Nick, two things (gradient is cool btw): 1. Always set your image maps to raw, auto can mess up a lot of maps due to wrong colour space. 2. You can set bump to - (minus) values. That will also invert it.
@@hudibaba yes, raw uses the colour profile from the image. It should be a def setting, auto is useless outside exr (that are linear by def). Maxon should def change that.
Hi, when you are using a custom texture from redshift libary (asset window), and have some text bump you want to add to that redshift texture, how do you do that? Same with GSG materials.
hey nick, thank you for the tutorial! it was really helpful 🙂 and i have a question, there are a few types of inputs for the bump node - height field, tangent-space normal and object-space normal what are the difference between each of them?
My boss always forbids me the imperfections because he says the customer wants 3D to get perfection and nothing "used". Especially when it comes to product renderings. Everything must always be in front of a solid white background. It's cruel pain!
Been there man! I spent a few days on modeling a chips package, but the client wanted the very very smooth package that I modeled in the first 5 mins. And if that wasn't weird enough, that model was used for more than 5 years in all of their commercials because it was soooo perfect 😅🤐
@@pushcreativity Yes! I pushed the effect in the tutorial so it's more visible. But it's always better when it's more subtle. Especially when using bump on product renders.