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Randomly Placing Objects with PARTICLES in Blender 

The CG Essentials
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7 сен 2024

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Комментарии : 279   
@TheCGEssentials
@TheCGEssentials 4 года назад
Hi everyone! Let me know if you have any questions in the comments below! :)
@MoonshineTora
@MoonshineTora 3 года назад
I Have one: In 3ds Max it is possible to control the density and size of the scattered objects with a fall-off map. Is there a similar thing with this method? Or in general in blender? The method you've shown here is more versatile than the actual scatter add-on in Blender - which doesn't provide enough control over the scattered objects.
@MalmqvistM
@MalmqvistM 3 года назад
@@MoonshineTora You can control the density with vertex groups. Use Weight paint to make them.
@MoonshineTora
@MoonshineTora 3 года назад
@@MalmqvistM Thank you. I did not think of that. I'll try this.
@BawonoSA173
@BawonoSA173 3 года назад
Here's something from me: what should we do to be able to use both Curve + Array mods AND Hair particle system? Cuz I've been trying to work on that, tried to manage the modifiers' stacking positions, and it still doesnt work at all. It'll be tremendously useful when I'm gonna need to make creature model with fluffy tail of sort, or some spikes/feather
@GSN-TG
@GSN-TG 2 года назад
Hey I have a tree collection with two different objects-Stem and Leaves. When I put it in particles, they get randomized. Like the Stem in one place and leaves in other. They do not align with each other as the original object. Please tell me how to fix this!!
@Altario
@Altario 2 года назад
Oh, man am I glad I found this. So many tutorials out there just skip through important details so that you can be following along carefully and all of a sudden you hit a dead end and have no idea where they got to the next step. This tutorial explained everything in order and completely so that not only did I not get lost, but learned more in this 12 minutes than I did in several hours of bouncing around from one video to another. Subbed, and looking forward to watching more videos from you. Thank you.
@brianmillar9539
@brianmillar9539 3 года назад
If you bought Particle City" you need this tutorial after 8 minutes because this is clear, concise, no dithering" geek-speak" used the proper way and professional. I'm using it right now. Fantastic job as usual. Also saw your nodes on this very well presented. These should be used as a template for anyone selling tutorials.
@TheCGEssentials
@TheCGEssentials 3 года назад
Particle City?
@niktniewiem4785
@niktniewiem4785 2 года назад
If you want to have multiple objects on one surface, simply put them into the same new collection, and choose collection instead of object in render options in particle system.
@Mr_Steve3D
@Mr_Steve3D Год назад
You just opened up an entire new world I wanted to learn so badly. Thank you so much!
@MythrodonX
@MythrodonX Год назад
Life saver! half the battle is finding the right video for what you need, when you dont know the name of the operation.
@marshmallowz4005
@marshmallowz4005 6 месяцев назад
THIS IS PERFECT! I spent ages looking for this exact thing! thank you so much
@atreyyu
@atreyyu Год назад
The emitted object must be rotated 90 degrees on the Y axis, otherwise it will not be aligned correctly ( objects cannot be placed perpendicular to the surface). This is a bug or rather a programming error in Blender that is more than 12 years old and is still present today.
@RichardInteractive
@RichardInteractive 4 месяца назад
Fixed it! Thanx...
@BENDIdotPNG
@BENDIdotPNG 3 дня назад
thank u. im so confused at first
@flamingomtn
@flamingomtn 3 года назад
Your teaching style made this VERY easy to understand. Thank you!!! I'll be looking at your other vids, too.
@diegoarce490
@diegoarce490 Год назад
YES. Like all your videos, it is very helpful. Now I got to figure out how to make the "Parent" object a pine tree and make a forest on the side of the mountain. THANKS
@BirdeeGarden
@BirdeeGarden 3 года назад
1000 thanks for your tutorial! This is exactly what I needed! I need to model a durian. It is a fruit that is found where I live (Thailand) . He's the king of fruits here. I have tried many methods and yours is the most effective. Thanks again . Keep giving us such great tutorials!
@frenzymania5097
@frenzymania5097 3 года назад
this video is lifesaver i couldnt figure out why my objects were placed half up and half down ty sosososomuch
@TheCGEssentials
@TheCGEssentials 3 года назад
Glad it helped!
@InfiniteFoes
@InfiniteFoes 4 месяца назад
I tried using this, it almost worked. Most of the particles' origin points were instead placed off the plane, either above, below, or even off the edge entirely.
@Tinlingliu
@Tinlingliu 3 года назад
This is very helpful. Thank you so much for your clear explanation!
@TheCGEssentials
@TheCGEssentials 3 года назад
Glad it was helpful!
@adegbiteadeoye9975
@adegbiteadeoye9975 2 года назад
You are a life saver. I have been battling with where to fine Rotation feature in 2.93, It was just there in 2.8 I never knew it has been moved to advance. Thanks
@aluckyshot
@aluckyshot 3 года назад
You deserve a sub for a nice narration and smooth delivery of your intended topic.
@TheCGEssentials
@TheCGEssentials 3 года назад
Much appreciated!
@Marcresus
@Marcresus 2 года назад
Thank you very much for your effort to share your knowledge with us ! Your tutorials are surely among the Best !
@TheCGEssentials
@TheCGEssentials 2 года назад
Glad you like them!
@_proton5
@_proton5 3 года назад
Very nice and clear video. Thank you, Justin. Keep up the awesome work!
@TheCGEssentials
@TheCGEssentials 3 года назад
Thanks for watching!
@michaelosadciw2009
@michaelosadciw2009 3 года назад
Excellent and straightforward! I'm learning Blender for work and your video has explained the "how" quickly and clearly. Thanks! I'm definitely subscribing!
@foolers94
@foolers94 Год назад
Dude, you're my savior! thanks for all this knowledge
@neilcollins7371
@neilcollins7371 4 года назад
Great instructions as always. Is there a way to set it so that the random objects don't overlap (or hang over the edge)?
@JohnSmith-bf6im
@JohnSmith-bf6im 3 года назад
First you have to select the object(eg: a plane) which has the particle system . Then you have to go to object data properties and create a new vertex group(by pressing the + button next to the vertex group box). After this you have to weight your plane so the particle system knows where to place your objects on the plane . Before doing this make sure your plane has enough subdivisions. There are plenty of tutorials on how to weight paint an object.
@jaxkk1119
@jaxkk1119 3 года назад
@@JohnSmith-bf6im well, they will still overlap
@JohnSmith-bf6im
@JohnSmith-bf6im 3 года назад
@@jaxkk1119 True but they won't hang over the edge
@MariaAltmann
@MariaAltmann 3 года назад
Adore your video's. Always comprehensive as you explain the how & the why. Totally Awesome!
@Ada-zg2qb
@Ada-zg2qb Год назад
Thank you. I just needed this for a quick crowd.
@followingmydreams240
@followingmydreams240 Год назад
this works so much better then using geo nodes to do this and my computer works faster this way plus i can animate the objects too. Not sure if I just don't know how to use geo nodes well but for me this way works better so thats
@dongziwu636
@dongziwu636 Год назад
thanks for this tutorial its the only one that worked and it worked well and was easy to understand
@silverjgbc
@silverjgbc 2 месяца назад
I'm watching another tutorial in Spanish because that's my language, but I understood yours in English more and it helped me with a problem I was encountering with something that the other idiot didn't explain to me.
@marcusm8009
@marcusm8009 Год назад
Love ur tutorials. I wouldn't have learned much without you.
@aviv32
@aviv32 2 года назад
i got a question, if i want to use 2 particle system , grass on the entire terrain , leaves on half of it, is there a way to make the grass & leaves not to touch each other & wont collide unproperly? which make them look like cut off ?
@blackespectral
@blackespectral 5 месяцев назад
thank you so much for making this tutorial
@Experternas
@Experternas Год назад
pretty cool Ernest. Is there a way to give them physics so they don't grow inside eachother?
@RealGaryGibson
@RealGaryGibson 2 года назад
Very clear tutorial and so helpful. Thank you!
@dennismukadah
@dennismukadah 3 года назад
Awsome, i thoughtt o work with the geometry nodes thats in development but it hin particle syste is more straight forward for my architerctural visualization work. Thanks a lot Justin
@g_niac
@g_niac 13 дней назад
best intros ever
@lifewithtodd5327
@lifewithtodd5327 5 месяцев назад
This was super helpful
@TheCGEssentials
@TheCGEssentials 5 месяцев назад
Glad it was helpful!
@veronicad849
@veronicad849 2 месяца назад
Lovely! Thank you!
@Rengine_3D
@Rengine_3D 4 месяца назад
Thanks for the awesome tutorial! I have one question remaining.. how can I make the objects not collide with each other? I'm creating a wall that should be densely covered with objects but many of them are visibly colliding and passing through the object next to it. Solving this would be a life saver!☺
@terryclayton5415
@terryclayton5415 3 года назад
Very well thought out and explained tutorial. You're an excellent instructor. Much appreciated. [just subscribed]
@oesoy
@oesoy 3 года назад
thanks for posting. you have a great narration voice which made it easy to follow on!
@TheCGEssentials
@TheCGEssentials 3 года назад
Glad you enjoyed it!
@vain3d973
@vain3d973 4 года назад
Very Essential. Thank you so much!
@TheCGEssentials
@TheCGEssentials 4 года назад
Glad it was helpful!
@temudjin1155
@temudjin1155 3 года назад
Very pleasant way to explain. Thank you
@user-vh2wt2fj5b
@user-vh2wt2fj5b 6 месяцев назад
pls make a vdo on geometry node for instance object and how to add two or more different objects at a time.
@walterrice7410
@walterrice7410 Год назад
Thank you buddy, Love your tutorials! I'd like to give you a "super thanks"
@AqilDaiyan
@AqilDaiyan 2 года назад
Thank you! It's easier for my poor computer to handle particles instead of duplicating objects many times
@emileolivieri7414
@emileolivieri7414 Год назад
hi i have a problem, can someone help? when i add the particles as "emitter" they are not showing. They do appear when i switch it to "hair" but as soon as i render them by collection, they dissapear. i followed the tutorial step by step and im stuck here.
@staticdrama
@staticdrama 2 года назад
Hi good but! you know to avoid the collision between particles?
@verd0k147
@verd0k147 16 дней назад
Hey, I'm using this to make realistic grass. If I wanted a particular path, or section of plane where I don't want the particles to spawn, what would I have to do?
@amerging8687
@amerging8687 2 года назад
You are amazing
@RedEyedAlain
@RedEyedAlain 3 года назад
Wow thank you explained this so well an clearly! Thanks i feel like I finally get this now.
@user-hu5tb6mu3v
@user-hu5tb6mu3v 3 месяца назад
hi @TheCGEssentials, one question, when you assigned another particle system to the 2nd object, they placed the objects on one another or start from inside of another object, so how we can adjust the setting or to avoid this behavior.
@ahmadakbar03
@ahmadakbar03 7 месяцев назад
Very useful tutorial. Thanks 😊
@denebola.arts_ok2724
@denebola.arts_ok2724 4 месяца назад
Great tutorial! Maybe it is too late to ask this but: is there a way for the objects to not go through each other?
@mahmutmuhammet138
@mahmutmuhammet138 Год назад
Hi, thanks for the very informative tutorial. I have a question: some cubs are intersecting with each other, and I want to place them separately, how I can handle this problem?
@marcuslam86
@marcuslam86 4 года назад
Hello, may i know is there any way to avoid the overlapping of the meshes?
@DanielGGava
@DanielGGava 3 года назад
looking for this too.
@Thionaak
@Thionaak 3 года назад
Try with weight painting.
@letsimprove3258
@letsimprove3258 3 года назад
Play around with velocity setting, hope it works
@bxunknown468
@bxunknown468 3 года назад
Me too. tell me how to fix that.
@vxncentvvs
@vxncentvvs 3 года назад
Weight paint / velocity settings / dual facing metcolliders (Shift + N)
@Baquero3d
@Baquero3d 3 месяца назад
Really nice tutorial. If you want to export to an engine as Unreal or Unity, are they exported as separeted object? As particles? Do yo need to do something else to export them to an engine? Thanks
@vazak11
@vazak11 5 месяцев назад
Useful, thanks!
@lilianprym3286
@lilianprym3286 2 года назад
Really helpful. thank you for the tutorial, well explained as always
@fr3nchy226
@fr3nchy226 3 года назад
If I understand correctly, this only renders the objects rather than actually 3D meshes. How could I go about applying this to a 3D model that I wanted to 3D print?
@Aurillia
@Aurillia 3 года назад
After you have the desired effect, go to your modifiers section for the plane and press "Convert" under your ParticleSettings modifier.
@yikerdikers8579
@yikerdikers8579 3 года назад
Would this work for creating plant life for an underwater scene?
@darth_hylian
@darth_hylian 3 года назад
Yes of course
@sandrawong6787
@sandrawong6787 3 года назад
Ofc yes great idea
@anonimusfile1506
@anonimusfile1506 3 года назад
DAMN! BRO U SAVED MY LIVE!!!!!!!!!!!
@pepejrrz4566
@pepejrrz4566 3 года назад
Simple and perfect tutorial video.Gracias
@TheCGEssentials
@TheCGEssentials 3 года назад
Glad you liked it!
@Coraline_66
@Coraline_66 Год назад
Thanks for the sharing! I have one question: how to avoid overlapping particles?
@Nordly3D
@Nordly3D 9 месяцев назад
Thank you, but what about the overlapping? I'm really stuck on overlapping in the Hair system, can't even place some simple cubes without getting overlapping, I know how to do it with geometry nodes but i want to learn with particle system, and there is no solution on internet.
@melan4906
@melan4906 2 года назад
so so helpful and simple way to add a mass of objects to a plain, thank you. I wonder if this would work for a birds eye view of a city. Just a thought. Maybe a tutorial 😉
@tommykho4348
@tommykho4348 3 года назад
this particle setting act weird when i set the rotation to global X i cannot randomize my tree in z axis anymore... how to do that? i have a collection of tree how to rotate them randomly in z axis? its so weird when i set it to global z my tree suddenly auto rotate 90 degree in x or y axis.
@MalmqvistM
@MalmqvistM 3 года назад
This is just a crappy old feature that made blender users crazy over the years. You need to counter-rotate your tree in edit mode to fix it.
@tommykho4348
@tommykho4348 3 года назад
@@MalmqvistM ah.. hope they will update it more user friendly. thanks for the explanation!
@MalmqvistM
@MalmqvistM 3 года назад
@@tommykho4348 Geometry nodes works much better and will come very soon. :)
@anoopal2241
@anoopal2241 3 года назад
@@MalmqvistM wow thanks that helped!
@ShopTherapy623
@ShopTherapy623 9 месяцев назад
Can you make them a rigid body, so they don't intersect each other?
@doce487
@doce487 2 месяца назад
does anyone know how to do this but in a way that each object doesnt collide with another? Im trying to make a cube full of rocks but i dont want them to phase through themselves
@Kalankit444
@Kalankit444 3 года назад
Thank you so much I liked and subbed!! Love you!!!!!!! ♥💖❤
@TheCGEssentials
@TheCGEssentials 3 года назад
Welcome!!
@Batireedui_
@Batireedui_ Год назад
Thank you so much you made my day great!
@amerging8687
@amerging8687 2 года назад
Thanks to you Please continue this Amazing work 😍😍😍😍🥰🥰🥰🥰🥰
@ishwarkoradi
@ishwarkoradi 2 года назад
very very thank you soo much bro it means a lot.
@TheCGEssentials
@TheCGEssentials 2 года назад
No problem!
@jnanendraupadhyay5441
@jnanendraupadhyay5441 8 месяцев назад
appreciate the informative video you provided. I have a question for you. Initially, I would want to apply particles to the surface of tubular structures, and after that, these modified tubes must be positioned on a plane. I attempted it using the hair particle method, but I was unable to position the modified tubes on the flat surface. Kindly assist.
@user-yo8cj8un1y
@user-yo8cj8un1y 10 месяцев назад
Thanks for the video
@DonaldDrennan
@DonaldDrennan 3 года назад
How do I make particles align with the normals of the faces that they are emitted from?
@danbarsky7949
@danbarsky7949 3 года назад
In Object Mode, Object -> Apply -> Make Instances Real
@SupaDupaSneike
@SupaDupaSneike 9 месяцев назад
Hey i have a question I making a landscape scene and im struggling with placing a grass I wanted to make random rotation but insted my grass rotating wrong axis, any help plz?
@georgesennett2063
@georgesennett2063 2 года назад
How to I make it so both a particle system and a geometry nodes modifier are visible on one object? kinda stuck here
@taufiqajemal8952
@taufiqajemal8952 8 месяцев назад
Thank you so much for this tutorial
@kimholder
@kimholder 3 года назад
This is well done, and it's also great to see you responding to almost every comment. In my case, I'm trying to figure out how to use vertex groups with this, so I can distribute the objects so there are more in some areas, and less in others. It looks like 'Density' would do that, but I'm not sure if it will pay attention to weight paint. I'll play with it and see how it goes. PS - Did you know Google is listing you at the top of suggested videos when people search for 'blender particle objects'? Not bad for less than a year with a channel.
@TheCGEssentials
@TheCGEssentials 3 года назад
Actually, you might look into geometry nodes for this - I just did a video on it today, actually - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-kq7kI5XMB7E.html - it really makes the vertex weight paint pretty easy. Honestly I'm really liking the geometry nodes workflow better than the particle workflow at least for some applications :)
@arturerix3981
@arturerix3981 6 месяцев назад
Hey, how can I stop the particles from intersecting?
@catallaxy
@catallaxy Год назад
This was very helpful, unlike some other Blender videos!! In another video on making a forest, the presenter, who sounds like a child, quickly runs through these procedures, without allowing the viewer to understand anything, along the lines of, look how smart i am. Sickening.
@slobodanjankovic177
@slobodanjankovic177 4 года назад
How to fix overlaping meshes?
@nystemy
@nystemy 3 года назад
It would be a very nice feature if one could click a box to simple have it do a collision check with pre-existing objects in the same particle group, or other particle groups. And if a collision is detected that it simply skips placing that object. (If it still detracts from the total object count or not is though a good question, if it doesn't, there is an edge case where one tries to fit too many objects onto the same surface and it runs into an endless loop looking for places. But we can put an upper attempt limit to solve that issue.) I wouldn't mind seeing such an option to be fair.
@ih4269
@ih4269 Год назад
This was just what I was looking for I'm making some floating rocks BUT can I make the original object invisible?
@ih4269
@ih4269 Год назад
I figured it out, Veiwport display> hide emitter
@ghiasasrf6079
@ghiasasrf6079 2 года назад
thank you, it help me a lot
@TheCGEssentials
@TheCGEssentials 2 года назад
Glad it helped!
@paulatreides6711
@paulatreides6711 4 года назад
What sucks is that you can’t randomly change the scale the position and the rotation of the object on each axis like in c4d , like if you want to have a random height only ,you can’t ,in the end the control are vey limited
@yagz7820
@yagz7820 3 года назад
Nooo you can, you must apply particle system first from modifier panel
@DrunkenUFOPilot
@DrunkenUFOPilot 10 месяцев назад
For anyone browsing comments years after this video posted, the cool edgy artists use Geometry Nodes. In that system, you can split vectors apart into separate x,y,z and do all sort of things like randomly influence x but not y or z.
@DinoMoonCreations
@DinoMoonCreations 2 года назад
Great instruction. I only miss one thing. I want o have random height too. But I will try to figerure that out myself.
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 2 года назад
Amazing video. I guess particles can be used to place trees on a terrain, is that tru? Excellent!!!
@chaosjoey123
@chaosjoey123 Год назад
Is there a good way to convert the particle objects into actual objects?
@KG_Blend
@KG_Blend Год назад
Hey im having trouble with this im trying to get cities on this UV sphere and i followed every step but the objects just stay in middle point of the sphere
@bebebiskuvi
@bebebiskuvi 5 месяцев назад
Thanks for the tutorial ❤
@adrielcrack
@adrielcrack 2 года назад
the objects and collectios dont appear when i tray put in "render as", how i can fix that?
@aome3001
@aome3001 Год назад
i have a problem, when I do the render my particles doesn't appear :c they appear if is in path but when is render as object and I select the object it appears normal in my viewport but when rendering is gone
@mustafak.ismael5881
@mustafak.ismael5881 3 месяца назад
How can to delete a part of that particles which is out of the edges of that surface ?
@_Solace
@_Solace 3 года назад
Question: is there a way to use to use those randomly placed objects to cut into the place… like a randomly generated Boolean difference??
@Streamcatcher
@Streamcatcher 2 года назад
setting stones?
@mciro
@mciro 3 года назад
thanks a lot for the video, so helpful. Is there a way to make object not to collide in each other?
@My2Cents1
@My2Cents1 Год назад
Thanks buddy!
@KengSingprapan
@KengSingprapan 2 года назад
how about rotation on particles blendere 3.0 , I can not find, Thanks to helps :)
@chrisanimates5268
@chrisanimates5268 2 года назад
Is there any limitations on what type of objects would work? I tried this with Sapling Tree Gen, but it won't show the trees. If I set the object to a simple geometry like Cube, it works though.
@DinoMoonCreations
@DinoMoonCreations Год назад
Back again here after 10 months. Is there a way to prefent collision between 2 objects? I dont want trees in trees.
@someguy752
@someguy752 3 года назад
man always one problem, When ever I created the particle the hiar stands don't show up at all.
@theakshworks
@theakshworks Год назад
thanks a lot for this i was really wondering why my objects are in half
@aloomia826
@aloomia826 2 года назад
Thank u so much!
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