Great setup! It's not often you see animation of such objects done by effectors. By the way, to perfectly set the rotation of the rolling sphere at 6:05, you can use the formula: (Distance the sphere travels * 360) / (Radius of the sphere * 6.28) In your case, it would be: (150 cm * 360) / (35 cm * 6.28) = 245.68°
Hi, how to bake this animation? If I move timeline slider back and forth animation is not moving accordingly its just keep playing forward. I can't render in two passes like 1-30 frames and then 31-60 etc because animation is not synced in render. Shapes position differs on frame 31 as they are not what they should be. Any ideas what is happening?
Hey Lukas, first of: thanks for your high quality tutorials. Keep rocking! While exploring your setup and adding more complex objects I came to a limitation in RS. The combination of stacked Connects leads to one Connect with too much stacked materials tags. Only option disabling the Connects which explodes the animation. With Standard renderer this seems not a problem. Do you see a possible workaround here for RS?
I got a solution from the redshift forums to avoid the stacked material limit-😁 its in Redshift Rendersettings/ System/ Legacy/ Material Processing Mode: Single(Legacy) (instead of default: Stacked)
6:03 - When I do it the circle rotates along the Y axis when I edit the R.H parameter. If I edit theR.P and R.B parameters, it rolls in a half circle shape as opposed to straight. What coudl be the issue here?
@@Elgawick hi. I had the same problem, my solution was to move the position of the lower 'connect' up and down, and I don't know if this is the right way.