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Quick Tip 37: Spline Projection 

DIGITAL MEAT
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5 окт 2024

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Комментарии : 20   
@zeewaqarhusnain1743
@zeewaqarhusnain1743 4 года назад
its not what you show, its the top class logical and rational explanation that drives the point home. 5 stars.
@Efadh
@Efadh 4 года назад
thank you for this tip
@mbakisisibanda6191
@mbakisisibanda6191 3 года назад
The second method is dope!!
@MirkoMancini
@MirkoMancini 4 года назад
Really useful, I didn't know about that, thank you!
@Robinssoncravents
@Robinssoncravents Год назад
Best_Spline tutorial ever
@moadhadi6277
@moadhadi6277 4 года назад
Thank you
@Grandetrepertre
@Grandetrepertre 5 лет назад
Thank you!
@gareth_3d
@gareth_3d 5 лет назад
nice tip! didnt know there was another way to project
@stream492
@stream492 2 года назад
thanks a lot
@iamYork_
@iamYork_ 4 года назад
I always wondered that...
@drewnix7201
@drewnix7201 5 лет назад
Nice tip. I wish that smooth was keyframable.
@StarseedLightcodes
@StarseedLightcodes 2 года назад
thanks!
@aliazzam626
@aliazzam626 5 лет назад
I think another way is to increase the number of points by subdividing the spline
@AB-mv1mb
@AB-mv1mb 5 лет назад
now i can create roads on mountains much quickly
@juliandemharter6296
@juliandemharter6296 4 года назад
i dont know why but some of the points stay where they are and don´t get projected. the result is a loopy spline geometry? has someone had the problem?
@finn8030
@finn8030 4 года назад
I got the same problem here, but no solution.....
@yulee1838
@yulee1838 4 года назад
maybe you should make sure you smooth circle big enough,increase Radius ,narrow the view of object。?
@DIGITALMEAT
@DIGITALMEAT 4 года назад
Sorry, just noticed this, try changing the viewport display to "Gouroud Shading", then it should work. I think this might be a bug.
@samanthalopez2502
@samanthalopez2502 4 года назад
🤯
@User-pq2yn
@User-pq2yn 3 года назад
👍👍👍
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