@@MoppinU4Freewould unironically break the hero. Good Doomfist players are already throwing quick melees on every combo, sometimes even 2-3. 10 more damage per melee makes his one shot too consistent, which is already is pretty consistent against most 200 HP heros.
It's kinda nice to see junkrat players being the exact same in Zbra's lobbies as my low rank lobbies. The big difference is that he bullies the rats instead of the other way around.
Honestly the only buff I want is doom fist block doesn’t have a cool down so we can use it like ramatra’s, so then getting you power punch is more you just try to block dmg instead of you just wait the whole flipping time.
It looked like lag. The torb was aiming as if he was beside ZBRA (aiming horizontally in front of him instead of at him). So from the torb’s perspective, he was shooting ZBRA in the back/side. I’ve seen similar in many games many times. Host-client mismatch.
Ya the "glitch" with the fist is a bug with the hitbox on doom I've noticed it too I think the hitbox on the block is smaller for some reason or at least on the sides it is as sometimes they can shoot behind it. It's odd and doesn't get noticed sometimes but sometimes its very apparent.
Lets never do bans. Theres too many 1 tricks in this game and it would just increase cue times.. devs would also use that as an excuse to nerf characters like siege does when they dont deserve it
Funny that in high elo junk is still so annoying and low skill but if you say anything in low ranks then ppl tell u its a skill issue and u dont know what u talking about
Using a hero ban on a new hero is kind of counter intuitive. Hots taught me that new heroes are broken because nobody knows how to play around them yet so they always get banned and even without balance changes they'll just fall off due to unpopularity or because people realize how easy the hero is to play against