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Quick Tip | Add Bump Maps in Redshift C4D 

Greyscalegorilla
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14 окт 2024

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Комментарии : 26   
@aspizak
@aspizak Год назад
Nick, two things (gradient is cool btw): 1. Always set your image maps to raw, auto can mess up a lot of maps due to wrong colour space. 2. You can set bump to - (minus) values. That will also invert it.
@hudibaba
@hudibaba Год назад
does raw also work better if you want to use a texture for color data i.e in diffuse channel?
@aspizak
@aspizak Год назад
@@hudibaba yes, raw uses the colour profile from the image. It should be a def setting, auto is useless outside exr (that are linear by def). Maxon should def change that.
@nitromusik9275
@nitromusik9275 Год назад
Remap - New Range Min (1) and New Range Max (0) will also do the trick
@cre8-or-die
@cre8-or-die Год назад
Love it, thanks Nick! Adding imperfections is definitely one of the best ways to make your 3D objects look more realistic!
@Greyscalegorilla
@Greyscalegorilla Год назад
Totally agree! Thanks for watching!
@justhitplay
@justhitplay Год назад
Great video Nick! I like that it's concise... no fluff!
@Greyscalegorilla
@Greyscalegorilla Год назад
I appreciate that! Thanks for watching!
@art1vas193
@art1vas193 10 месяцев назад
Hi. Thx for video. What better bump or displacement? I usually use displacement, but I think bump faster calculating ?
@hudibaba
@hudibaba Год назад
you can drop the link on anyplace on the node. no need to drop the link specifically on the "S" (solo) icon
@Greyscalegorilla
@Greyscalegorilla Год назад
Good to know! Thanks for the tip!
@meem-zd3kj
@meem-zd3kj Год назад
Hi, when you are using a custom texture from redshift libary (asset window), and have some text bump you want to add to that redshift texture, how do you do that? Same with GSG materials.
@TanTan-oj4bb
@TanTan-oj4bb Год назад
hey nick, thank you for the tutorial! it was really helpful 🙂 and i have a question, there are a few types of inputs for the bump node - height field, tangent-space normal and object-space normal what are the difference between each of them?
@Symbiose_
@Symbiose_ Год назад
It's explained in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rPR3Jku6jqo.html
@TanTan-oj4bb
@TanTan-oj4bb Год назад
@@Symbiose_ will check it out, thanks man!
@hansdampf5679
@hansdampf5679 Год назад
My boss always forbids me the imperfections because he says the customer wants 3D to get perfection and nothing "used". Especially when it comes to product renderings. Everything must always be in front of a solid white background. It's cruel pain!
@nirubansatchithanandakumar3266
Yikes. I feel you.
@minimalfun
@minimalfun Год назад
Been there man! I spent a few days on modeling a chips package, but the client wanted the very very smooth package that I modeled in the first 5 mins. And if that wasn't weird enough, that model was used for more than 5 years in all of their commercials because it was soooo perfect 😅🤐
@GustavoHenrique-ub8ts
@GustavoHenrique-ub8ts Год назад
Bruh
@pushcreativity
@pushcreativity Год назад
Yeah, I feel that you need imperfections for realism but need them so subtle that you can't see them 😂
@Greyscalegorilla
@Greyscalegorilla Год назад
@@pushcreativity Yes! I pushed the effect in the tutorial so it's more visible. But it's always better when it's more subtle. Especially when using bump on product renders.
@M3Animate
@M3Animate Год назад
thank you so much
@Greyscalegorilla
@Greyscalegorilla Год назад
You're welcome! Thanks for watching!
Год назад
Why not videos in 2K o 4K to enjoy details??
@Greyscalegorilla
@Greyscalegorilla Год назад
Thanks! Good idea. Most of our latest videos are in 4K for ultimate pixel peeping!
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