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Radio Messages Guide (intel gathering and decryption) | Highfleet 

caracal
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Covers how to intercept unencrypted and encrypted messages. And how to extrapolate useful information from messages.
0:00 - Intercepting messages and extracting information
6:04 - Decrypting messages without cypher keys
8:15 - Decrypting messages with cypher keys

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31 июл 2024

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Комментарии : 35   
@liesdamnlies3372
@liesdamnlies3372 3 года назад
The opening callsign is a city. You can verify this in the save files. Take enough notes over time and you can get an idea of what each city is called (this has proven significantly harder for me to do than just tracking ships). And speaking of notes, you can crack it super-fast if you recorded a message earlier on the same frequency and had the sender’s callsign. Set the dials to make the sender callsign the same and done.
@caracal3892
@caracal3892 3 года назад
That is a really good idea, using old messages to crack new ones. It's really fun to decrypt stuff like this, because it rewards the player the more effort he puts into it.
@dirtydee9440
@dirtydee9440 Год назад
im loving this playlist so far
@caracal3892
@caracal3892 Год назад
Thanks! I feel highfleet is a very unique game. Very high quality indie game.
@thedrunkmonk8386
@thedrunkmonk8386 2 года назад
For me, the name at the end is helpful to help limit the code, since we know numbers will not appear in names. I use that when looking for 5 digit words like "cargo" "speed", 6 digits "arrive" "expect", 7 digit "heading" and 4 digit "soon" and "xxHR" (when they talk about how many hours until they arrive). "xxHR" is especially useful to break the codes in my opinion since you really only have to scroll one dial through 10 options each, fleets usually arrive in 10-19 hours. I think looking for shorter 2 & 3 letter words is not useful since they could be speeds as well as all the two letter words, at, to, in etc...
@caracal3892
@caracal3892 2 года назад
This is great advice, boxing in the possibilities and then reducing the complexity of the encyption.
@Raven111X
@Raven111X 3 года назад
Really good series of guides dude, have answered so many questions for me. Appreciate you taking the time to make these and put them out there, keep doing you.
@simpsondr12
@simpsondr12 3 года назад
I find that five letter words are very often "going", "cargo", "speed" or "route" speed is in a lot of messages, route is common in trading messages, but also can pop up as "en route" in strike group comms. Two letters words can be figured out, but they can be numbers, "in, en, on, to," I think I've seen "up" as well.
@DraconicKobold
@DraconicKobold Год назад
That first half minute explains so much. Ive been trying to hear where the signal is and was really confused how thats possible in so little time.
@caracal3892
@caracal3892 Год назад
Thanks! You mean the direction of where it is coming from?
@redonealpha710
@redonealpha710 3 года назад
Great tutorial series, thank you for you´re effort! The depth of High Fleet reminds me of when I first started playing/learning Janes 688i H/K back in 2000 😊
@caracal3892
@caracal3892 3 года назад
Thanks. I really like the different systems in the game and how it is up to the player on how to use them.
@Nortonius_
@Nortonius_ 2 года назад
Oh, you really brought me back, those 688 games were so intense!
@agent7176
@agent7176 Год назад
I really enjoy these guide videos. I plan on picking up Highfleet and these videos are very relaxing.
@GirlsChase
@GirlsChase 2 года назад
This is extremely helpful. I like that the game doesn't hold your hand, but...this helps.
@Loonsloon
@Loonsloon 2 года назад
just discovered this game and am really enjoying your guides. Thanks very much for producing them!
@Atova
@Atova 3 года назад
Awesome guides!
@BloodmoonPyke
@BloodmoonPyke 3 года назад
8:00 Without knowing what came out of that message there, I think the first words were "Suspect heavy air craft". At least the amount of letters per word are matching with the encrypted message :D
@caracal3892
@caracal3892 3 года назад
There is something ecstatic about decrypting when you get a lead on some words because some letters start to match.
@ConorMasterson
@ConorMasterson 2 года назад
@@caracal3892 They could probably release a mobile game that is just the decryption.
@iansimmonds9076
@iansimmonds9076 3 года назад
Brilliant dude!!
@fabianekmartin
@fabianekmartin 2 года назад
Thank you very much good sir
@joshuacoleman6245
@joshuacoleman6245 8 месяцев назад
Ty
@xtomvideo
@xtomvideo 3 года назад
would make it harder if some encrypted messages were displayed as one text without spaces, then only spaces out words after it's fully decrypted. although it is fun to break them too without it being impossible.
@TheStigma
@TheStigma 3 года назад
Yes, I think the encryption may be slightly too easy to break without recovering any key fragments. If you know some good words to look for and smartly use some context clues (like known names of ships) you can usually solve it pretty quick. I still really like the system a lot though. It's just hard enough to feel accomplished about breaking the code. I think a good way to implement a harder variant of the cypher would be that the enemy starts using a more difficult system later in the game progression - and if you choose hard mode then this happens sooner. Pyotr could make an appropriate comment about it when it happens. I don't think it should be too complex though - otherwise it becomes too inaccessible and ends up taking you out of the game for too long. I really really hope this game gets an expansion at some point. There is so much potential here.
@thedrunkmonk8386
@thedrunkmonk8386 2 года назад
I think I remember reading no whitespace was applied in real encryption methods as well. Fun fact, the cipher used in game is called the Caesar Cipher, invented by Julius Caesar, and keeps with the game's Roman theme
@ApusApus
@ApusApus 2 года назад
Pretty sure that was one limitation of the Enigma, as in it didn't encrypt whitespaces.
@TheReaper569
@TheReaper569 2 года назад
İt is better to track 5 letter words. Speed, cargo, going or other common ones, heading, bearing etc.
@dronekpl
@dronekpl 2 года назад
First encrypted message says: "PROCYON= AVERAGE SPEED 140 ROUTE BOCHIM _________ UZ ABAD CARGO URANIUM ___________ =SIMOOM " for dials set to 12 18 24 28
@TheStigma
@TheStigma 3 года назад
Question: Are the amount of missing words affected by anything, like how finely the signal is tuned or how much session time remains when you finish capturing it? Thanks for clarifying who the sender and receiver is.
@DoubleJJizzle
@DoubleJJizzle 2 года назад
From what I've seen so far, as long as you tune the message yourself, there will almost always be 2 to 3 words missing regardless of how long you take or how well you do. however there is an auto tune button that you can use that will automatically give you the message, but it will be missing around 50% if not more of that message. Also, just to be sure, since this info was slightly incorrect, receiver of message is first, but it is actually always a city.
@TheStigma
@TheStigma 2 года назад
@@DoubleJJizzle Thanks for the correction! :)
@DoubleJJizzle
@DoubleJJizzle 2 года назад
@@TheStigma not a problem my dude, I don't know all the callsigns for cities but it it can be learned lol. weirdly enough I've actually never played this game XD
@henryhamilton4087
@henryhamilton4087 2 года назад
Decrypting without a cipher key is more difficult late game, as more than one knob can start to affect the same letter, simulating a stronger cipher being used. You technically can still do it, but it'll take way too much time, you need maybe 2 cipher keys to crack it.
@totally_not_a_troll
@totally_not_a_troll 2 года назад
You were so close to de coding it. It was "to sasy" and you should have changed it "to sady" and you had 3/4 decrypt keys. Last one would be super easy, barely an inconvenience.
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