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Quake done Quick - Quake done Quickest lite 

Quake done Quick
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25 авг 2024

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Комментарии : 62   
@AndersHaalandverby
@AndersHaalandverby Год назад
Every fraction of every second of this is a work of art . Countless hours of practice, grinding and skill involved in EVERY single little move , every jump , every landing every shot fired , every bit of damage taken . Its all planned , calculated and executed to perfection. So , so insane.
@AndersHaalandverby
@AndersHaalandverby Год назад
Just take one simple example : at 4:35 he needs to shoot 3 buttons to lower the gate to the end he shoots the left one, with 1 nail, middle with 1 nail, then switches to shotgun and shoots the last one. This is because switching and shooting is fractionally faster than waiting for the 3rd nail 😳
@appidydafoo
@appidydafoo Год назад
The ending level camera sway is such a lovely and subtle effect
@b.wiseish
@b.wiseish Год назад
Got my popcorn ready!
@llSuperSnivyll
@llSuperSnivyll Год назад
To this day it keeps surprising me that waiting for the zombie in E1M3 is faster than using the lift. It could be interesting to see a split screen comparison between this run and the previous one, because untrained eyes struggle to see the improvement in some levels.
@user-en4po6oi2i
@user-en4po6oi2i Год назад
Gggrr
@user-en4po6oi2i
@user-en4po6oi2i Год назад
22222
@user-en4po6oi2i
@user-en4po6oi2i Год назад
1111
@BlastastiC
@BlastastiC Год назад
"Ah, bunnyhopping, rocket jumping, intermission screen kills - there are powerful agents to the uninitiated, but we are initiated"
@quakespeedrunsexplained
@quakespeedrunsexplained Год назад
❤❤❤
@TimDoherty
@TimDoherty Год назад
You have your work cut out for you here!
@dada78641
@dada78641 Год назад
QDQ has always been amazing to me for how it always managed to surpass my wildest expectations for levels. Jukebox did an insane job improving levels I didn't think could be improved. The level of optimization in these runs is mindboggling now. Awesome work!
@TimDoherty
@TimDoherty Год назад
Bloody hell this is amazing! So many bits I had to think, wait, what the hell and go back .. I think I'll need the recam to check out a few bits. Then finishing with that poetry flying around in the End map instead of just waiting for the ball .. This is just beautiful!
@COOLKIDbigboy
@COOLKIDbigboy Год назад
Nice work boys
@lifesnotfair
@lifesnotfair Год назад
What a joy to watch. :)
@TheWrnrzn
@TheWrnrzn Год назад
:)
@ukjsm
@ukjsm 7 месяцев назад
You look like jukebox
@pifdemestre7066
@pifdemestre7066 Год назад
That is very impressive, congratulation to all the participants.
@kulkutha6148
@kulkutha6148 Год назад
Not really, it's not the actual movement from quake it's a mod.
@pifdemestre7066
@pifdemestre7066 Год назад
@@kulkutha6148 What do you mean? is there any specific place of the run? or maybe the bunny hopping is confusing?
@oigboi
@oigboi 9 месяцев назад
⁠@@kulkutha6148what are you talkin about? These runs are done by real people.
@Angel-tn4uj
@Angel-tn4uj Год назад
los creadores de esto son una verdadera inspiración a la praxis y persistencia m, gracias
@gonzalogoded2089
@gonzalogoded2089 Год назад
Words are lacking, too bad quake is like that and those 9 seconds are nearly impossible to find nowdays, but you deserve all respect. Thanks for the best christmas present I will receive.
@strayferal
@strayferal Год назад
Best rocket jumper I've ever seen. This video is insanity in a good way.
@charlesharrison4077
@charlesharrison4077 Год назад
4:35 shit that was good
@BruceDuncan
@BruceDuncan Год назад
Oops I accidentally watched this at double speed. It's *really* quick...
@m0rfans
@m0rfans Год назад
2 nails and a shotgun shot at the end of e2m4. :-)
@delta-9969
@delta-9969 Год назад
I could never be a quake speedrunner because I couldn't take the constant "HHURRH! HHURRH! HHURRH!" As some who spent most of the late 90s playing this game, that jump sound is seared into my brain and haunts my dreams
@lingonberriesofwrath1836
@lingonberriesofwrath1836 Год назад
"huh" "huh" "huh" "huh" The soundtrack to when all joy for a game is lost
@arrsrr8900
@arrsrr8900 Год назад
Perfect!
@Mattiis2k
@Mattiis2k Год назад
so beautiful! e3m3, i dont know what to say,
@Cyber-Return7484
@Cyber-Return7484 9 месяцев назад
Show de rapidez muito alem do normal, parabens.
@timtaylor6579
@timtaylor6579 Год назад
I ain't afraid of no quake
@MadsonOnTheWeb
@MadsonOnTheWeb Год назад
That's crazy movement
@m0rfans
@m0rfans Год назад
Awwwwww. Finally e2m2 key bridge-demon-face-skip. First discussed for QdQr back in the 1990s. :-)
@MxDOOM
@MxDOOM Год назад
Crazy stuff, well done.
@SphereMJ
@SphereMJ Год назад
gg
@OwningDDS
@OwningDDS Год назад
Oh hell yea
@klozzx11
@klozzx11 11 месяцев назад
EPIC
@ratzinstagib
@ratzinstagib Год назад
so good guys
@fishybusinessclass
@fishybusinessclass Год назад
At 5:17 why does the rocket launcher show shells as the ammo type? Is that a glitch?
@SphereMJ
@SphereMJ 6 месяцев назад
Damn, well spotted. That's unfortunate, seems to be a bug in the tool demrel that is used to make the player stats consistent across the levels. Luckily the stats themselves are correct (if you count rockets used and collected from 4:57 to 5:27 it matches), so it's only a visual issue of the wrong ammo type being shown.
@eugenb9017
@eugenb9017 Год назад
E1M5 finish with 1 health... crazy!
@jacobskovsbllknudsen5908
@jacobskovsbllknudsen5908 Год назад
Hooh!
@Bonelord69
@Bonelord69 Год назад
Let's goooooo!
@Satchel_Charge__
@Satchel_Charge__ Год назад
7:30 Hello
@RedmanVRC
@RedmanVRC Год назад
gg insane stuff
@mxpph
@mxpph Год назад
👏
@dd22qq
@dd22qq Год назад
Think there may be an error in the description - the time for e2m6 is listed as 1:33, when it should in fact be 1:11.
@QuakeSpeedrunning
@QuakeSpeedrunning Год назад
Yes thanks, fixed.
@GreatFox42
@GreatFox42 Год назад
I'm confused about what the "lite" refers to...
@QuakeSpeedrunning
@QuakeSpeedrunning Год назад
Lite means Easy skill.
@GreatFox42
@GreatFox42 Год назад
@@QuakeSpeedrunning Oh, okay. Thanks!
@ukjsm
@ukjsm 7 месяцев назад
E3m1 looks like 1c
@blarno
@blarno Год назад
HUH!
@kreuner11
@kreuner11 Год назад
Hu, hu, hu, hu, hu
@marscaleb
@marscaleb Год назад
What does waggling the view back and forth while in the air accomplish?
@dada78641
@dada78641 Год назад
It's a technique for gaining speed. If you do this infinitely long you just keep going faster and faster. Or if you mean big jumps where they do many rapid wiggles while flying through the air, that just slightly extends the jump length.
@marscaleb
@marscaleb Год назад
@@dada78641 Yeah, I meant the wiggles. I've heard of the bunny hopping, but the wiggling while in air is new to me.
@SyRose901
@SyRose901 Год назад
@@marscaleb The bunny hop is directly related to air strafing. Air strafing is THE source of speed, it's what increases Ranger's overall speed. But the moment he lands, his speed gets capped. Bunny hopping just happens to be the best technique at minimizing the time you're on the ground. That's the explanation for the basic bunnies. Apparently, the power bunny hops the runners do in the video involves tapping forward in the small, small time you're on the ground so you keep more of your speed. The "wiggles" are a variant of air strafing that goes in the most straight trajectory, minimizing distance travelled.
@DrMeowingtonMD
@DrMeowingtonMD Год назад
gg ez
@kulkutha6148
@kulkutha6148 Год назад
This isn't the original Quake, it's modified with pro-mode movement. You need to fix the title.
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