Thank you so much for showing the mod in its current state! There's yet another update in the works and I look forward to release the next version later this year. Keep up the good work!
@Menrva13 Thank you! I really appreciate this mod a lot (I've been playing it for around a year), and it's the most convenient way to play classic R6! Hope to get some multiplayer games in one day. Expect highlight videos if I ever do!
Awesome job Menrva. I couldn't get any of my old disks of Rogue Spear or Urban Ops to ever work on Windows 10 or 11 laptops. Black Ops 2.0 is easily one of the greatest mods of all time, and media preservation projects ever too. I appreciate being able to set up LAN parties of classic Rogue Spear, with a great selection of classic mod maps too. If I find the Black Hawk Down mod from back in the day, I'd be an even happier man. Thank you.
@TheBigshot19 It really is one of the best/most complete compilation packages out there! I'm super grateful that someone saw the potential in these old classics. Hopefully this video can inspire people who have never given classic R6 a try to finally do so.
This mod/compilation really is a good way to experience all of the content from classic R6, and it's still getting updated with bug fixes! Menrva has done an excellent job with this one! People still play online occasionally too, so if that interests you, be sure to join his discord to schedule some matches.
Great video, great mod, you earned my sub. What capture software did you use to record the game? Also, do you have any mods active when you're doing T hunt on Embassy? I've never seen any tangos wearing those green outfits with balaclavas before. They look like cooler, updated models of the 1998 tangos.
@TheBigshot19 I'm using OBS Studio to capture the gameplay. The reason the terrorists look a bit different is this mod is entirely in the Rogue Spear engine. As such, the models are all updated/different. You'll also notice some changes like death sounds, and the ability to lean. There used to be a lot of issues with AI pathfinding in the ported maps from R6 1, but updates have mostly smoothed that out. It's still possible to fall through certain surfaces, but that's more the fault of the engine/game itself than the mod. Overall, it's a really nice package! Especially with the ability to play through every mission in one long campaign.
I always found it odd how a lot of the early tom clancy shooters never had weapon models meanwhile other shooters did. I wonder if this was due to performance concerns or due to the weapon model being too distracting or if they want the game to run on a toaster and a super computer
@novapit935 If I had to guess, I think it is more about situational awareness. It could also be that they didn't know how to sync first and third-person animations properly. Either way, I actually find it kind of charming, and it gives the early titles a very unique feel. Once you get used to it, it really doesn't make much of a difference, and the extra screen real-estate you get as a result I'd definitely a help in the more challenging missions!
@@harrymasononvacation Considering SWAT 3 had the same thing, its probably about awareness, though having a viewmodel is part of the immersion, so its quite odd to see these games not have one