/ zbra - Watch live / zbraow ZBRA cooks up a spicy match on Illios in Korean Overwatch 2 ranked lobbies. Mauga doesn't stand a chance against true Doomfist power.
@@xshock__ That isn't the point. If Pedro didn't know which spelling to use, now he does. Try learning another language then see how good it is when others help out.
And dey say, and dey say, and dey say, and dey say, and dey say, and dey say, and dey say, and dey say, and dey say, and dey say, and dey say, and dey say. - doomfist
Dude I've never seen an ana play on the enemy side on first point like that. Is that typical for high level ana's? That was actually cool to see an ana take adv of the enemy's lack of dive.
Depends on much they’ve played on Ana and how much they know about situational awareness. She probably knew she was okay to push on a no dive situation. So maybe we got lucky to see a great Ana.
7:32 is the problem I have with Mauga and Cage Fight. He did not need nerfs, but the way Cage Fight completely disables all movement abilities is unreasonably absurd. Rocket Punch and Slam have movement, so as DF you just get completely hosed. Instead of nerfing Mauga for the mid-season patch, they should have fixed Cage Fight to *restrict* all movement to inside the cage - so DF can still punch et, or Sombra can teleport, but stays inside. Cage Fight is so OP, it feels like lazy implementation the needs a serious look, a bit like Cassidy's Grenade - just sayin'
I agree that mauga's ult should allow movement abilities but force heroes to stay inside but i dont think they had the chance to implement that yet if they wanted to. this patch came out pretty much immediately after their vacation ended so they only made relatively easy number changes (and managed to introduce an illari bug lol) im hoping they change his ult for s9
mauga did not need nerfs? i definitely agree with you though that the changes they made are lazy AS HELL. If blizz can make a numbers change for a problematic hero or ability theyll ALWAYS do it outside of reworks of course.
@@undodo4264 the problem is that cage actually stops sombra mid TP if she have thrown translocator already. Like she gets TP'd to the Mauga's wall instead of whatever her destination was. So ig it's just blizzard willing to sell OP hero via battlepass
That would be a death sentence to an enemy mauga too often since he closes himself out of his teams support instead the duration of the ult should simply be reduced, no reason to halt movement for 11 whole seconds 7 sounds fine
@@Vgtd3d not really, he didn’t panic and rush in, instead he baited the enemy teams cooldowns while touching the objective which lead to them winning the fight
as a brig player sometimes it can be hard to line up the shield correctly against a doom ult unfortunately because if we hold our shield, the enemy will melt it before doom lands and so we try to hold it and then that timing can be what jacks us up xD
They should do what they did for orisa. mauga’s headshot passive doesn’t take effect while blocking, like fortify. Also it’s crazy that you can still get headshot damage with your left gun. So double headshots with half guaranteed. Thankfully he’s easy to counter.
It's surprising that the team that said "Junker Queen too OP" during Beta went ahead and made Mauga. I guess they really needed to sell the battlepass.
Im a doomfist main on controller and im wondering what that movement tech is at 0:35 where he punches midair and then does what looks like a bunny hop. I can bunny hop on the ground but i wanna know how to do it midair
that's the thing why I hate Mauga, especially in his debut, at least with tanks that can counter Doom, Winton, Ball, and Rein, if you're good and disciplined you can still win. But Mauga? He just tracks coz he's basically Tank Bastion constantly in turret mode. He will melt you unless you're playing Sigma balls, and Trojan Horisa.
It's like if you play Doom, or Ball, or Winton, you really need to play safe and make sure you're team's helping you out when Mauga is around, he just has barely any downtime with his miniguns. Whenever I play Doom against my counters I still can find openings and value and sometimes win especially against Orisa. But Mauga, oh lord that btch as long as he sees you, you're melted cheese unless if you're careful and your team's real good XD.
When I play this aggressive in masters 4 they enemy team deletes me in .0000024 seconds but hes literally flying into their back line taking 0 damage -,-
All they gotta do is increase the hitbox size of rocket punch and maybe Doom would be viable but even when you as rank 1 Doom are missing half you punches it proves the character isn’t good, I had the same feeling with the start of OW2 Doom was really fun and good to play but lately it’s like playing him isn’t as rewarding at all, harder to finish a kill and like impossible to hit those trick shot punches it’s so bad
Because Koreans are so fucking good at dive compared to eu and na. They kinda suck at brawl and poke though. Also there is less counter swapping in Korea.
Players when Mauga makes his first comic appearance: OMG HE SHOULD BE THE NEXT TANK Players when Mauga is finally put into the game as tank: WTF IS THIS SHIT HE DOESNT DIE
@@antaxious8036 I mean about being a tank, if he’s soaking the damage and not dying 5 seconds later, mission accomplished but I find if tanks are able to pull off DPS numbers very quickly, why do we have only 1 tank?
Just as I got extremely good with doom in old ow after watching some guy was dps doom god I’d play doom all the time when I was bad people hated me but I got super good and he was the most fun character I’d get a bunch of kills with and just as that happened and I foresaw me getting masters with doom they made ow two announcement and by that time idk why I quit but I did and then ow two came out and I saw doom on tank and I was like ok I quit and bc they made it 5v5 I was like wtf bro