I've been addicted to Raika Ogdo recently, and I love seeing it here, but oh my god this list has some issues: -Snake Rain is crazy. Play 3. Hell, play six if you want to with a Thrust playset. Especially if you can force out an Ash with something before it, it's like a one-card full combo plus. -Melusine isn't summonable with that list. Literally no reptile tuners in the main. Benghalancer is also questionable to make it to. Run Haggard Lizadoise instead, he's budget snake Heatsoul! And he also can gimmick something's attack to zero to let Echidna get a double search sometimes.
i mean it still works but for a reptile deck, it is SOOOOOOOOOOOOOOOOOOOO WEIRD. like sure you'll still be invited to yugioh parties, but you'll ALWAYS be at the back of the line to get food if you play this with coatl in mind.
Also isn‘t Promethean Princess played at the moment in the deck? Since I thought you don‘t want to lock yourself so early with the Raika Link 2 and just want to climb into the Raika Link 4 with it.
@@IyoMaestro Princess is played if you're on the Evols package, since she can bring back a milled Megachirella for full combo. The list would look more like what you're describing, with just one of the Raika link 4 to climb out of Princess and no other Raika. Most people don't try and fit the full Raika and Evol packages together. I do, and it's workable, but the locks are sometimes annoying
@@olyviermonteau4300 Coatl's a fine extender, but kind of in the same niche as Raika Armored Lizard for being a searchable free-body lv4. But if you're on Melusine you definitely want to play her still.
@@djelephante5532 basically lone fire is used if you start with the aroma line to clear jasmine out of the emz to start the loci combo and about it it’s less of a starter and more a engine requirement
Exactly! Especially with how little monster negation there is or windows that lack it. Managing to sneak a seed effect to resolve gives you a LOT of game going second
Guy at my locals plays a 60 card insect pile, and on paper it looks horrible. In reality, it's nearly impossible to brick, even harder to interrupt, and none of the standard side deck cards work against it.
dude you cant just drop '60 card insect pile' and then not elaborate. what does the deck do, what engines does it run, what are the tech card?!? the people yern for the wasp basket
@@videogamesarecool9280 I haven't played against him in a while, but it's a small Beetrooper engine (mostly Sting Lancer, Armor Horn, the field spell, Atlas, and Neptune), general insect support like Gokipole and Resonance Insect, the new Ragnaraika stuff, and most importantly, Retaliating C. Inzektor Piko makes it super easy to access your stuff, the Ragnaraika continuous spell and ED monsters make it easy to link climb, and Sting Lancer is absolutely insane going second since it's a pseudo hand-trap. Neptune recycles what you banish from the Ragnaraika stuff (or Armor Horn) and just represents a body. It's really cool and everything synergizes well, but I don't have a complete list. I'll try and get one but no promises.
@@AmazingCrimsonDragon been playing against the same deck! our guy is waiting on some more cards, but it's a pretty ace deck that's hard to slow down (droll can stop it from high rolling tho) and its actually super fun to play against, feels more interactive than i expected.
I don't think it accomplishes much specially when ash exists but funnily enough, rescue hedgehog can summon both the sunseed AND the evil seed at the same time.
I'm excited to try RaikaTrix myself! I believe the non engine slots in that list can be improved upon, most noticeably with triple tac since you can easily play through one handtrap, limp through 2, but die to three. Triple tac makes it so that your board ends up killer (you easily play around nib with raff) and you get to save your raika effects until AFTER you make rafflesia or they stop your rafflesia with a handtrap, hence turning on triple tac Important to note that since you can't imperm sera or raff, it's much easier for the sequencing of handtraps to play into triple tac rather than otherwise
Im playing Naturia! Its really good as a small engine to pivot through. Camellia and Cricket really help the deck's weakness to Droll, you can sometimes put up negates before summon 5,, and you can use Blessing on turn 2 to make Beast/etc after the raika lock falls off, or to retrigger a Camellia you used as material last turn.
@@theodupuy115 I really love playing with access to Sting Lancer and Beargram thru Resonance, and pitching Gokipole for Evil Seed's special summon is great, too. I ended up moving to Naturias because navigating the temporary locks on Buggy, the Link2/4, and Saturnas got annoying for the lines I was trying to develop.
@jeremyadkins9665 It's mostly a link based strategy using the Naturia monsters as fuel for links like Jasmine and Benghalancer. You do play one of Beast and Barkion in case of some scenarios where you can't get into your links
Always cool to see how this kind of generalist support makes a variety of decks more interesting. I prefer the TMTs that focus on one archetype because you can get a better sense of what they do, but the general overviews are still pretty good.
the most likely will be psychic machine cyberse, since we got that card that tribute to summon 2 tri-types from hand the one I'd like the most is the sea serpent aqua and fish, but a specific archetype and not the already established archetypes that happen to use a mix of 2 of these 3 types
Dinosaur/Pyro/Rock for extinction event theme, Thunder/Pyro/Rock for a force of nature theme (aqua already is in their own, and winged beasts serve as wind elementals sometimes), Warrior/Machine/Dinosaur for a tokusatsu theme, Spellcaster/Zombie/Illusion for a dark magic theme, Warrior/Fairy/Fiend for a generic fantasy theme, and that’s all I can think of currently.
My build is the Ogdoadic version. Reptilianne Lamia is good for making Hydra, which can draw up to 3 cards depending on how many monsters you zeroed out.
I chose the Reptile Pile variant. Edit I should probably mention this but I was tinkering with it and created a build that does not lock me into the tri-type lock all the time. If not locked I can go into I:P into S:P as the decks version of Hieratic Seals. I had a friend take a look at it and they said they cannot judge the deck because they cannot tell how it works. The end boards are similar to yours but it has much more durability due to the way I built the deck. I also run more reptiles.
I want this set to be in DL ASAP! It bridges every archetype even remotely relatable, giving them all major support. Sunavalon will be in the meta as of tomorrow essentially so it makes sense to drop Ragnaraika too.
Sad to not see any mention of the naturia variant as i've seen (and experienced for myself) just how well that variant plays. It can play even without the ragnaraika cards as naturia itself is an extremely strong engine that sets up multiple negates and can easily set up follow-up for next turn. The only issue that variant has at present is minor inconsistency but for the most part, that variant is my personal favorite with how much non engine it can slot in vs most other variants.
Im a big fan of the beetrooper/ insect pile version of this deck. The beetrooper insect piles most appealing strength was it could play through most anything. Interruptions, hand traps, even nib and shifter but the problem was it never ended on anything impactful unless you just went scary moth cicada king and fly and sting, now with the raika stuff adding more extension to the deck you’re playing not to create power boards that stop your opponents from playing but to drain your opponent of resources that let you win in the grind since most of the meta is explosive in 1 for 1 trades. After actually looking through the lines and how it plays I was able to swipe wins from meta decks that just could not put me down for good. Have to say it was refreshing, surprising, and fun
I was playing beetrooper raika with a little naturia in it, and even though Ive pivoted off that version, I still really loved resolving Instant Fusion for Saturnas after the third or fourth handtrap and just going off.
I play insect/plant pile version of this deck pretty much abusing the fact that the raika insect can bring back Lonefire or Resonace insect for tons of searches or summons. Plus the plant circular guys which can gain up a extra normal summon plus two bodies on board. This all works well with scary moth of all things also beagram futs intot rh deck nicely
Raika ogdoadic rikka is kinda decent aswell. Gives nib protection, serpentine can summon lonefire for the raika plant, then beetle summons lonefire again to get to the rikka line
@@GreaterGewd Nauya and Nunu are 1.5 card combos(Nauya needs any monster to normal then tribute, nunu needs any card, makes king of the feral imps then does the nauya line): Nauya send Keurse, Keurse tribute a monster summon Nauya, add dawn, dawn tribute Keurse summon 4, make 2 skeletal soldier into jasmine and tribute the remaining monster, summon lonefire, lonefire for evil seed, banish samurai beetle and add bloom, bloom summon beetle, jasmine and beetle into mantis monk, beetle summon lonefire, mantis banish whatever to add hunting dance, lonefire summon mudan, mudan add glamour, glamour tribute mudan add and summon primula and princess, make strenna, detach princess and add back whatever, evil seed into dryas, skeletal return dryas to extra to summon, skeletal summon evil seed and make dryas again, dryas and mantis monk into the sunavalon link 4 and add sunavalon bloom, mantis return skeletal to the extra for follow up and to summon itself, dawn gy effect shuffle nauya to send and summon night sword serpent, it and mantis monk for chain coils So you end with: -Sunavalon bloom for non target monster negation -Hunting dance for pop 2 -The sunavalon link 4 for bloom and as a board wipe turn 3 -Chain coils to stop monster effects from the hand -Rikka strenna-princess set up for 2 interuptions(2 monster negates or 1 negate and a tribute) Aswell as -Ragnaraika bloom for follow up -Whatever you added with strenna to hand for follow up Serpentine line is similar to the one in the video but serpentine summons lonefire for evil seed then does everything i mentioned if not more. If you got enough lvl 4s you can return mudan with strenna then summon it to tribute and trigger the first strenna, then make a 2nd one to trigger during the opponents turn with princess
@@PyroniumZ clsoe to my one card combo but worse, just don't play any main deck plants play purely ed plants and you sacrifice zero consistensy and still get to hyperiton and benji ez
@@stealthylion9653 The thing is that drawing those plants doesnt hurt. At worst they are extenders and from my experience many times they can protect me from droll or nib which can absolutely destroy this deck. 2-3 princess 3 glamour 1 mudan 1 primula is pretty decent ratios if you ask me
@@stealthylion9653 Also is it hyperyton and benji ontop of that board or just those 2 and i assume hunting dance, because if its the second one then my line would be much better. Obviously with something like snake rain i could end on a way better board but snake rain is an ash magnet so it never resolves
I think it's humorous how people organize their main decks by Monster, Spell, Actual Trap, Hand Trap now. I mean it makes perfect sense and all but it's just a quirk I've noticed a lot of people do now 🤣
I've been testing the Traptrix version and I really like it. The only thing that keeps me away from buying the cards is the price. 15 to 20 dollars for these washed up secret rares feels shitty.
@@autobotstarscream765 the thing is, you just need 3 Paidra and you're done, you get a meta deck. Ragnaraika has two cards that are Secret bouncing between 15 and 20 bucks, and both can be played at different ratios so you might want a playset of each. And the payoff is basically a really mid engine that you can fit in some archetypes .
@@autobotstarscream765 yeah, pure Traptrix feels stronger anyways and is ultra budget. I tried the engine because I love the design and I'm a sucker for plants, insects and reptiles (specially Ogdoadic). Specifically in Traptrix it makes the deck more combo heavy and susceptible to Nib and other handtraps, and overall I enjoy more the control aspect of the archetype, so I guess I'll wait until they are more affordable.
While I agree that it isn't quite up to taking on the meta, I will say that Ragnaraika feels like the home that Ogdoadic have longed for since release. Snake Rain (which should be played at 3; what's wrong with you?) actually feels super powerful as a 1.5 card starter. Unfortunately, Evil Seed feels like the exact opposite; I get that 1-card combos are pretty contentious in modern Yu-Gi-Oh, but the amount of things you can do with a single Seed is surprisingly low. I'm not asking for a negate or anything (which I honestly think would be pretty irresponsible to put on a Ragnaraika Link, given they can revive themselves), but more pay-offs are definitely needed.
The major problem w Raika is all of their main deck cards require some sort of discard like cost to resolve their special summon or effect. I think the lock into tri type is fine, but the cost attached to each effect combined is too damning.
I hate and love this deck. Reptiles need a lv 9 non light or earth that could do nothing and be amazing because World Legacy Monstrosity would be live so you could get a board wipe and search a plant without using your normal. To get pudica or seed + a draw from Jormunandr. Edit. You can also get 2/3 normal summon by running lonefire,Cyclos,rose girl. That can get you Hastorr to send off Stag making him a pop+negate/snatch. steal.
the deck that fusion locks and wants to summon dragon boss monsters using DARKs and fusions as material isn't good with the new link archetype of various attributes that typelocks you???????
@@__-be1gk there’s more in the archetype than 1 dragon boss monster The dark thing is a good point but predaplanning is a great trap and triphyoverutum is a solid boss monster
@@__-be1gk Not every card fusion or type locks you. I have tested a version of it and its not the worst but still worse than the rest of the raika decks