I like issho the problem is being able to play him on curve, there are many games where it’s hard to play issho because of board state, he doesn’t affect board the turn he comes out and that can be kind of rough. But the two card rip is nice I will admit.
@@the_lord_nick mostly its for me the turn after playing aramaki, since aramaki is hard to remove for most and especially rp law wil not easily get rid of it
@@hubertuslubbertsen9650 but at that point I think the ten drop kuzan is just strong you get to remove two character in that situation which is going to force cards out of hand anyway right? Plus no Don investment after the fact to get the board reduction
@@the_lord_nick the no don afterward is great indeed, but a 1 don investment is still fine imo. Mostly I attach the 1 don leftover to luffy if they have a 6 drop on board which forces them to go below 4 hand or use it for lead skill
Within my local meta yes, I still really like the power of the card a lot and think that with 10 drop kuzan he is a beast but the decks consistently performs better with the gecko build so for the time being I am sticking with it.