The amount of people saying how their list would be much different just goes to show how cool of a game Echoes of Wisdom is! It’s nearly impossible for everyone to use the same echoes throughout the game. As each persons thought process is different. I think that’s really neat! And yes, I didn’t know the flying tiles could be used for movement, that’s something that completely flew (haha… no?) over my head. You guys can stop commenting it now 😅
@@Ryan64yt for me I honestly used it until at the very least until I reached hyrule castle, if not longer xD and I kinda went around the world before going to the castle, seeing the 3 later areas pre-rifts xD I also used it a lot whenever there was water, especially considering the shark needs 4 tri-points before finally getting lowered to 3. But yeah, everyone uses different stuff, I also used the fire zol a lot for example xD
Platboom was the best echo during my run, I found out that if you stand on one side and place a platboom on another platboom the second one will travel to the max height when you place it already in the air. I climbed all the way on top of Hebra mountain with it and it’s the easiest instant height
Well I see the problem with Flying Tile. You're trying to use it as a weapon when it's much better as transportation. I used it a lot when I didn't feel like making a bed bridge
The decorative shrub and trampoline are some of the most useful echoes early game in order to reach high ledges! With only 3 triangles, I could reach a total of 7 beds of height using only those two, and with the frog ring, the decorative shrub can get you up to 12 beds above the ground! The old bed is not nearly as good for gaining height, as 3 old beds get you as high as a single strampoline. The old bed is however very useful as a platform on top of water, and to build bridges across long gaps (although the flying tile lets you fly across gaps). I think in general, you rate a lot of the combat echoes based on how good they are to have sitting around, but many of the combat echoes are much better when summoned repeatedly. I would definitely change the rankings around for many of the enemies that are better when spamming. As an example, the sea urchin is basically like having a sword with a lingering hitbox, as you can spam Y to repeatedly summon them on top of enemies. Sea urchin was definitely a go- to in combat until midgame for me. Similarily, you can spam the flying thing that spits bombs, and the bombs dont despawn when the echo despawns, so you can have like 10 bombs on screen at a time, and you can point it at roughly where you want it to aim. This ensures there will be to many bombs on screen for the enemies to dodge them all!
I was surprised seeing the Ghirro so low, cuz if you pick them up and use them to glide they blow their air behind you and give you a huge speed boost when gliding, it's amazing and they were one of my most used
@@Ryan64yt I guess it's super cool how everyone can end up playing this game very differently. Great video tho, these are all high quality and I'm surprised you don't already have more subs so keep it up it's great!
Might be a hot take, but I think the Sea Urchin is top 10. I was using them all throughout my playthrough, even in the final battle. Having an instantly active, persistent hitbox that some entire enemies are stumped on how to deal with is a fantastic tool to have. Bringing one out is effectively a discount sword swipe, and it provides consistant defensive utility. It also removes the frustration of waiting for it to attack, which a lot of enemy echoes have a problem with. Ghirro should be higher because for the purposes of gliding, it's the best in the game. Holding onto it will prompt it to wind gust behind you, pushing you forward. They even do this on the ground, making your walking speed faster. You're using the Flying Tile wrong. It's not meant for combat; it's meant for transportation. Stand on it, and it will take you a rather generous fixed distance, which can cross gaps. If you're good with timing, it can even be used for infinite height. This one should be in the top 20 at least. Crows have a very important distintion that make them worth so much more than the Albatrawl; Rupee farming. They can knock a lot of Rupees out of enemies and even collect some of them on your behalf. I would also put Zirro higher because you can pick up the bombs and throw them, and they don't harm you. Meaning that the bomb power-up for Swordfighter mode is useless; why waste your meter when your flying mushroom has your back? I even use this more than the bombfish except for underwater bombing. Poe is bottom 10. This this is more of a detriment to you than your enemies. If you want to attack with fire, pick anything else; you at least have control over where the Torch Slug spawns its friendly fire, not to mention that Ignizols and Fire Octoroks exist. I LOVE Moa. Moa's another top 10 for me. It projectiles are fast, true, and powerful, and having 3 of them swarming you will handily take care of bosses that don't require elemental attacks. I'm glad we can at least agree that Old Bed is the BOAT.
5:27 I actually didn't discover this until much later in the game, but these flying-mushroom-blowers can be used to FLY. Really far and fast to. It's like a bat on steroids.
Since everybody and their mother has already defended the Flying Tile, let me argue in favor of some others I think are underrated: - Spiked Roller: I used this one as a lawnmower for rupee farming. It's so satisfying to clear out fields of grass with it. - Ribbitune: This was a godsend for me in the Gohma fights, because it expands the range of Sparks' electricity, making it super easy to activate Gohma's lights and knock it off the wall. - Tweelus: You can use them as platforms in lava, and they're way cheaper than the lava rocks.
I would love to see a follow-up with some of these updates included. I didn't rank them as I don't have that in me. But would love to see people rank all items down the road. Also if you do another video. Use tier maker. It makes for a super clean ending with that in the last few frames and it will help you put all your thoughts together too. Sign: Should have points for wrong warping. Decorative Shrub: In the super early game (specifically very tight spaces and 2D) this was the only way to get verticle height until I got a Crawltula. Statues: These only cost one and can be used sequentially to make paths for the Goron Mines. Huge help as Lava Rock is just not worth it after learning this. This must be higher than Lava Rock just for this. They are required for 2 dungeons when used this way and have more utility than the decorative shrub. They also don't fall into lava like the Boulders. These may be the biggest oversight IMO in the video besides the Flying Tile. Ghirro: Best echo to use for flight at long distances as they push you. They can also be bound to push enemies into holes (like the wind cannon). Can also be used to put out fires. Required for a heart piece and 1 dungeon. Tornado: Can cause super jumping if you bind yourself to a bed and launch the bed. Needlefly: Has 2 situations to use it. When you need to place a flying troop on water and cannot stand on a floating/permanent ground. I only used this when in the cave for the Lvl3 Lizalfos to get the heartpiece and if I was using waterblocks and needed a distraction in the air. It still is a terrible echo late game. Flying tile?!? I used that to skip so much platforming. It is a faster easier way to traverse most rifts and skip puzzles in the dungeons. I would say it should be just under the Water Block higher than the bed. Once I got these two tiles, almost no bed bridges were used again. Zirro: Abuse the spam summon technique and they can output huge damage to enemies. I used them in the Volvagia boss battle. I always found the Lvl2 spear Moblin most consistent to kill flying units. I see a bunch of people saying the boomerang is better I just didn't have the consistency with them in mid-game. I would love to see someone really break down the Moblin versus Boarblin discussion. Octorock: I would use the lvl 1 Tektite before an Octorock every time. However, fire/ice Octorocks are definitely more useful than lvl2 Tektite. Poe: I used this once to try it. Never used it again. This might be worse the the Sea Urchine in terms of combat. Watch Any% speedruns and you will know what I mean. Soft bed: Same as Poe, but instead of combat was utility. You get Zelda's bed so soon after this it isn't worth picking up. Beamos: Higher than the Poe and Deku Baba but still terrible. Should be lower when there isn't a reason I would ever use this. Fire/Ice Octorocks I used most of the late game. They are the extra chip damage and distraction perfect when I'm using lvl3 Darknut to decimate everything. Try combing these. It almost isn't worth transforming into the Link Echo. Lavarock: As mentioned before in the Statues section I think this was the biggest mistake besides Flying Tile. Once I learned about both the Statues and Flight, this awful echo can now be skipped. Wind Cannon: Did you try to reverse bind carrying the Ghirro ever? It's just a better utility version of the wind cannon. Darknut lvl3: Try binding it and moving it as it spins. Makes it way better. Old Bed: Because you didn't know the Flying tile, this makes sense. But with this knowledge, I still would make it a top 10. But the cloud, Zelda bed, water block, flying tile, and other options are more efficient when you are creative. I would say the old bed is absolutely the Jack of all trades. No questions. But it is also the Ace of none.
It's funny, as a casual item the Shrub and Sign, are pretty worthless, but in the speedrun they are 100 percent needed to beat the game in under an hour 😂
I used the ancient orb to cheese the 2D Smog fight. They can be used as platforms for the boss without needing to worry about gravity. Made it go from a challenging puzzle to being over in about a minute.
I’m sorry. The flying tile is useless? I use that thing so much getting over gaps and stuff. Lol. Sure, it’s useless and battle, but I don’t think it was really meant to be used in battle as much as traversal.
this list is really interesting. I find lots of uses for some of the low ranks and almost never used some of the high ranks. like the sea urchin makes a decent barrier to trap moldorms in one place, or you can bind to it and walk it around into enemies for example 😂
Two notes for the Rock Roast echo (one for, one against, and likely won’t change the ranking): First, there actually IS a use for them, albeit an obscure pne. They can distract enemies, similar to the Meat or Stuffed Toy, but specifically the Tweelus enemies are the only ones affected by Rock Roast. This doesn’t make them much more helpful, but it is a use Secondly, the Rock Roast echo itself is actually not required for the story, since for the story, you must bring a real rock roast to the NPC, the echo doesn’t count. So for the main story, you never have to get the echo at all, most people just will anyways since the item is required and the item is also echo-able
As someone freshly out of a minimalist run of the game, I’ll just say that the statues are MUCH more useful than one would initially think (myself included during my first playthrough)
Decorative shrubs are good for platforming to and from high places. The statues are good for blocking the ice and thermal vents in the Lanayru Temple. Sand crabs are good for attacking things that are underwater. Tornadoes can put out fires and blow away mounds of snow. You can ride on top of or get dragged flying tiles, making them very useful. Boxes can float on water, making them quite useful in certain scenarios. Tweelus are also immune to some weak fire and electric attacks, and are capable of fighting underwater. Zirros can be repeatedly spawned and despawned for infinite bombs and the accuracy is much better if you do that. If you bind to the ball and chain trooper, you can make it much more effective offensively, same with Peahats. Lava rocks are great in 2D sections for knocking enemies off walls. Ignizol are also very spammable against enemies because they become very cheap to spawn once Tri is at a higher level and they can be thrown for more damage.
Drippitune works well with any electric power echoes. It should be a little higher. Also, the sea urchin I think is top 20 for me. I was able to use it kind of like a melee weapon, and the 1 cost means I could trap enemies in an area surrounded by urchins and they would just die.
The Biri absolutely carried the final boss fight I had no success with the water fish version of null and ran out of sword. I just sat 3 feet away when it was stunned and used the Biri to carry me through the boss fight
I used the Beetle Mound to solve the button puzzles where you need to step on 2 buttons at the same time. Just leave it beside the button and the Beetles will press the buttons from time to time.
Albatraw has the ability to dive for one or two seconds, thats it, and the crow can make enemies drop at least 5 rupees on first hit, so it's quite useful imo
Decorative shrub was actually pretty useful for some point, useful when building stairs in situations Flying titles are insanely good, let you skip LARGE portions of puzzles/challenges, its not a combat echo its a platforming echo.
Cool list! I discovered something very cool with Zirros, you can spam them and they create infinite bombs as they release the first as soon as you summon them. The amount of AoE damage you can unleash with them is insane!
All this new information that the comments are telling me makes me want to spend hours on each echo just trying every possible thing. I had no idea they worked like that!
Shout out to Crow. While it does low damage, you can pull out 5 or 6 by the last 3rd of the game and they’re great for rupee economy. With 5-6 Crows out, you can easily take down most enemies while gathering bonus rupees
Ok, the first i am going to hard disagree with is flying tile. Yes, it sucks in combat, but that isnt the reason it is one of my most used. It is a mobility echo. Place it, use the wind up time to jump on it, fly a short distance unbothered by wind and ignoring gravity. The flight is just short enough that it is easy to plan around, and it can be argued that planning is enough to put it above trap blade simply for being more predictable, if not the flight factor. I wont go so far as to rank them, but i definitely see the echoes in categories: -Mobility: Water Block (Generalist mobility), Flying Tile (Pits and strong wind null) , Crawltula (wall climber), Platboom (instant height), Girro (best glider in the game) -Combat: Lynel (best combat), any 5 summon slot minion is about on par with the others of the same cost, peahat (king of the early game) -Elemental: used for their elemental properties, mostly interchangeable with different strengths and weaknesses Without actively looking at my list, my top 5 are probably water block, flying tile, lynel, crawltula, and platboom, in that order. While i cant deny cloud is good, it is obtained so late in the game that it has to compete with water block for usage, and there are very few instances where cloud can do a job water cant outside of the region you get it. On top of that, cloud has one major downside in comparison to clouds: ceilings. You are practically FORCED to gain elevation with clouds, but using water blocks lets you control your elevation in the same places you would abuse it for mobility. With forced elevation, there is an upper limit to what can be achieved with clouds horizontally, and in its most useful locations, you dont have enough vertical height to work with to abuse it.
Overall, I agree with this list, including your top pick. Some exceptions from my experience: 118. Sea Urchin should be higher. Spamming this, especially in the early game, was very helpful 105. Ghirro should be much higher. It is incredibly helpful for gliding, though it did screw me over several times by blowing me off platforms if I didn’t immediately get rid of it 100. Flying tile should be a bit higher. It was very helpful to ride when platforming 83. Buzz Blobs should be a bit higher. Spamming them is very effective 33. (O)Peahat absolutely should be higher. Dude was an MVP of my playthrough, especially earlier on. Spamming him was still extremely useful even at the end. I love him so much. 5. Zelda’s Bed is way too high. The cost isn’t worth it, and the game gives you no shortage of ways to recover health quickly. If you’re not pressed for time, the old bed works fine, especially if you do the speed up trick if you’re just impatient 2. Cloud is absurdly too high. You get it way too late, and there’s so many equal or better options by then. I never used it outside of that one still area. Way too high and that I don’t think I used once: 70. Ice block 69. Goo Spector (though I respect your rationale) 65. Hoarder 64. Giant Goponga Flower 57. Temper Tweelus (though again I respect your rationale) 53. Poe 41. Beamos 32. Gustmaster 25. Pathblade 16. Carrot (I got the horse early and barely used it)
Sea urchin should be so much higher. Enemies will target it, damaging themselves. And then when enemies get too smart for that, you can bind the urchin or enemy and move them into each other
I found the sea urchin to be very useful. A lot of enemies that use their body to attack have bo chance against the sea urchins. It’s a great early echo.
While some of my most used were for logistical/transport purposes (water blocks, flying tiles, beds, platboom, crawltula, etc...) I think my favorites to use were definitely the wolfos (with the crows & chompfin as runner-ups). I just loved wandering around the world with a wolf pack following my beck and call haha
By the way, the rock roast isn't completely useless, it can attract the tweelus enemies. I haven't tested, but you might be able to "walk" across lava with it
6:19 Whaaat?? What you on, bro?? (Flying Tiles) They were probably my most used Echo. Not for fighting, but just for movement, hopping right onto them. Flying straight and quick through the air, for a decent distance - and once you have six Tris, you can even use them for an "infinite staircase" with the right timing... I cheesed so many "fast-movement" requiring puzzles with those.
As in, those are the worst? Or you don’t like that they’re near the bottom? And you’re not gonna believe this… but echoes of wisdom is one of those games where everyone has a completely different experiences with the 127 echoes in the game 🤯🤯