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Quake’s Oldest 100% Speedrun Was Just Beaten 

Quake Speedruns Explained
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I never thought I would see the day!
Muty's original run: • Quake - e4m2 NH in 1:16
Quake Done Quick: / @quakespeedrunning
Speed Demos Archive: speeddemosarchive.com/quake/
Discord: discordapp.com/invite/wYkznd7
Shoutout to Stubby, whose post on SDA helped inspire this video

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22 дек 2022

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Комментарии : 48   
@Muty
@Muty Год назад
Great video as always Connor! :) I would like to say some additional things as well as to why this demo is so mental: -The 4th knight coming down that corridor at the secret is random if he comes down or not. You have to get lucky with his early alert movement to take a swing at you, otherwise he won't come down that corridor and will lose you time. Only 20% of runs make it through there. -The 2 remaining knights in the starting area are also random and their movement is beyond annoying. In order to beat Peter's time you need to deal with both with a maximum of 4 SSG shots and also cover a good enough distance to keep pace. About half the attempts die here, so already you realistically get a shot at leaving the starting area 1 out of 10 runs. -Next section, you need to aggro the ogre in a way so he shoots grenades - easier said then done - to make it infight with the knight you don't kill, otherwise when you get to the Silver Key, you lose a lot of time because the knight will be blocking important nail shots to kill the tucked away ogre. Sometimes that knight won't show up at all, so it's safer to reset and save your mental strength. The ogre can miss a lot of those grenades. -The DK shot to alert him is super tight. Even if you make the shot, he can still misbehave and runs off to do something else(stare at the wall probably). So does the shambler sometimes. They can show up later at the second quad but it's a timeloss nonetheless. -The first vore is slow with throwing missiles half the time. If that happens, there is a good chance you will not only lose time but miss the jump to the beam. Sometimes the vore doesn't even wake up! Sometimes the ogres wake up too and mess with your setup for the boost! -Haven't mentioned yet but up to this point you need to collect both 100HP health packs with your back turned otherwise you won't have health for the voreboost. The second one is annoying because it's out of the way. -Dropping down to the Silver Key is when the pain really hits you hard. If you think the DK alert shot is tight, baiting the ogre out of the corner is insanity. First, you need to kill off two ogres quickly, and set up the tightest angle from the position you drop down to. A given mechanic of the nailgun is that the shooting cycle always starts with the right projectile, and the projectiles are off-center. Ideally, your angle should be set up by the time you kill the ogre left over from the start(oh yeah, this guy can be naughty too and sometimes won't show up), and aim a tiny bit to the left of the pixelshot. Pray to god you hit the shot and start killing the other ogre at the yellow armor. Pray to god AGAIN that you don't get a bad stun animation from the ogre(happens about a third of the time), and shoot a few more nails at the baited out ogre, which most of the time you don't even see dying because you need that pace and advance to the Silver Key. Phew, yeah, told you it's insanity, isn't it? -Finally, the last vore boost. The DKs can be a bit weird with their movement and if they don't die quick enough, they can blow up your baited vore missiles. If you make it successfully through them, you need to bait the first missile to the back wall, so the second missile won't blow up on the half-wall when you proceed to kill the last two knights. The boost itself is tight on timing as well, The average success rate I had with it is roughly 15%.
@quakespeedrunsexplained
@quakespeedrunsexplained Год назад
Thanks for all the extra details Muty! Makes the achievement seem even crazier 😯
@TF2Starlight
@TF2Starlight Год назад
Such an underrated speedrun channel
@AdrianSimple
@AdrianSimple Год назад
This is unquestionably my favourite speedrun channel
@zeinmoussa6829
@zeinmoussa6829 2 месяца назад
Imagine being a grunt living your life on this map and before you know it a pair of eyes has shotgunned you in the face
@attractivegd9531
@attractivegd9531 Год назад
Peter's run is insane. The beauty is that he uses technics others don't, and it's all because of his lake of bhop stuff knowledge, unless I understood it wrong of course. Your analysis makes this 100% better!
@enneff
@enneff Год назад
These videos are like crack to me. Thanks for making them.
@a200ization
@a200ization Год назад
Glad to see you uploading something after such a long time! Your Quake speedrun coverage is comfy, and I hope you continue uploading! :)
@golarac6433
@golarac6433 Год назад
I love speedrun breakdowns like this and yours are really well done.
@quakespeedrunsexplained
@quakespeedrunsexplained Год назад
Thank you!
@OTheFool
@OTheFool Год назад
This is just poetry in motion - dark, broody, gory, violent poetry, but poetry nonetheless. Thanks for making this!
@olavschioett4101
@olavschioett4101 Год назад
Man you deserve so many more subs❤
@peforox3391
@peforox3391 Год назад
awesome video! I love watching videos like this, tank you for making this! :)
@TimDoherty
@TimDoherty Год назад
Great job breaking things down.
@DaveGamesVT
@DaveGamesVT Год назад
Just insane gameplay. Wow.
@adrianmarkstrom6692
@adrianmarkstrom6692 Год назад
He's back, it's a christmas miracle!
@whiterottenrabbit
@whiterottenrabbit 11 месяцев назад
I will never understand this "Let's go" trope when having finished something...
@GALENGODIS
@GALENGODIS Год назад
Would be cool with an interview with Peter Horvath about this :) Someone call him up?
@blooddawn54
@blooddawn54 Год назад
Love the videos
@maximkosheleff
@maximkosheleff Год назад
Thanks for new video!
@1kit
@1kit Год назад
:) I remember how I go Doom E1M1 for 9 seconds. Really cool to see 3D-action still alive.
@Rashiklis
@Rashiklis Год назад
I very enjoy watching your videos! I wish there was more or that you d upload more consistently. Is there a reason on why you don't upload so often? Like real life reasons or the lack of content on quake or something else?
@quakespeedrunsexplained
@quakespeedrunsexplained Год назад
Thanks! There's plenty to talk about, and I have several videos planned. But this is just a fun hobby for me, so I need to fit it around 'real life', as you say :)
@rxn420
@rxn420 Год назад
Sick vid as always, have some engagement.
@williamblake7386
@williamblake7386 Год назад
So Peter Horvath is a genius?
@quakespeedrunsexplained
@quakespeedrunsexplained Год назад
That's the short version of the video, yep ;)
@juanchol21
@juanchol21 Год назад
very cool video
@Samopal.VanoZz
@Samopal.VanoZz Год назад
Muty is cool, horvath is a legend))
@artificialexecution
@artificialexecution Год назад
hey jsyk the quake done quick link in the description is broken, great video though!
@quakespeedrunsexplained
@quakespeedrunsexplained Год назад
Fixed it, thanks!
@rowdyricogaming
@rowdyricogaming Год назад
My head hurts.
@bronzewand
@bronzewand Год назад
Do runners use the same weapon switching macros as duel players? As in switching to axe before changing weapon to get instant weapon switch. It doesn't seem like they do but I don't know if there would be any reason to during speedruns
@quakespeedrunsexplained
@quakespeedrunsexplained Год назад
Weapon switches are instant in vanilla/joequake - there's no animation, so you only have to wait as long as the previous weapon's cooldown. Some players use macros to select (for example) the best available nailgun, or to fire a rocket/grenade and then immediately switch back to the previous weapon.
@bronzewand
@bronzewand Год назад
@@quakespeedrunsexplained Ah right. Thanks for the explanation. As I was writing this I remembered they switch back to axe to stop the potential backpack drop.. been a long time since I've played but your channel is getting me back into it all 😂
@melko1408
@melko1408 8 месяцев назад
Why doesn’t anybody cover the dlc? I’m playing Quake for the first time ever and there’s so much more great stuff than just the main game.
@quakespeedrunsexplained
@quakespeedrunsexplained 8 месяцев назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-naQTt0L4loQ.html I did make this video a while back. But yes there are SO many cool things to cover on custom maps and episodes. In particular I want to cover runs on Scourge of Armagon sometime soon.
@melko1408
@melko1408 8 месяцев назад
@@quakespeedrunsexplained I’m a few missions into Dimension of the Past right now and liking it a lot so far. Scourge of Armagon is great and will be looking forward to a video on it, but I didn’t like Dissolution of Eternity too much (especially the dragon fight and earthQuakes). Your videos are fantastic btw. Pce dood
@EvilStreaks
@EvilStreaks 9 месяцев назад
Do they REALLY play it for weeks until they get it right, or is there a tool that lets you quickload within a recording and resume from whatever place... or record in slow motion... or manually edit the recordings in some way to micro-manage movements and manipulate the RNG state to get things to line up?... Plus maybe a Quake port that lets you see entities through walls, triggers, maybe pre-placed triggers/nodes for scripting a run? This all seems a lot easier than just speedrunning with this much care and dilligence.
@quakespeedrunsexplained
@quakespeedrunsexplained 9 месяцев назад
Those kinds of tools are available for practice, or for figuring out what is possible. But they're not used for recording the actual runs, and can be easily detected. Players really do dedicate weeks/months to certain demos. Muty streams most of his attempts, so you can watch him do it in real time :)
@Patriot1776
@Patriot1776 Месяц назад
And such tools as you speak of, runs done using those are categorized as 'Tool-Assisted Speedruns' or 'TAS'. They are useful for demonstrating what's fully, technically possible in any given game map or level without actually modifying the core game's physics or gameplay mechanics, but yes are not permitted for 'normal', realtime speedruns. The value of 'TAS' runs is for proof-of-concept testing of new tactics ideas, or when a specific challenge is deemed 'not possible' or 'not humanly possible', serve to demonstrate if the challenge is even technically possible, again without resorting to modifying core game physics and gameplay mechanics.
@JonCombo
@JonCombo Год назад
Ammo so low!
@quakespeedrunsexplained
@quakespeedrunsexplained Год назад
Yep, it's calculated down to the last shot!
@yeahgoood
@yeahgoood 11 месяцев назад
1337 video.
@notoriousspb
@notoriousspb Год назад
Your videos are awesome content. If you improved your delivery (less flat/monotone) and spiced up the presentation they'd really take off. That's the only difference between your Quake vids and Karl Jobst's ancient shooter vids. Regardless you have a sub here that will watch whatever you put up, great stuff and a wonderful trip through history.
@davidsaunders5070
@davidsaunders5070 11 месяцев назад
I know what you mean, but I actually like the slow methodical style and find it quite relaxing. I much prefer it to the over-excited screaming or simple repetition of the same phrases over and over that you find in most gaming videos. In essence here the star of the show is the content with the presenter merely a vehicle to deliver it well, rather than the other way round.
@andreirobert18
@andreirobert18 10 месяцев назад
Do these people called speedrunners get paid for this? How do they have all this time?
@OldTime--Gamer
@OldTime--Gamer Год назад
back in the day i had in 1998 the video of the record 11:52 sec i think it was, unfortunatelly that was on my 1st PC celeron 233mhx 4 mb RAM, hdd 3.1GB :(
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