A few more rules worth noting: - During an ADVANCE turn, you can do the 3 actions (card ability, movement, rondel action) as well as free actions in any order - If there's a tie for power in an area or region, it's broken by the associated progress track. If there's a tie on the track, whoever is on the top of a stack wins - Instead of collecting a new mythology card, you can energize (untap) an existing mythology card - Ships can carry at most 3 land units - Before resolving a siege at start of turn, each player can play one card from their hand for each hoplite & citadel to boost their power. Player who lost the siege can redraw to replace their spent card
i'd love to have more how-to-plays from ryan, but he ended up going back to full time work in the video game industry, so he doesn't have much time to film these days :(
sorry to hear that. you are the first person to report this issue, and i jsut went back and listened and he pretty much speaks uninterrupted 85% of the time, and he often repeats the same message after i interrupt him. still, i apologize that it doesn't work for you :(