You know what they probably do employ a lot of the same skills. It kind of is by definition an interpretative dance, and it’s done _extremely_ accurately lol
"mommy, daddy is making funny noises in the bedroom!" "It's ok dearest, Daddy is just making one of his programs on the tube again!" -this must be read with a British accent-
Early ragdolls will always have a special place in my heart. There's just something about how they're way too light and rubbery that never stops being funny. Also, they so often get a limb clipping through something and spazzing out, or they just randomly jump up.
Still to this day if I find a game that has problems with this, I have more fun with it than can complain. Start pushing NPCs into walls in hopes to get them to do something glitchy.
"too light and rubbery" Then you'll love this; if you're playing Oblivion, kill a goblin and lay it on its back. Bare-handed, start punching the goblin's head. Also, stick any ragdoll in the way of a closing door or gate, then repeatedly open and close it on the ragdoll (you must JAM the door with the ragdoll).
Those poison apple ragdolls happened to just about every assassin in the Dark Brotherhood in Oblivion once I got those poison apples.. I would just put them on a table and an assassin would sneak up and steal it, thinking it belonged to someone else.. Little did they know, I was watching from the shadow of Sithis. Good job with those death animations.
@@huantruonginh2946 Yeah that and Morrowind. Those were the heyday of enchanting/magic/potion making in Elder Scrolls games.. not to mention more true to form be anything do anything. Unfortunately Oblivion started taking away some of those aspects.. like Levitation and climbing. I loved being able to climb up a wall with my thief characters to avoid guards and mock them from the rooftops in Arena 1 and 2. LOL
I know you guys have seen all these before, but I still get a lot of comments about ones I should do that I’ve already done in other videos. So I decided to compile my 3 ragdoll videos into one convenient video with some minor improvements. Enjoy! More new content will be on the way soon. Love y’all ❤️
I still remember how cool ragdoll physics were back in the day as the technology emerged around 2003 I believe. I remember as a kid describing a game “It’s one of those games where when you shoot someone they go floppy” 😂
@@nordicnostalgia8106 rag doll is far better than any scripted deaths I hate when I die moving and all of a sudden my character stops on the spot to do a death animation
@@DakotaofRaptors They sure did. My first experience with ragdolls was with the first Hitman game. The graphics and physics of the game still impress me.
As funny as this is, it’s actually really intriguing to see the varied ragdolls in games played out in real life. Very interesting concept and very well made, subscribed!
Lol, I was not expecting these to be so perfectly accurate. He'd be a great motion capture performer. My fave ragdolls in a game have to be Left 4 Dead 1 & 2. Both have a massive spectrum of surprisingly realistic to a goofy blender of limbs at the highest possible speed.
Im actually amazed at how accurate these are Perfectly captured the strange stiffness of Bethesda ragdolls, as well as the floppy legs from Euphoria Ragdolls
@@daegnaxqelil2733 I guess in Sandstorm they try to recreate wounded characters who are not fully dead when shot, but not in the head. So it looks like they roll on the ground in pain. Fun fact, you can shoot the body again in the head to make them REALLY dead and stop their rolling animation.
@@daegnaxqelil2733 Btw, the body doesn't immediately go limp, the muscles suddenly stiffen upon sudden death, maybe due to a strong nerve impulse, but you'd actually have to see somebody die to really understand that, the stiffness is very short, and the body soon goes limp due to the lack of nerve signals telling the muscles to tense, but it does happen.
@@KaneyoriHK it reminds me now of the eighties suspenseful classic "The thing" film where there was one Norwegian dude who got shot in the head at its begin, and he suddenly moved his arms after that but he didn't rolled on the ground, like if the brain itself "glitches" so it's kinda ironic how those some glitchy ragdolls in games has something of realistic in their moves
Fallout: New Vegas also has some pretty hilarious ragdoll physics. I recall one time I killed an enemy with a headshot and he did a full backflip onto his head while his arms stayed locked to his sides, and another time where a dead enemy just rocketed 15 feet into the air and did at least 3 full 360 degree flips before landing.
I'm glad you got the Halo 1 "post-animation slump". That was a good era. I remember when you'd die on a thin piece of terrain and randomly your right arm would stretch like 2 meters downward to try and conform to it.
Realistic? Nahhh... Maybe good physics, but realism goes to rockstar with the euphoria engine. A real person only drops like they do in many games when you hit the off switch, like the heart or head - THAT'S when somebody just flops with little to no movement.
insurgency roll is best, in actual combat you will not drop dead isntantly, it will probably take a while for you to bleed out while being in agonizing pain
I feel like RDR2 really just improves everything about RDR1's ragdolls and physics overall. The only thing I miss from RDR1 is how enemies would get on their knees and crawl if you shot their legs
It’s called an m1 steel helmet it consists of a inner piece much like a construction helmet and the outer shell is a 3mm thick steel shell. The helmet was used from 1942 to the mid 80’s
0:35 dude, there's a mission in Oblivion in which you have to kill a guard for the dark brotherhood with a poisoned apple, or so I think, and that's EXACTLY what happens lmao so on point
Left 4 Dead easily takes the cake for me. There's actually really well thought out, physics-based ragdoll animations and there's times when the horde turn into a limb blender.
L4D2 is basically the one video game I play substantially often, so I don't have much basis for comparison, but yeah the L4D games have always impressed me. I do adore how we get the occasional Skyrim-esque YEET though lol especially when infected hit water
The Halo 2 ragdolls always made me laugh when I was younger. Doesn't matter in where or what killed you, you're always gonna find yourself in that same laying position.
Excellent compilation. If ever you do a sequel, look into Dark Souls 1 rag doll where bodies become tissue paper that is so easy to get stuck on the player.
@@lilwyvern4 the duke's dear freya's head in ds2 is my favorite example of that. Just bouncing the head around after the boss itself has already despawned is just so goofy and hilarious
Tbf, it's quite scary considering the monster are abominations you wouldn't touch with a 10 foot pole. I imagine getting one those pricks to stick on me after it's dead is traumatizing experience.
Every single one is perfection. Be interesting to see a version of this with no names, to see if other RU-vidrs can guess which ones they are. This is true art.
The "Overly stiff" part is so Fallout 3/New Vegas when your character dies from radiation. Also the "Halo 3 very glitchy ragdoll" part is highly accurate! Nice touch!
If you continue this sequel, it would be great if you added Battlefield V ragdolls, they get super glitchy and then teleport into a downed position, quite weird and funny.
LMFAO I absolutely _LOVE_ just how on point you are with these game stuff videos. It's just perfect! It feels like I'm playing those games all over again but in a dream XD You are probably the best YTer I've ever seen!
I was looking for the DS1 ragdolls where you cling to the player's legs like meaty balloon animals, but I was still definitely not disappointed. Fantastic work.
The Insurgency Sandstorm roll is so hilarious yet so annoying at the same time. I can't count how many times I've wasted ammo on a dead enemy thinking they're just prone
I was watching this video on my phone and realized at the half that this is not in-engine but played live. True respect, I don't understand how you managed to play all those ragdolls so amazingly, but with that Half Life and GTA 4, you brought me back to my little self when I was on the streets in GTA 4 and playing Garrys Mod 🤣 That was a time 🤣
I really enjoyed the Halo CE ragdoll. Would have loved to have seen the other one where you do a full 360 before face planting. As well as the approximation of a mutual beat down.
Early 2000s games had some of the best ragdolls. Halo, MX Unleashed, PsyOps, even the first Battlefront game had some fun ragdoll interactions with grenades.