
@@SnowTerebi I agree with you that this doesn't hit most of Star Citizen's notes. But, this game has really hit some major gameplay/visual notes with 0.1% of Star Citizen's budget. It really shows how CIG, despite them having a massive budget, and well over a decade of development time. Have left the persistent universe a barebones mess. You can say we have "all these things" but, in reality these are literally Tier 0 implementations of tech and gameplay. They are little to no more complex than what you're seeing on screen here. So, open your eyes and stop dick riding a company that can't even meet a proper deadline. Also I know you're exaggerating, (I hope) but, calling a game like this "a bunch of assets thrown together" is very ironic considering where Star Citizen came from.
Interesting. Thanks Obsidian for the video. I'm tired of space sims just like I'm tired of survival games, zombie games, combat games, and everything else I guess. I only watched the video to support your channel. Liked, and shared.
@@jrlivingspaces I play all kinds of games until I get bored. Just because I'm bored of games doesn't mean I can't tell the truth on how I feel about them, and how disgusted I am at times with developers, and publishers. I'm tired of copy, and paste jobs which seems to be the in thing in this day, and age. Also why follow a channel all about games? I like Obsidian which is the primary reason why I watch his channel. I don't like every game he talks about but I support him because I like him.
i don't follow, r u suggesting this and SC is about the same?... because if you do see the any difference at all it should give you idea where the funds went
this looks like it could turn into a really cool game in the next few years honestly, lots of jank with things like the gunplay but thats very fixable and I noticed you didnt die in any elevators or fall through the floor. Hell, even the hangar terminal looked like it worked well.
Man thank you for taking your time to find these amazing games!!! Really appreciate everything you do. Looking forward to end the week to get into this game.!!
How embarrassing for SC over 13 years of development and a new studio has done this in how long? CIG is a shameful company if I could get all my money back I'd do it in a heartbeat!
For early access, this is pretty cool to see, i hope to see more from this in the future. One day i really hope to find a game that lives up to all the promises a game like Star Citizen promised
10:04 The answer is that, generally, the engine and supporting tooling have to be built for it. If the engine isn't designed for it, it can be infeasible to build seamless transitions from space to planet. For instance, does the engine support applying gravity in non-vertical directions? Does it support generating nav-meshes in non-vertical directions? Does it even support generating and rendering terrain and appropriate colliders in non-vertical directions? How about clouds? Does the engine support 64-bit coordinates? Does the editor support rotating to face the current "up" relative to the nearest planet (otherwise it will be exceptionally tedious to work with)? So yeah, while it's possible for indies to build games like this from scratch where they're just hacking together whatever works, it's often much harder for an established studio to do it where they have years or decades of tooling that may need to be rewritten from scratch in order to provide the deep, long-term support and maintenance necessary for a AAA game.
@@turkeyleg1 Well, I have iPhone with Apple Pay for all my cards, I don't need a fucking wallet for it. The only thing I occasionally need it for is bills and change. Unfortunately, not everyone accepts cards.
@@MrMontanaNightsFolk look to create problems these days unfortunately, with common sense and logic often being a thing of the past…👍🏾 I saw one of our ‘bright’ new graduates (whom I was forced to include in my Team…), create a problem out of his own logic, come up with a workaround (which was actually a poorly thought out solution) and then proclaim how ecstatic he was with his achievement…. The future is indeed bright…🤦🏽♂️
@@jh5kl of course. Seeing how far it's come has been amazing. But it's taken ten years and unprecedented funding to so. I'm still on board the SC train, though standing firm in no more money till beta. But to say this works better is just not true
@@Paladin1034 There were people like this all throughout last year (or wsa it two years ago?) saying the same thing about SpaceBourne 2. While SpaceBourne 2 is impressive work by a single dev, it absolutely does not trounce Star Citizen in features or playability. Just way too janky and too much incongruency in the art direction due to most of the art coming from general purpose asset packs on the UE asset store.
@@spacedout4061 Did not say it was, there has been an uptick of games across all genre's of late that have done this. Funny reply though, must be how you feel. I like star citizen.
Thank you, great video. I just purchased it on Steam as I was watching your video. Looks promising, it's dirt cheap and gives me something else to do between the SC 30K's. Cheers
The Elephant in the room functions with a ancient cell system from Morrowind and beyond. It was never made for seemless transition to planets. It was made for loading them. Putting a Space agme in the same open world engine was always gonna be awkward. And the cell system and it's performance is probably the reason for it's ridiculously tiny and isolated "capital cities" that make absolutely no sense.
My main complaint about games with hover vehicles is that you still need to have actual roads or paths to drive on, because unless you are driving very slowly you are going to smash into a rock and explode very soon. It seems like the games with the hover vehicles also have the biggest rocks everywhere, and since it's just procedurally generated land it isn't made with any player activity in mind.