An example of the dynamic soundtrack system with Rampage. All credit goes to Richard Beddow, Ian Livingstone, Richard Wells, Simon Ravn, Tilman Sillescu, Tim Wynn, and all other musicians involved in creating this epic soundtrack.
Imagine spending your entire life training to fight and kill, while also trying not to be killed by your own kin. Then when you finally go to battle, you just get bashed by a crocodile with a sledgehammer.
The Lizardmen eradicated the Beastmen from Lustria, literally, they ate all of them. Among the "order" factions, most likely the Lizardment are the strongest
The most humorous side of this game is how Clan Mors, a melee focused Skaven faction, is supposed to "rival" Kroq-Gar lol the rats have no chance, not in a million years
They are nothing more than food. And it's hilarious how Queek is supposed to rival Kroq-gar in the vortex map, to witness a melee focused skaven army attacking head on, it's laughable, puny rats going against true monsters
Legends tell of a creature in Lustria so fierce, so cunning, it drove the local dragon population to extinction. The Carnosaur, a tyrannical predator that is as strong as it is intelligent. The Carnosaurs would stalk dragons returning to their jungle lairs to sleep for the night. Meanwhile the Carnosaur would creep over to the slumbering dragon and tear its throat out.
Honestly most factions in the game are OP when you get those doomstacks. Skaven's as clan Skyre with Doom rockets and cheaper weapons teams are straight OP. High Elves with nothing but dragons are OP. etc
The object of the war is … physically to destroy the enemy. That is why I have prepared, for the moment only in the Old World, my 'Cult of Sotek' formations with orders to kill without pity or mercy all men, women, and children who were not part of the Old Ones design. Only in this way can we fulfill the Great Plan. - Tehenhauin, Prophet of Sotek the Snake God