I'm a Motion Designer from Denmark. I have worked on some big commercials and now I want to show you how the magic is made. I will be showing you tutorials, behind the scenes and guide you from start to finish on the big projects. But if there is a thing you really want an answer for, then write a comment, there are no dumb questions, just dumb answers.
It's really cool how Maxon frequently updates C4D so drastically to the point where every tutorial made in the last year is totally useless for people who are using Maxon One... Really cool Maxon... ✌🤡
I have a torus. It is a rigid body. The torus falls on a plane, I need the 3D model of the torus to disappear at this moment, and a cube and a sphere to appear, how can I do this? Thank you.
for future projects, is it possible when you take changes in the settings to zoom in? it´s hard to see in which settings you are or for example in which emitter you use or where to find this.
Hi, how to bake this animation? If I move timeline slider back and forth animation is not moving accordingly its just keep playing forward. I can't render in two passes like 1-30 frames and then 31-60 etc because animation is not synced in render. Shapes position differs on frame 31 as they are not what they should be. Any ideas what is happening?
I cant find the 'turbulence' tab in pyro simulation (that you mention at 2:50). I use Cinema4D 2024.3.2... any ideas how I can create the cloud effect without it?
Amazing tut, Man I am still struggling with the viewport play back. 4090 gpu but I don't what's the issue with the play back. if anyone know anything about this problem please help me out. Thanks
quick question, I made a cube and fractured it, and dropped it into a container, then I volume meshed it. is there a way to make the same UV trick you did with particles on a fractured object? (btw im making a concrete pour, and I want the lumpiness of gravel, that's why the fractured object)
Looking at this, wouldnt it be simpler to just make the circles like 180° degree, use the random effector as you did, but instead of generating mesh just put a redshift-tag on it and let redshift convert it to hair?